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Colorful in-game chat - Printable Version

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Colorful in-game chat - Melanosuchus - 08-30-2013

I've been playing with the Xonotic console these last few days, so I made a few scripted commands that allow gradients in the chat.
A some other players fount my script interesting so I'm sharing it here.
The script is hosted at github, more details can be found there.
The script is done completely as a self-contained configuration script. It currently supports all ASCII characters and Cyrillic.
The commands can be used in key binds to make dynamic colored text.

There are currently three types of gradients:
  • rainbow colors
  • dark to light
  • light to dark
The base color for the last two can be passed as parameter.


.jpg   xonotic20130830185337-00.jpg (Size: 9.39 KB / Downloads: 326)


RE: Colorful in-game chat - Mario - 08-30-2013

Very impressive, nice work.


RE: Colorful in-game chat - machine! - 08-30-2013

Nice, thanks!


RE: Colorful in-game chat - Melanosuchus - 08-30-2013

I've updated the script. I have removed the hard-coded light-to-dark and dark-to-light to allow arbitary 2-color gradients.


.jpg   xonotic20130830220654-00.jpg (Size: 4.05 KB / Downloads: 296)


RE: Colorful in-game chat - deoxys - 08-30-2013

this would be cool for nicks and such, but i find it eternally annoying when people have 200 chatbinds that are all ridiculous coloured phrases i have to strain my eyes to barely read. Nice job though


RE: Colorful in-game chat - kammy - 08-30-2013

Impressive :O

I never thought it was possible with the console commands


RE: Colorful in-game chat - Melanosuchus - 08-31-2013

(08-30-2013, 05:10 PM)ballist1c Wrote: this would be cool for nicks and such, but i find it eternally annoying when people have 200 chatbinds that are all ridiculous coloured phrases i have to strain my eyes to barely read. Nice job though

This script doesn't really make it worse, insead of having an unreadable color now players can choose to chat in an unreadable gradient Wink

Indeed this script makes it easier to have gradients in the nickname, (I've added a command that does just that).
My in-game name has a gradient and it was quite painful to create it manually, now I can change name colors without trouble! Smile


RE: Colorful in-game chat - Melanosuchus - 09-01-2013

Sorry, but I had to make this: now you can have gradients with any number of colors.

I hope that my script doesn't get overused...


.jpg   xonotic20130901145019-00.jpg (Size: 13.79 KB / Downloads: 216)


RE: Colorful in-game chat - Samual - 09-04-2013

If it becomes too much of a problem, we can always create a system which parses incoming chat messages and strips colors if a user desires. (Per-client choice)


RE: Colorful in-game chat - neXus - 09-05-2013

does it work in nexuiz too?


RE: Colorful in-game chat - Samual - 09-05-2013

Nope, iirc some of the operations it uses require Xonotic.


RE: Colorful in-game chat - Melanosuchus - 09-05-2013

I guess it can be ported if there are incompatibilities. But I don't think that I'll do that.


RE: Colorful in-game chat - rocknroll237 - 09-05-2013

(09-04-2013, 03:43 PM)Samual Wrote: If it becomes too much of a problem, we can always create a system which parses incoming chat messages and strips colors if a user desires. (Per-client choice)

Sounds good.


RE: Colorful in-game chat - Mr. Bougo - 09-05-2013

(09-05-2013, 06:40 AM)neXus Wrote: does it work in nexuiz too?
(09-05-2013, 11:48 AM)Melanosuchus Wrote: I guess it can be ported if there are incompatibilities. But I don't think that I'll do that.

Nope. There is no sprintf1s, so there is practically no way to split strings. Unless you don't mind typing your messages with a space inbetween all characters, there's no way to have pure-console rainbow text.