05-09-2011, 11:08 PM
(This post was last modified: 01-05-2012, 09:51 PM by Lee_Stricklin.)
Starting a thread for posting tweaks made to the advanced options (stuff that isn't visible in the effects and video settings menus) that maybe should be default. Such tweaks would be something that increases the frame rate without noticeably removing quality or drastically increasing the quality without hurting the frame rate much.
Here's some I have at the moment:
cl_projectiles_sloppy 1 (Much like gibs sloppy, it may allow projectiles such as rockets to penetrate walls temporarily, however it's completely unnoticeable even when your looking for it.)
cl_gibs_lifetime 4 (They look cool when flying through the air and they look like crap when sitting still. Also the current default can cause maps to become cluttered at times, so I'd say it's probably best to keep these short/simple and to the point.)
In my opinion should be somewhere in the effects settings screen:
cl_playerdetailreduction (Character model LOD. Reduces the model detail when they're further away and increases the performance a bit.)
cl_particles_collisions (Current default value 1. Turning this off increases the performance quite a bit, especially if you have a lot of particles enabled, however it gets rid of the cool collisions that cause particles to bounce off of surfaces realistically)
r_viewfbo (There actually is an option in the effects screen right now, "enable high quality frame buffer", but it doesn't let you choose between 8 bit, 16 bit, or 32 bit frame buffers and just enables the 16 bit one.)
r_viewscale (The normal anti-aliasing method doesn't work with r_viewfbo, but this cvar can be used to achieve virtually the same effect, actually better effect. Instead of the anti-aliasing options in the effects setting screen disappearing entirely when you enable frame buffer, I think it should instead tie itself to this cvar.)
cl_decals_fadetime (Current default completely disables it. In my opinion the effects setting that controls decal time should instead be tied to this while cl_decals_time is set to 1. Doing this would make decals disappear in a much more subtle fashion.)
Last edit: January 5th, 2012
Here's some I have at the moment:
cl_projectiles_sloppy 1 (Much like gibs sloppy, it may allow projectiles such as rockets to penetrate walls temporarily, however it's completely unnoticeable even when your looking for it.)
cl_gibs_lifetime 4 (They look cool when flying through the air and they look like crap when sitting still. Also the current default can cause maps to become cluttered at times, so I'd say it's probably best to keep these short/simple and to the point.)
In my opinion should be somewhere in the effects settings screen:
cl_playerdetailreduction (Character model LOD. Reduces the model detail when they're further away and increases the performance a bit.)
cl_particles_collisions (Current default value 1. Turning this off increases the performance quite a bit, especially if you have a lot of particles enabled, however it gets rid of the cool collisions that cause particles to bounce off of surfaces realistically)
r_viewfbo (There actually is an option in the effects screen right now, "enable high quality frame buffer", but it doesn't let you choose between 8 bit, 16 bit, or 32 bit frame buffers and just enables the 16 bit one.)
r_viewscale (The normal anti-aliasing method doesn't work with r_viewfbo, but this cvar can be used to achieve virtually the same effect, actually better effect. Instead of the anti-aliasing options in the effects setting screen disappearing entirely when you enable frame buffer, I think it should instead tie itself to this cvar.)
cl_decals_fadetime (Current default completely disables it. In my opinion the effects setting that controls decal time should instead be tied to this while cl_decals_time is set to 1. Doing this would make decals disappear in a much more subtle fashion.)
Last edit: January 5th, 2012
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.