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Vore Tournament (game forked from Nexuiz)
09-01-2010, 08:09 AM (This post was last modified: 09-01-2010 11:58 AM by MirceaKitsune.)
Post: #1
Vore Tournament (game forked from Nexuiz)
Today was the day I finally released my Nexuiz 2.5.2 fork. I'm posting about it here since it's related to Nexuiz, and possibly the first separate project that was branched specifically from it (and the first game I'm making and releasing myself, even if it's a total conversion of Nexuiz technically).

The game itself might seem a bit odd, depending on how you look at it. There's no other way to brake this so I'll just say it; It's a furry vore game. And yeah, that's not a joke Tongue All players are currently vixens (until I add other furry player models) and have only the hook gun, which they use to grab each other, get near each other and swallow their enemies. You frag players by digesting them... and that's mostly it.

I know most people probably find vore a weird thing to begin with, and might find it a bit negative that such a game was made. I hope no one will take this badly though. Although I started this project with other furs and vore lovers in mind, you don't need to be a furry or into vore to like it and play it. It's mostly a Nexuiz based game with a different gameplay, media and other settings.

One interesting part of the gameplay is that the more you keep eating players (and carrying them in you) the heavier and slower you get. So you play at different "gravity states" throughout the game, which also affects how the Hook gun (now called a Grabber) pulls you. It also changes how far jumppads can push you up (if you are heavier you can't take them as high any more). I also think it's nice to play a Nexuiz version where the Hook is the only available weapon Smile

The current release is a 0.1 alpha, and has known bugs and things that are missing. It's playable and working however. The engine is also branded properly so don't fear conflicts with Nexuiz servers. The only issue is that I don't have how to compile Darkplaces for Linux (since I use Windows with mingw + msys), so this version is only available for Windows currently.

You can find a download on Sourceforge: https://sourceforge.net/projects/voretournament/ Planning to make a GIT repo too, but still undecided as to where. I also posted a bunch of screenshots, and plan on making a video as well.

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09-01-2010, 09:31 AM (This post was last modified: 09-01-2010 09:41 AM by Halogene.)
Post: #2
RE: Vore Tournament (game forked from Nexuiz)
o_O

What? No linux download or git access? :o(


I still am working on digesting this idea of yours. Eating your opponent seems kinda gross to me, but I also turn the gibs off in Xonotic/Nexuiz so never mind me :oP

I think I need to register as a new user to this forum so I can give you another positive reputation, just for the idea of making real something totally crazy. I am baffled.

Edit: hmmmmm the "eating each other" part seems to be emphasized in a ...weird way and also a bit too much for me to still have the comical effect :o/ I think this fork is weirder than I can take it. Congratulations!

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09-01-2010, 11:33 AM
Post: #3
RE: Vore Tournament (game forked from Nexuiz)
When I try to run it I get an error that
jpeg62.dll is missing
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09-01-2010, 11:54 AM (This post was last modified: 09-01-2010 11:58 AM by MirceaKitsune.)
Post: #4
RE: Vore Tournament (game forked from Nexuiz)
Thanks Halogene Smile Not sure what to say about that now hehe. And that's weird Silica... it doesn't require that dll here. Does it do the same for Nexuiz? If not there has to be something wrong with the engine (or my rebranded version)... not sure what.

I apologize again for not having a linux version yet. The problem is I can't compile darkplaces for Linux while using Windows. The only way is taking all engine versions from the Xonotic git and rebranding them. At the cost of not releasing with the most recent engine. Or asking someone else to compile DP for Linux for me. And as for GIT, I'll be making a git repo soon. Was working on that just now really.

[EDIT] Uploaded some videos showing the gameplay and a map too. See first post.

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09-01-2010, 01:28 PM
Post: #5
RE: Vore Tournament (game forked from Nexuiz)
I downloaded jpeg62.dll and put it in the vore directory and it runs.
You probably have this dll file from another application install.

