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[SUGGESTION] Teleports and maps.

#1
I found it very iritating to move through a map at big velocity. I think that those maps are simply too small. When you are playing a race for example and you are moving very fast it's easy to bump on a ramp or some other way and be too high to pass through portal or door. It's also very easy to hit the ceiling (whether it's visible or not) and completly stop.

Another thing is that when you are passing the portal backwards you are appearing on the other side in opposite direction. It's annoying when you try to laser jump just after passing the portal.
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#2
On what map specifically?

To make teleports less irritating, we replaced many by portals.
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
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#3
Most of the maps on public race servers are old Nexuiz ones, not built for Xonotic's physics. Building a strong pool of (race) maps will come with time.
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#4
divVerent, sounds like a race-based problem with maps (Q3 defrag maps). Some of them are broken in Xonotic and don't work properly, like effectively every single weapon map for starters. However on quite a few maps, the teleporters are broken and when you go through them you end up coming out in another direction which means you can't actually complete the map Smile
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#5
We already noticed we can't get full Q3 compatibility as Q3 supports a hack for one-way walls we can't support.
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
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#6
Ok, so for the maps to work they need to be rebuilt essentially right?
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#7
Basically yes.
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
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