|
Map testing
|
|
08-06-2010, 12:01 AM
Post: #1
|
|||
|
|||
|
Map testing
I tested some of the WIP maps currently in git.
aggressor: - awful moire on the floor, and the reflective walls are irritating too http://rm.endoftheinternet.org/img/uploa...ceaa98.jpg condemned_castles: - great, but a bit boxy, probably needs more textures dance: - great, just great epsilon: - WAY TOO DARK http://rm.endoftheinternet.org/img/uploa...6e8c36.jpg final_rage: - early in development, e.g. lava texture fails - but nice concept, may actually work out flow: - even more early (I can even walk on the outside) runningmanctf: - too many dark rooms - uses nexcompat textures which is not allowed for official maps - otherwise well done space_elevator: - great, but too dark, MUST be made brighter More to come later...
Segmentation fault (core dumped)
The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano If you can read this, you are in Whackity Wicktown and I recommend you to get out of there! |
|||
|
08-06-2010, 12:52 AM
Post: #2
|
|||
|
|||
|
RE: Map testing
stormkeep:
- great warfare: - uses nexcompat textures, this is not allowed - too dark implosion: - map is nice, but totally ruined by lack of light red_planet: - can use more light in all areas, and even more light in the dark parts of the center terrain area tomb: - nice, just nice, but fps too low. Please make sure the number of renders in r_speeds 1 never exceeds 2 valentine114: - totally unfinished ![]() courtfun: - great, but lacks detail on the lower floors techassault: - just started with it, not close to be finished
Segmentation fault (core dumped)
The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano If you can read this, you are in Whackity Wicktown and I recommend you to get out of there! |
|||
|
08-06-2010, 03:25 PM
Post: #3
|
|||
|
|||
|
RE: Map testing
With Courtfun, I would recommend a revamp of the item placement, it's a bit screwy to be honest, like 3x 25armours all in a row..
Spread the items out more, and put ammo packs in different places, think SavageX made this map, maybe I can speak to him
![]() #deathmatchers @ irc.quakenet.org |
|||
|
08-06-2010, 06:31 PM
Post: #4
|
|||
|
|||
|
RE: Map testing
This could at the same time make the lower floor look more interesting on courtfun
Segmentation fault (core dumped)
The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano If you can read this, you are in Whackity Wicktown and I recommend you to get out of there! |
|||
|
08-07-2010, 02:47 AM
Post: #5
|
|||
|
|||
RE: Map testing
(08-06-2010 06:31 PM)divVerent Wrote: This could at the same time make the lower floor look more interesting on courtfun What else could do the trick is more ramps. Courtfun NEEDS more ramps. Bah, where is MaikMerten? I'll tell him all this stuff
Mapper.
|
|||
|
08-07-2010, 08:47 AM
Post: #6
|
|||
|
|||
|
RE: Map testing
I actually really like the layout of courtfun, it's like classic CTF for me, just the item's need really re-doing, I like how you have access to quite a few weapons in the base like how it should be for CTF
![]() #deathmatchers @ irc.quakenet.org |
|||
|
« Next Oldest | Next Newest »
|
| Possibly Related Threads... | |||||
| Thread: | Author | Replies: | Views: | Last Post | |
| Platform testing needed - Windows and OSX only | mand1nga | 21 | 4,175 |
08-30-2011 08:48 PM Last Post: theShadow |
|
| Coding & Testing HELP needed: Death / intermission chase camera, and damage effects | MirceaKitsune | 1 | 976 |
05-01-2011 09:28 AM Last Post: MirceaKitsune |
|
| Testing new Xonotic balance | FruitieX | 6 | 1,920 |
11-08-2010 10:16 AM Last Post: FruitieX |
|
| Testing weapons | MmmMmmGud | 0 | 680 |
08-29-2010 08:06 AM Last Post: MmmMmmGud |
|
| Xonotic Balance Testing DAY (Sunday 15th August) | kojn^ | 21 | 4,463 |
08-17-2010 01:26 PM Last Post: kojn^ |
|
| Testing platforms | Karl Ranseier | 28 | 6,614 |
06-02-2010 02:06 AM Last Post: clanclanclan |
|





![[Image: 542.png]](http://stats.xonotic.org/static/badges/542.png)