I played around with it and its bizarre.
When you regurgitate them they should shoot out like a rocket and do damage to the other players.Big Grin
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09-02-2010, 03:25 AM
Post: #6
RE: Vore Tournament (game forked from Nexuiz)
Looks like an interesting project. I'll follow the developments and will try a Linux version when it's available and I have some time. Big Grin

Ciao Smile
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09-02-2010, 04:26 AM
Post: #7
RE: Vore Tournament (game forked from Nexuiz)
I think the main reason I find this project ...weird is that I personally don't get any added value out of the thought of eating someone alive. This doesn't make this project bad or anything, it's just too ...weird for me to enjoy.

But I acknowledge and appreciate the work you have put into this and I think you have done a great job doing so. Keep it up!

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09-02-2010, 10:43 AM
Post: #8
RE: Vore Tournament (game forked from Nexuiz)
(09-02-2010 04:26 AM)Halogene Wrote:  I think the main reason I find this project ...weird is that I personally don't get any added value out of the thought of eating someone alive. This doesn't make this project bad or anything, it's just too ...weird for me to enjoy.

But I acknowledge and appreciate the work you have put into this and I think you have done a great job doing so. Keep it up!

And you get added value out of the thought of blasting someone alive with a rocket launcher? Big Grin

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09-02-2010, 10:56 AM
Post: #9
RE: Vore Tournament (game forked from Nexuiz)
Yes, I do. Very much indeed. Muahahaaahaaa))))

erm, oops. Sorry. Got carried away.

Nah, seriously, there's a reason why I keep gibs disabled. And it's NOT the performance :o)

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09-02-2010, 11:58 PM (This post was last modified: 09-03-2010 12:01 AM by Lee_Stricklin.)
Post: #10
RE: Vore Tournament (game forked from Nexuiz)
Weird across the board. The Linux release (or lack of) might also be an issue for a lot of people, but the last I checked Nexuiz starting with it's first release going all the up to 2.5.2 worked under WINE at full speed so I'm pretty sure it will be possible to do the same with this until a native version gets made. Once again, weird.

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09-03-2010, 04:55 PM (This post was last modified: 09-03-2010 05:09 PM by The mysterious Mr. 4m.)
Post: #11
RE: Vore Tournament (game forked from Nexuiz)
All things weird are my friends.

[Image: gelada.jpg]

[Image: goombanim1.gif]

[Image: cheesetoast.png]


Besides, i think i have a food fetish.

i can't help but think of frogs, considering the "grabber" and eating opponents. Kinda hint for new models. Smile

Talking of hints for new characters:

[Image: chocman.jpg]
(he's made of chocolate!)

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09-06-2010, 05:31 AM
Post: #12
RE: Vore Tournament (game forked from Nexuiz)
So as I understand it this furry vore thing is some kind of sexual deviation? I certainly don't see the appeal but in Japan it might go down a storm. Don't you think it could have been made somewhat more accessible and less wierd if it was about nomming instead?

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09-06-2010, 09:30 AM
Post: #13
RE: Vore Tournament (game forked from Nexuiz)
@4m: yay for stupid goombas Wink

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09-06-2010, 12:50 PM
Post: #14
RE: Vore Tournament (game forked from Nexuiz)
(09-02-2010 04:26 AM)Halogene Wrote:  But I acknowledge and appreciate the work you have put into this and I think you have done a great job doing so. Keep it up!
This. I never have, and probably never will, really understood the appeal of vore. To each his own, I suppose.
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09-06-2010, 01:59 PM
Post: #15
RE: Vore Tournament (game forked from Nexuiz)
edh, "deviation" is a silly term, and afaik furry isn't big in Japan (unlike Rad_Ished).

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09-06-2010, 07:50 PM
Post: #16
RE: Vore Tournament (game forked from Nexuiz)
Ok. Version 0.2.0 is finally up and ready to download! A lot of major issues have been fixed, and a ton of new features added. Most requests made by people who tried 0.1 were also addressed. I can't think of all the changes now, so I'll just list the most important ones that come to mind.

