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Xonotic - Editing and Concept Art

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Threads

  1. NetRadiant-custom (25 Replies)
  2. MODULED Xonotic Skin/Theme (1 Reply)
  3. (Early Stage) Luma Theme Rework 2022 (5 Replies)
  4. Map development/prototyping Texture Set (6 Replies)
  5. Updated Xonotic gamepacks for NetRadiant and NetRadiant-custom (2 Replies)
  6. Need modelling help. (3 Replies)
  7. Model Switching? (0 Replies)
  8. Morphed's used brushes for weapon and item model texturing (0 Replies)
  9. Editing Pick-Up Models (3 Replies)
  10. q3shader syntax VS Code extension (0 Replies)
  11. No Spawn Point In NetRadiant Map (0 Replies)
  12. Xonotic "asset library" (0 Replies)
  13. reviving old Nexuiz maps (0 Replies)
  14. need modeling help (5 Replies)
  15. Can't get netradiant to work with Xonotic (2 Replies)
  16. Weapon shader isn't doing as I'm intending to do (0 Replies)
  17. Crosshairs with black outlines (0 Replies)
  18. New space skybox (1 Reply)
  19. New xonotic theme: luma orange (0 Replies)
  20. List of Free/GPL Models & Programs (7 Replies)
  21. Custom NetRadiant Textures / Textures Not Loading (3 Replies)
  22. Help, how I create a new texture for mapping? (9 Replies)
  23. TDM spawn points not working (2 Replies)
  24. Netradiant brush outline in 2D view grid mode (2 Replies)
  25. Fox player model (12 Replies)
  26. .map File Specifications (12 Replies)
  27. Shotgun model from nexuiz v1.1 (1 Reply)
  28. Map Updates for the Contest (2 Replies)
  29. Bot waypoints tutorial (3 Replies)
  30. How to import Weapon Models? (6 Replies)
  31. NetRadiant for Xonotic? (3 Replies)
  32. Xonotic custom icon for profile users - editing image tutorial (4 Replies)
  33. Textures: evillair's eU Texture Set (1 Reply)
  34. Will you donate $$$ for new monsters? (73 Replies)
  35. New Shotgun and Uzi models (6 Replies)
  36. Sourcing a skybox (5 Replies)
  37. Bot Waypoints - tips and tricks? (15 Replies)
  38. NetRadiant Models Not Working (7 Replies)
  39. Textures: Xonotic Items as decals (1 Reply)
  40. TrenchBroom level-editor compatible with Xonotic? (21 Replies)
  41. Custom made crosshairs (4 Replies)
  42. Player models. Import to blender, export to xonotic. (1 Reply)
  43. Re-Lightning Maps (3 Replies)
  44. Texture problems in MD3 exported models (Quake 3) (9 Replies)
  45. with exporting md3.(solved) (8 Replies)
  46. Renamon & Krystal player models (37 Replies)
  47. Texture release thread (10 Replies)
  48. Want Upside-Down Warpzones (15 Replies)
  49. A guide for people who are ENTIRELY new to map making (1 Reply)
  50. Micro-seams in Compiled Map (16 Replies)
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