05-01-2012, 05:54 AM
(05-01-2012, 05:41 AM)Maddin Wrote: cons:honestly this is a multiplayer so why the do you want to play with bots?
- no bot waypoints
Ok, you are from the BOT clan halogene's statement from my signature might a apply to you
(05-01-2012, 05:41 AM)Maddin Wrote: - no VIS optimisation, therefore bad performance for such a simple mapWhy the hell is this needed on a small minimalistic map? no details no need for VIS optimization.
(05-01-2012, 05:41 AM)Maddin Wrote: item placement probably needs some improvements/changesIt has been tested in a 1v1
(05-01-2012, 05:41 AM)Maddin Wrote: no eye candy, not even a little! CĀ“mon boy, you can design a map so that both groups of players, casual and competitive ones, have fun playing a map!Never heard of minimalism as a concept?
(05-01-2012, 05:41 AM)Maddin Wrote: - too bright and monotonous lightingif its too bright turn of bloom and use the standard gamma settings.
well why do you need complex lighting on such a map?
If my answers are not what you want to hear, then stop complaining and do it yourself. the map source is included
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s