Bugs that were fixed:

- Fixed a major bug that caused player models to lag and get stuck in multiplayer games. It was caused by an attempt to animate the stomach model, which is static and may not be animated. Attempting to do so caused the model to lag around and made the game unplayable.

- Fixed a bug where a player would occasionally pop out immediately after getting swallowed. Not sure what caused it but a small check prevents the code from re-executing the next frame.

- Fixed bugs with all mutators. Weapon Stay used to give infinite weapons until running reaching your ammo limit, Cloaked would make players visible again if they got regurgitated, Vampire would also give damage from digestion (which is done separately) and you could use the Jetpack inside bellies.

Features that were added:

- Most requested feature: A Linux version. I found and included the Linux binaries for Darkplaces, and of course branded them properly. Both 32bit and 64bit versions are now available (Linux only). SDL version is also included too.

- Included jpeg62.dll. The engine seems to require this file as of recent, and many people couldn't start the game because it was missing.

- Added an RPG gametype, where there's no scoring and no winning (you can still fight as in all other gametypes though). You just do whatever you want, talk to people, and most of all can do vore RP Smile Voretown (now called Voretemple) is now part of this gametype.

- The Stomach Board doesn't disappear any more when you get eaten. Instead, it shows the predator's stomach, so you get to see who has eaten you and who you are inside with. Colors make it easy to see if the Stomach Board is addressing you or someone who ate you.

- Weapon indicator on the HUD. Even if we have one weapon, it's common to be get disarmed, and this should illustrate it better.

- Escape probability factor while performing stomach kicks, to give prey more chances. When you stomach kick and do damage, there is also a 1/4 chance to get regurgitated. This makes the voring more of a struggle too.

- Players now rocket out when getting regurgitating. The predator is pushed in the opposite direction and by a smaller amount.

- Added a random chance of stealing your prey's prey when eating them. When true, eating someone who already has another player in them will cause that player to become your prey as well (and sit next to its previous predator in your stomach).

- Hide the chat bubble and team bubble for eaten players, as they gave the impression they address the predator. This was likely a big annoyance in team games and good to be fixed.

- Ambient gurgling sound. Stomachs now gurgle loudly when there's someone in them. The fuller you are, the louder the noise.

- Your weapon also gets dirty and becomes green when you get regurgitated, like the player model. Since there's no way apply color to weapon entities in inventory individually, any new weapon you get is automatically green. This might not make sense but it's the only way it could be done, and better than nothing imo.

- Teach bots not to vore players who are typing or in the menu.

- Players who are in the stomach don't bleed or gib any more. That was incorrect and unrealistic Tongue

- Belly sound occlusion. Players in the stomach will now generate sounds at a lower volume. This also applies to pain sounds and directional voice messages.

- Camera lowering effect when getting swallowed, for more realism. Not really the way I intended it, but you see yourself sliding down a little.

And that's about it. This version should be a big improvement from some points of view. I also have a GIT repo running now, but it's still local until I decide which server to put it on. I'm waiting for a decision regarding Xonotic's GIT server, so I know if I can put it there or on the Sourceforge GIT instead.

The new version will be available on the Sourceforge page once the file finishes uploading. In the meantime, here are some new screenshots:

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09-07-2010, 12:30 AM (This post was last modified: 09-07-2010 12:51 AM by Lee_Stricklin.)
Post: #17
RE: Vore Tournament (game forked from Nexuiz)
Downloaded thinking some of the work you've done for Xonotic (weapon swaying, view tilting, etc.) may be included, looks like I was right Smile Has a minor problem though, in addition to completely weirding me out (though to my understanding it's supposed to be weird, even the NPCs mention how weird this game is) none of the Linux files work (I checked the permissions to make sure they could be ran). The game can however be run under WINE and runs fluidly when ran that way, though someone WILL complain about that. Also seeing what your doing with the RPG mode, I'm surprised your not spearheading development on a Xonotic singleplayer. What you have in this whack ass game may be rough (obviously since it's an early version), screwy, weird but it shows that singleplayer is doable and that with some good writers (there are quite a few on here), direction, and your skill it could be done. While not my type of game, I will say that on a technical scale there are some neat things in here, though is the single most cracked-out thing I've looked at since I played Killer 7.

