02-15-2012, 10:57 PM
Overkill uses the same switch delay as standard Xonotic, but with a longer animtimes. What that means is you can switch around all you like, but once you start firing, you get a delay before you can switch to sth else.
Code:
g_balance_shotgun_primary_animtime 0.65 // default 0.2
g_balance_nex_primary_animtime 0.95 // default 0.45