|
[SOLVED] destroyable brushes?
|
|
07-14-2010, 02:01 PM
(This post was last modified: 07-19-2010 04:38 AM by Mr. Bougo.)
Post: #1
|
|||
|
|||
|
[SOLVED] destroyable brushes?
At the moment i try to make a map and I want to make a brush that can be destroyed by shooting.
Furthermore it should leave fragments if it gets destroyed. I found func_breakable but if i use it the brush only disappears when i shoot on it. There are some keys which could work but i dont know how to use them :o. Is it even possible to make fragments in n....z (with netradiant)? Can someone help me ?Sry for my failenglisch ^^
info:
This message was written with 100% recycled electrons!!! ![]() No trees were destroyed and no animals were harmed. |
|||
|
07-14-2010, 04:59 PM
Post: #2
|
|||
|
|||
|
RE: destroyable brushes?
no ideas?
info:
This message was written with 100% recycled electrons!!! ![]() No trees were destroyed and no animals were harmed. |
|||
|
07-14-2010, 09:19 PM
Post: #3
|
|||
|
|||
|
RE: destroyable brushes?
hmmm I wish I knew also
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back
|
|||
|
07-15-2010, 12:32 AM
(This post was last modified: 07-15-2010 01:04 AM by Slup.)
Post: #4
|
|||
|
|||
|
RE: destroyable brushes?
hmmm
if i use the key debris a colored cube falls down :o then i made some func_walls and named them piece... (with targetname) key: debris value: piece but its still only a cube... <_< fail D:
info:
This message was written with 100% recycled electrons!!! ![]() No trees were destroyed and no animals were harmed. |
|||
|
07-15-2010, 04:10 AM
Post: #5
|
|||
|
|||
|
RE: destroyable brushes?
Uh, don't you need to use a model path in the .debris key?
640K ought to be enough for anybody.― Linux Torvalds |
|||
|
07-15-2010, 04:19 AM
(This post was last modified: 07-15-2010 04:25 AM by Slup.)
Post: #6
|
|||
|
|||
RE: destroyable brushes?
(07-15-2010 04:10 AM)Mr. Bougo Wrote: Uh, don't you need to use a model path in the .debris key? Idk xD im a noob ![]() what is a model path and where can i get it o.o? but yes a path seems to be better instead of only "piece" ^^
info:
This message was written with 100% recycled electrons!!! ![]() No trees were destroyed and no animals were harmed. |
|||
|
07-15-2010, 05:38 AM
Post: #7
|
|||
|
|||
|
RE: destroyable brushes?
models/rocket.md3 for example... I don't know, read the documentation for the .debris key.
640K ought to be enough for anybody.― Linux Torvalds |
|||
|
07-15-2010, 06:49 AM
Post: #8
|
|||
|
|||
|
RE: destroyable brushes?
I read it about 20 times yesterday...
I dont understand it :o. but thanks for your help.
info:
This message was written with 100% recycled electrons!!! ![]() No trees were destroyed and no animals were harmed. |
|||
|
07-16-2010, 12:39 AM
Post: #9
|
|||
|
|||
|
RE: destroyable brushes?
debris: names of debris models to show when destroyed, separated by spaces
<_< i did that :o
info:
This message was written with 100% recycled electrons!!! ![]() No trees were destroyed and no animals were harmed. |
|||
|
07-17-2010, 02:22 AM
Post: #10
|
|||
|
|||
|
RE: destroyable brushes?
Well, use full paths obviously, it can't know where to find the model if you don't tell him.
![]() So, my example is correct, models/rocket.md3 will make the debris rocket models. Don't use that example in your map though, that's an awful idea
640K ought to be enough for anybody.― Linux Torvalds |
|||
|
07-17-2010, 12:01 PM
Post: #11
|
|||
|
|||
|
RE: destroyable brushes?
Is models/rocket.md3 a proper path? Isn't this relative to xonotic root? Or is it relative to the data pk3dir?
|
|||
|
07-18-2010, 03:22 AM
Post: #12
|
|||
|
|||
|
RE: destroyable brushes?
Relative to data. QC can't access anything outside of the data directory.
640K ought to be enough for anybody.― Linux Torvalds |
|||
|
07-18-2010, 04:19 AM
Post: #13
|
|||
|
|||
|
RE: destroyable brushes?
k ty =D
info:
This message was written with 100% recycled electrons!!! ![]() No trees were destroyed and no animals were harmed. |
|||
|
« Next Oldest | Next Newest »
|


?


![[Image:http://i.imgur.com/4XODR.png]](http://i.imgur.com/4XODR.png)
