09-10-2010, 08:33 AM
In my opinion, I believe that game "DEPTH" means that your body's ability to move can outpace your mind's ability move, thus forcing you to be a better thinker to be a better player.
Put another way, if a game has depth, its NOT because of obscure game knowledge, secret tricks, it because the overall speed and action of the game pushes the mind into places it couldn't reach before. This is what keeps me addicted to Nexuiz.
If player A beats player B, it needs to be because of a superior mind. IMHO, the only way to achieve this is to have speed and capability of the player limited only by their mind, and not by the physics. Best minds = best players.
The net effect of this is two things:
1) I don't care if the physics in Xonotic is "different" from Nexuiz, it just needs to "get out of the way" as it were...and let the action be fast....extremely fast
2) Seasoned players with their expanded minds are dramatically superior to newbies.
The expert vs newbie problem should be addressed through basic player education, not nerfing the weapons or movement which reduces game depth. Perhaps, we need a list of "Top 10 Things" you need to know to be a good player...and have it appear everywhere.
For example, with Nexuiz, I had to learn from others about rocket jumping. If it's possible to do that, we should tell new players straight out, rather than let them suffer and ultimately quit the game.
My 2 cents.
Put another way, if a game has depth, its NOT because of obscure game knowledge, secret tricks, it because the overall speed and action of the game pushes the mind into places it couldn't reach before. This is what keeps me addicted to Nexuiz.
If player A beats player B, it needs to be because of a superior mind. IMHO, the only way to achieve this is to have speed and capability of the player limited only by their mind, and not by the physics. Best minds = best players.
The net effect of this is two things:
1) I don't care if the physics in Xonotic is "different" from Nexuiz, it just needs to "get out of the way" as it were...and let the action be fast....extremely fast
2) Seasoned players with their expanded minds are dramatically superior to newbies.
The expert vs newbie problem should be addressed through basic player education, not nerfing the weapons or movement which reduces game depth. Perhaps, we need a list of "Top 10 Things" you need to know to be a good player...and have it appear everywhere.
For example, with Nexuiz, I had to learn from others about rocket jumping. If it's possible to do that, we should tell new players straight out, rather than let them suffer and ultimately quit the game.
My 2 cents.