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The big XPM / competitive gaming thread

#54
Arguing about this is pretty pointless and heres why.

Most "serious" competetive teams allready have impecable timing, thus making it all about who has the better weapons and positioning anyway.
Heres the kicker, if your timing items your most likely are ALOT better then your opponent (who isnt timing), making the item timing debate pointless as you 9/10 times would likely kill the other team anyway (if they take the item somehow...)

Also heres a pro for having the waypoints. They will make "low skill" games alot more even and would pretty much teach players how to respond and react and make teamplay "work itself out" Tongue
If they are just jumping around ignoring stuff anyway then i really doubt it would make any difference..

As for gl_picmip and other settings the whole argument is moot.
We have allread been through this with q1,q2,q3,q4,pk,wsw and hell even CS had its time.
All in all, it made absolutely no difference to gameplay and competition.
Hell, one could argue that shadows are cheats because you can see them coming around the corner... -_-


Tho i agree with checksum and keeping the server/clients pure. Stick models are a pain in the ass and where abused to death in q2 and cs.
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RE: The big XPM / competitive gaming thread - by pitch - 03-29-2012, 12:31 PM

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