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[SOLVED] After compile what files to zip up? - Printable Version

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+--- Thread: [SOLVED] After compile what files to zip up? (/showthread.php?tid=3980)



After compile what files to zip up? - end user - 02-27-2013

Once I compile xonotic from git what files to do I zip up either to install on other computer or server. ATM my xonotic folder where I cloned git is 8+Gb

Thanks.


RE: After compile what files to zip up? - Mr. Bougo - 02-27-2013

Ow. The compiling system is not exactly designed for portability... If you're using the master branch, you'd better use autobuilds (see the sticky threads in this forum section). Otherwise, I don't think anyone has ever done such a thing as packaging a standalone modded release, so you would be on your own there Sad


RE: After compile what files to zip up? - edh - 02-27-2013

There is a .sh build script IIRC but it may take sometime to build.

Why do you need to build your own version of the entire release? Perhaps just building the engine is all you need?


RE: After compile what files to zip up? - end user - 02-27-2013

(02-27-2013, 03:37 PM)edh Wrote: There is a .sh build script IIRC but it may take sometime to build.

Why do you need to build your own version of the entire release? Perhaps just building the engine is all you need?

No idea as I don't know what I'm going lol. Just following write ups here and there.

I'm having issues with installing certain packages so though since it works fine on my laptop I'd just zip up the files and send them over to my server.


RE: After compile what files to zip up? - Mr. Bougo - 02-27-2013

(02-27-2013, 03:37 PM)edh Wrote: There is a .sh build script IIRC but it may take sometime to build.

Why do you need to build your own version of the entire release? Perhaps just building the engine is all you need?

It's part of the ./all script and it builds multiplatform releases. ItI don't think it's suited to machines other than the release building server, or at least not without some modding.