Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Map testing

#1
I tested some of the WIP maps currently in git.

aggressor:
- awful moire on the floor, and the reflective walls are irritating too http://rm.endoftheinternet.org/img/uploa...ceaa98.jpg

condemned_castles:
- great, but a bit boxy, probably needs more textures

dance:
- great, just great

epsilon:
- WAY TOO DARK http://rm.endoftheinternet.org/img/uploa...6e8c36.jpg

final_rage:
- early in development, e.g. lava texture fails
- but nice concept, may actually work out

flow:
- even more early (I can even walk on the outside)

runningmanctf:
- too many dark rooms
- uses nexcompat textures which is not allowed for official maps
- otherwise well done

space_elevator:
- great, but too dark, MUST be made brighter

More to come later...
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
Reply

#2
stormkeep:
- great

warfare:
- uses nexcompat textures, this is not allowed
- too dark

implosion:
- map is nice, but totally ruined by lack of light

red_planet:
- can use more light in all areas, and even more light in the dark parts of the center terrain area

tomb:
- nice, just nice, but fps too low. Please make sure the number of renders in r_speeds 1 never exceeds 2

valentine114:
- totally unfinished Tongue

courtfun:
- great, but lacks detail on the lower floors

techassault:
- just started with it, not close to be finished Tongue
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
Reply

#3
With Courtfun, I would recommend a revamp of the item placement, it's a bit screwy to be honest, like 3x 25armours all in a row..

Spread the items out more, and put ammo packs in different places, think SavageX made this map, maybe I can speak to him Smile
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

Reply

#4
This could at the same time make the lower floor look more interesting on courtfun Tongue
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
Reply

#5
(08-06-2010, 06:31 PM)divVerent Wrote: This could at the same time make the lower floor look more interesting on courtfun Tongue

What else could do the trick is more ramps. Courtfun NEEDS more ramps. Bah, where is MaikMerten? I'll tell him all this stuff
Mapper.
Reply

#6
I actually really like the layout of courtfun, it's like classic CTF for me, just the item's need really re-doing, I like how you have access to quite a few weapons in the base like how it should be for CTF Smile
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Weapon and Lightning Gun Testing Mario 18 16,198 11-11-2014, 08:02 PM
Last Post: Lee_Stricklin
  any unit testing? soukaina 3 4,115 01-12-2014, 05:24 PM
Last Post: Mr. Bougo
Question Hello and Offering Coding/Testing Help But Having Probs darrell_l 1 3,148 11-07-2013, 01:50 PM
Last Post: Mepper
Information Platform testing needed - Windows and OSX only mand1nga 21 23,648 08-30-2011, 08:48 PM
Last Post: theShadow
Bug Coding & Testing HELP needed: Death / intermission chase camera, and damage effects MirceaKitsune 1 4,300 05-01-2011, 09:28 AM
Last Post: MirceaKitsune
Information Testing new Xonotic balance FruitieX 6 6,721 11-08-2010, 10:16 AM
Last Post: FruitieX
  Testing weapons MmmMmmGud 0 3,173 08-29-2010, 08:06 AM
Last Post: MmmMmmGud
  Xonotic Balance Testing DAY (Sunday 15th August) kojn^ 21 21,878 08-17-2010, 01:26 PM
Last Post: kojn^
  Testing platforms Karl Ranseier 28 29,894 06-02-2010, 02:06 AM
Last Post: clanclanclan

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-