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Popularity issue persisting after 0.5 release

#22
For the 0.5 release, I basically handled pretty much all of the PR work... and i've never done that before. I am an amateur at best regarding this, hence why we are only doing this well considering how great our project actually is.

Honestly, we're still doing REALLY GOOD relative to a new opensource project. For example, compare our playerbase to that of Red Eclipse (which is essentially just as new as us, though we have a stronger and larger development/private community) and relatively we're doing just as good in this free-games opensource market. The question is, why do people still play the inferior outdated games instead of their obviously better successors? (Red Eclipse vs Saurbraten, and Xonotic vs Nexuiz)

Let us work on bringing over players from Nexuiz to Xonotic. That is perhaps the biggest thing right now... still, everyone needs to realize something: Nexuiz didn't get its entire playerbase in just a few months. We only JUST had a good and respectable release, we cannot expect thousands and thousands of players so early without much PR work.
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RE: Popularity issue persisting after 0.5 release - by Samual - 10-16-2011, 06:55 PM

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