02-15-2012, 04:18 AM
As for melee on each weapon: in my opinion the disadvantage of one extra key used weighs quite heavily. Also I agree with hutty that currently the slap makes the shotgun very special. On the other hand we could have different species of fish for each weapon's melee attack, which I would personally find rather amusing (gold fish for the laser, a pike for the nex, a koi carp for the rocket launcher...). But still, imho adding a key to the must-have of binds is a rather bad idea.
Regarding the areal electro combo I think rafallus' idea is quite interesting indeed. I tried to detonate electro secondary by direct hit in mid-air recently which is REALLY hard (at least for me), and rewarding such a thing with a higher blast radius or extra damage would make areal electro combos worth doing. Maybe in that case we should have zero spread for the first electro ball coming out of electro secondary, to make such a combo more reliable?
I believe crylink secondary WILL get modified some way in 0.6, currently it indeed is useful only as an opponent detector by hitsound.
Regarding the areal electro combo I think rafallus' idea is quite interesting indeed. I tried to detonate electro secondary by direct hit in mid-air recently which is REALLY hard (at least for me), and rewarding such a thing with a higher blast radius or extra damage would make areal electro combos worth doing. Maybe in that case we should have zero spread for the first electro ball coming out of electro secondary, to make such a combo more reliable?
I believe crylink secondary WILL get modified some way in 0.6, currently it indeed is useful only as an opponent detector by hitsound.
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New to Xonotic? Check out the Newbie Corner!