Create an account


Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Hello (A tad late?)

#1
Now, I know, this is probably the most overdue intro in the entire history
of overdue intros (just look at my "Joined" date), but it had to be done Blush

Hello, and I am Friskydingo, and I have been playing Nexuiz since the times of
Nexuiz 2.5 (I only joined the community under the username "xplinux557" a few days
after 2.5.1 came out, though). I actually played 2.4 first, and then realizing that it
wasn't up to date, I downloaded the 2.5.1 patch.

I am afraid of whether or not I will be of much use to you guys, seeing as I am not a
hardcore gamer, but rather I play Nexuiz occasionally (in short, I'm somewhat of a
noob). I will try and help out whenever I can. Maybe any of the more experienced
members could help me get started in QuakeC (I already know C and C++, so that
shouldn't be too much of a problem. Smile)

Anyway, I would just like to say once again, thank you to the core Nexuiz/Xonotic dev
team and I hope I will be better accepted by the community now that I have actually
introduced myself Big Grin!
Reply

#2
well, at least you finally have your thread here Smile
i thought about some overdue in answering too, but as you can see i don't have that strong will.

Hello Friskydingo, i hope you'll stay with Xonotic for good.

(i'm not sure if posting any "hello-picture" in such thread is needed... This is not typical "hello-thread")
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
Reply

#3
Thanks, kuniu! Don't worry, I'll stay with Xonotic as long as I can!
Reply

#4
Hi and welcome! QuakeC really shouldn't be any problem at all if you already know C. When I started I basically knew only very little C and Java from before, after poking around in the code for a while most things will make sense. Don't be afraid to ask (here, or on irc: #xonotic @ irc.anynet.org) if you are interested in QuakeC or get stuck somewhere, people here are more than happy to help out. QuakeC does require it's fair deal of workarounds/hacks to accomplish certain tasks, so. Smile

The best way to start is absolutely here, after going through this, with previous C experience, you should be able to understand most everything: http://ouns.nexuizninjaz.com/dev:quakec
Links to my: SoundCloud and bandcamp accounts
Reply

#5
Thanks for the link, FruitieX! I'll read up on it!

Just one comment: don't you think it's a shame that QC doesn't have
support for OOP? I mean, Object-Oriented programming styles are probably
the best thing for game development, where the engine could store definitions
of certain meshes and their purposes/attributes as an object and re-use them
when needed (that way you won't have to bother with globals).

(Note: I am NOT suggesting a far-fetched, near-impossible feature, but rather
I am merely just linking aloud. Tongue)
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Hello, hello. (Hello) AlDeezy 5 4,248 06-12-2012, 02:12 AM
Last Post: .Danny.
  A bit late... clanclanclan 6 6,850 09-16-2010, 02:49 PM
Last Post: kuniu the frogg
  Hello hello!. (hola :D) bdvd 5 5,744 08-12-2010, 05:55 AM
Last Post: tux9656

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-