Create an account


Thread Rating:
  • 19 Vote(s) - 4.37 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Screenshots of what you're doing.

(06-18-2016, 11:22 AM)Smilecythe Wrote: Looks nice! Watch out for dynamic lights tho, might make the map too bright. Ceiling could have some side supports/lights or beams that go across to make it seem less empty.

lights doesnt seem to work well with this texture set

[Image: xonotic20160619214537_00.jpg]
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Reply

Dual wielding seems to be all the rage lately...


[Image: xonotic20160929223807-00_small.jpg]
[Image: 230.png]
Reply

(10-14-2016, 07:20 AM)Mario Wrote: Dual wielding seems to be all the rage lately...

No surprise... it is awesome! Thank you for reviving this concept once more Heart
Reply

That model looks so Morphed, got any better images of it?
Reply

(10-14-2016, 07:20 AM)Mario Wrote: Dual wielding seems to be all the rage lately...

Pretty awesome! I feel like this could be useful on Vehicle Servers, is there a feature so you can swap the weapons in your hand?
Reply

Triple wielding would come in handy for Overkill. Maybe we can add a juggling animation then, too?
My Xonstats Profile
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

Reply

(10-14-2016, 01:48 PM)Halogene Wrote: Triple wielding would come in handy for Overkill. Maybe we can add a juggling animation then, too?

Triple wielding would probably be too complex, and also not make sense since you only have two hands (both logically and on the player model). A solution of course might be to imply something I'd rather not say Big Grin

If it's possible still, the number of weapons you can wield at once could be turned into a cvar! Its value would be 1 by default (just one weapon, normal behavior) but people could set it to whatever they wanted. You could then have an arsenal of weapons shooting all at once, which might look pretty neat actually Cool
Reply

(10-14-2016, 02:11 PM)MirceaKitsune Wrote:
(10-14-2016, 01:48 PM)Halogene Wrote: Triple wielding would come in handy for Overkill. Maybe we can add a juggling animation then, too?

Triple wielding would probably be too complex, and also not make sense since you only have two hands (both logically and on the player model). A solution of course might be to imply something I'd rather not say Big Grin

I have an idea, we can have arm missiles like Doom's Revenant.

[Image: latest?cb=20160528031250]
Reply

We could have it wield 5 weapons. 2 weapons mounted on the shoulders, one for each hand, then holds fifth weapon like this:

[Image: article-2573692-1C0DCA9600000578-894_306x423.jpg]

Then maaaybe two more between the armpits, but that might be taking it too far.
Reply

[Image: 600px-MaskFeelingLucky-1.jpg]
[Image: 230.png]
Reply

(10-15-2016, 03:08 AM)Mario Wrote: [Image: 600px-MaskFeelingLucky-1.jpg]

That's what's it all about....
erebus minstanex erebus Angel
Reply

(10-15-2016, 03:08 AM)Mario Wrote: [Image: 600px-MaskFeelingLucky-1.jpg]

I think we found a solution...
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
Reply

[Image: ZLMd5jvl.jpg]
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
Reply

My blood starts to boil while seeing this!
Reply

Checkmate, the map I'm working on:

[Image: checkmate_01.jpg?dl=0]

[Image: checkmate_02.jpg?dl=0]

[Image: checkmate_03.jpg?dl=0]
Reply

In my world line, the images don't seem to exist.
[Image: 0_e8735_c58a251e_orig]
Reply

They're not direct links, so the forum has no idea how to load them. You can see them by right-clicking and selecting "Open image in new tab".


On that note, very nice work Julius! Look forward to playing it.
[Image: 230.png]
Reply

Try changing the bit on the end from:
dl=0

To:
raw=1

They then display as single files (even when wrapped in the image box), without Dropbox's wrapper causing problems around it.
[Image: 21975.jpg]

Quote:“To summarize the summary of the summary: people are a problem.” - Douglas Adams
Reply

Ok, sorry. Here are the pics:

[Image: 9tlpbr.jpg]

[Image: 34h86d5.jpg]

[Image: 15f3eqc.jpg]
Reply

Nice textures!
My Xonstats Profile
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

Reply

Still busy texturing Quark...

[Image: 1479663040.jpg]
Reply

kreygasm
[Image: 38443.png]
Reply

[Image: 1483788539.jpg] [Image: 1483788562.jpg] [Image: 1483788578.jpg]
Reply

I love what you did to that map! Good job!
My Xonstats Profile
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

Reply

Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [NEED HELP] Weapon shader isn't doing as I'm intending to do LegendGuard 0 1,047 04-04-2022, 07:23 AM
Last Post: LegendGuard
  Videos of what you're doing. FruitieX 134 152,760 04-01-2017, 04:50 AM
Last Post: SpiKe

Forum Jump:


Users browsing this thread:
5 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-