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Poll: Should TDM use team spawns?
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Yes, it should use team spawns exclusively (no info_player_deathmatch)
44.44%
4 44.44%
Yes, but it should be a toggleable cvar.
22.22%
2 22.22%
No! The current system is the best way!
33.33%
3 33.33%
Total 9 vote(s) 100%
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[SUGGESTION] TDM uses team spawn entities

#1
Question 
I think that TDM should go back to using info_player_team1 and info_player_team_2 as spawn points (Nexuiz 2.5.2 uses info_player_deathmatch, so a red guy can spawn in a blue base, although apparently this didn't used to be the case). I am very annoyed that they removed this feature from Nexuiz.

However, I acknowledge that this may affect (read: "break") some older maps, so I would also be open to the possibility of it being a cvar (perhaps "g_tdm_use_team_spawns" or similar) that can be set in the .mapinfo file for each map.

Therefore, I would like to see what everyone else thinks about this before I push for it. (I have a feeling that I am not alone in wanting TDM team spawns, but just in case I am...)
Humans... Dodgy

"There is no problem that cannot be solved by a judicious application of carnivorous dinosaurs." -JayIsGames.com
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Messages In This Thread
TDM uses team spawn entities - by VNilla - 05-06-2010, 06:07 PM
RE: TDM uses team spawn entities - by Cortez666 - 05-07-2010, 05:05 AM
RE: TDM uses team spawn entities - by divVerent - 05-07-2010, 05:30 AM
RE: TDM uses team spawn entities - by kojn^ - 05-07-2010, 06:50 AM
RE: TDM uses team spawn entities - by divVerent - 05-07-2010, 12:54 PM
RE: TDM uses team spawn entities - by VNilla - 05-07-2010, 02:52 PM

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