01-23-2013, 09:59 AM
Right, now I can see what's going on. The gloss you see on items is separate from gloss on surfaces and is enabled when the OpenGL 2 path is used. As we've gone through before, you need the OpenGL 2.0 path to be able to see through warpzones. So you can either have your warpzones and see the gloss or see no warpzones and no gloss. Is it hitting performance? No, the OpenGL 2 path is normally slightly quicker so don't worry about that.
The trouble I see here is that Xonotic is aiming for a realistic visual style with advanced rendering as you might expect to see in FPS games of the last decade. OMG and gl_picmip 1337 might be there but they don't look good and aren't supposed to be used to gain a visual style as such if that is what you are looking for. You will then notice the gloss effects seeming bad but the game is not really supposed to be played on those detail levels. Use the low details and you will not see this as a problem as the textures will be rendered properly instead of the gl_picmip 1337 shading. Alternatively there has been some development on simple items which might be more to your taste in visual style.
The trouble I see here is that Xonotic is aiming for a realistic visual style with advanced rendering as you might expect to see in FPS games of the last decade. OMG and gl_picmip 1337 might be there but they don't look good and aren't supposed to be used to gain a visual style as such if that is what you are looking for. You will then notice the gloss effects seeming bad but the game is not really supposed to be played on those detail levels. Use the low details and you will not see this as a problem as the textures will be rendered properly instead of the gl_picmip 1337 shading. Alternatively there has been some development on simple items which might be more to your taste in visual style.
I'm at least a reasonably tolerable person to be around - Narcopic