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09-07-2010, 02:34 AM
Post: #18
RE: Vore Tournament (game forked from Nexuiz)
so creative Smile I this could defiantly be the base for Xonotic single player! I love the Oblivion style character based story telling! Could be evolved into single player for xonotic where you are a space mercenary fighting for various people. Earning points or money and unlocking missions are areas, while telling a story.
Or theme for that matter. This provides a base for non linear gameplay, making it alot easier to make a single player Smile Hope it evolves even more!

Very Impressive!

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09-07-2010, 09:23 AM
Post: #19
RE: Vore Tournament (game forked from Nexuiz)
I thought about single player for Xonotic, yes Smile I might try working on that sometime.

Why don't the Linux files work however? What error do they give? And does anyone know how that is fixable? Would help me to know, since I don't have Linux and can't test here.

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09-07-2010, 04:17 PM
Post: #20
RE: Vore Tournament (game forked from Nexuiz)
(09-07-2010 09:23 AM)MirceaKitsune Wrote:  I thought about single player for Xonotic, yes Smile I might try working on that sometime.

Why don't the Linux files work however? What error do they give? And does anyone know how that is fixable? Would help me to know, since I don't have Linux and can't test here.

They don't do anything, they don't even give errors.

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09-07-2010, 07:25 PM
Post: #21
RE: Vore Tournament (game forked from Nexuiz)
(09-07-2010 04:17 PM)Lee_Stricklin Wrote:  They don't do anything, they don't even give errors.

Weird. I have no experience in Linux so I can't say anything for sure. Normally, it should work. I asked divVerent and I branded / packed the binaries accordingly. It might be an issue on your end... I'm not really sure.

The only dll's I'm including are those offered in the darkplaces autobuild (latest one from yesterday). Apart from that jpeg lib I mentioned in the release notes. Hope none others are needed...

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09-09-2010, 03:19 AM
Post: #22
RE: Vore Tournament (game forked from Nexuiz)
I tried it under Ubuntu Lucid Lynx and trying to launch it in a terminal it gives me an "error while loading shared libraries: libjpeg.so.8: cannot open object file: No such file or directory".

Ciao Smile
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09-09-2010, 04:16 AM
Post: #23
RE: Vore Tournament (game forked from Nexuiz)
Dunno if that works, but maybe try

sudo apt-get install libjpeg.so.8

does that work? I think I have read something about a libjpeg being referenced and needed to be installed manually, but I can't find where now.

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09-09-2010, 05:03 AM
Post: #24
RE: Vore Tournament (game forked from Nexuiz)
(09-09-2010 04:16 AM)Halogene Wrote:  Dunno if that works, but maybe try

sudo apt-get install libjpeg.so.8

does that work? I think I have read something about a libjpeg being referenced and needed to be installed manually, but I can't find where now.

E: Couldn't find package libjpeg.so.8

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09-09-2010, 06:34 AM
Post: #25
RE: Vore Tournament (game forked from Nexuiz)
hmm after reading a bit on ubuntu forums it seems that often the problem is that Ubuntu ships with outdated libjpeg versions (62). Often the trick is to make a symbolic link called libjpeg.so.8 that links to the version installed on your system. If you don't have the libjpeg installed at all, you can install it with

Code:
sudo apt-get install libjpeg

You can check which version is in your packet repository by doing

Code:
sudo apt-cache search libjpeg

If any version of libjpeg is installed, you can try to place a symbolic link. If you have installed version 62, then you would do

Code:
ln -s /usr/lib/libjpeg.so.62 /usr/lib/libjpeg.so.8

The system would then pretend to have version 8 installed, even though you only have version 62. Can be that it works, then - if no version 8 specific features are needed. If it doesn't work, you'll need to get the sources for version 8 and compile it for your system :o/

Hope it works, though

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