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Popularity issue persisting after 0.5 release

#29
Xonotic gameplay is suited to "elite" players, and from what I can tell, that type of player is a minority in online gaming nowadays. Right there is the first challenge to drawing a crowd. Even people who practice constantly may not have the head or motor skills to compete with a lot of the people who have been around since Nex.

CTS requires mastery of movement for the most part, and once again, even with a lot of practice, it may still prove impossible for a lot of people to even reach the end of a map (myself included)

Many times I've joined the only Xonotic server that had any people on it at all, just to find it was locked at 1v1 and I was only allowed to spectate. I didn't bother sitting there while the 2 players ignored me. I left. For weeks. I would avoid excluding even one potential player while the population is so low. That includes those exclusive "pickup" games where there could be many players, but they're invisible to the new player who just tried to hop online. Wait until the number of regular players dramatically increases before precluding anyone from joining in.

Xonotic is a very hard game to get into, I think. Without a lot of tutoring, compassion, compromise and patience, it's unlikely your average gamer is going to stick around. That's my 2 cents. On the other hand, Xonotic is a masterpiece and I'm sure people who do get the support they need to stick with it are going to be rewarded.
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RE: Popularity issue persisting after 0.5 release - by node357 - 10-17-2011, 11:22 AM

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