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DEKU TREE map blender export questions - Printable Version

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DEKU TREE map blender export questions - filip - 07-23-2010

Hey guys,
I've built up this map using Blender.
Its in its early stages, but I need to do some play testing.
The problem is, I am on a Mac, and I can't figure out for the life of me how to get this thing onto NetRadiant, and then get it working for nexuiz/xonotic.

Could anyone offer some advice, or provide some links for some tutorials?
I am not very tech savy, and I have no idea what I'm doing.

[Image: 38462_449389082268_511262268_6191219_2822195_n.jpg]

[Image: 38941_449389587268_511262268_6191229_3200732_n.jpg]

[Image: 37540_449389267268_511262268_6191226_6850732_n.jpg]

Thanks,
filip


RE: DEKU TREE map blender export questions - filip - 07-23-2010

So I exported the map as .map, tried to open in Net Radiant, n nothing happens.
But I get one of these:

Gtk-WARNING **: Unable to find default local directory monitor type

Loading map from /Users/filip/Documents/dekutree*.map
Open file /Users/filip/Documents/dekutree*.map for read...success
Texture load failed: "textures/"
Texture load failed: "textures/trunk2"
Loaded Texture: "textures/common/caulk"
Texture load failed: "textures/trunk_interior"
Texture load failed: "textures/trunk"
Texture load failed: "textures/wood"
66:152: parse error at 'grain': expected '#number'
brush 7: parse error
entity 0: parse error
map load timer: 0.00 second(s) elapsed
--- LoadMapFile ---
/Users/filip/Documents/dekutree*.map
0 primitive
0 entities


RE: DEKU TREE map blender export questions - FruitieX - 07-23-2010

Odd... Which exporter are you using?
Maybe try exporting it as a model instead? (no further editing possible in radiant then, though)


RE: DEKU TREE map blender export questions - Peroxyde - 07-24-2010

FrutieX, filip and I are working together on this. Is there an exporter you could recommend?


RE: DEKU TREE map blender export questions - FruitieX - 07-24-2010

(07-24-2010, 02:24 AM)Peroxyde Wrote: FrutieX, filip and I are working together on this. Is there an exporter you could recommend?

Any md3, ase, obj exporter that works Smile
Google should easily find you one


RE: DEKU TREE map blender export questions - filip - 07-24-2010

(07-24-2010, 02:26 AM)FruitieX Wrote:
(07-24-2010, 02:24 AM)Peroxyde Wrote: FrutieX, filip and I are working together on this. Is there an exporter you could recommend?

Any md3, ase, obj exporter that works Smile
Google should easily find you one

If I have objects in my map, like torches or statues, should I export them as objects and add them in net radiant, or could I just merge them with the map before I export? Is any particular method better?


RE: DEKU TREE map blender export questions - toneddu2000 - 07-24-2010

Hi filip!Did you use z80's exporter script or default Blender map exporter. Because z80 wrote a neat map exporter for blender you could use. here yo can find the thread with the link to it
bye!


RE: DEKU TREE map blender export questions - Strahlemann - 07-29-2010

Hi. I just wanted to mention that there's a pretty good tutorial over here along with some other interesting stuff on optimizing your blender meshes for games in general. There's also a very interesting walkthrough on how he realised a whole map using a workflow between radiant and blender here