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The big XPM / competitive gaming thread

#11
Mepper:
Well the idea is that megaitems get weighted heavily. So if your team isn't able to control at least one (which requires teamwork), it will have a very hard time. Everyone running around with 200/200 just shooting at each other is closer to CA than to TDM. We have already played a couple of 4v4s btw and it worked quite well. Rather I think maybe the armor cap should be increased to 125 or 150. Otherwise you get weird situations on maps like downer or aerowalk as when you just grabbed the megaarmor and can't grab the 50armor afterwards.

Kojn:
It all comes down to finding a mapper who is motivated and capable to push dieselpower to xonotic standards. But if I had a mapper like this in mind, I would rather ask him to remake a more epic map, like final_rage for example. Resources are limited Smile
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RE: The big XPM / competitive gaming thread - by asyyy - 03-27-2012, 11:35 AM

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