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	<channel>
		<title><![CDATA[Xonotic Forums - All Forums]]></title>
		<link>http://forums.xonotic.org/</link>
		<description><![CDATA[Xonotic Forums - http://forums.xonotic.org]]></description>
		<pubDate>Sun, 05 Feb 2012 07:01:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[Bug&#93;No icons for certain gametypes]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2583</link>
			<pubDate>Sat, 04 Feb 2012 18:35:55 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2583</guid>
			<description><![CDATA[A few gametypes have no corresponding icons. I attach a screenshot with proof. Happens on autobuild.]]></description>
			<content:encoded><![CDATA[A few gametypes have no corresponding icons. I attach a screenshot with proof. Happens on autobuild.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Multilanguage Campaign]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2582</link>
			<pubDate>Fri, 03 Feb 2012 19:50:35 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2582</guid>
			<description><![CDATA[So far the offline thing is only in English, i was wondering if it'd be a good idea that different languages were supported.<br />
<br />
The main file would be then something like: campaign.txt<br />
And the other ones would be: <br />
-campaign_es.txt<br />
-campaign_ru.txt<br />
-campaign_fr.txt<br />
etc.<br />
<br />
Also, if more options were added for creating offline games would be great (<a href="http://forums.xonotic.org/showthread.php?tid=2569" target="_blank">check this thread for more info</a>)]]></description>
			<content:encoded><![CDATA[So far the offline thing is only in English, i was wondering if it'd be a good idea that different languages were supported.<br />
<br />
The main file would be then something like: campaign.txt<br />
And the other ones would be: <br />
-campaign_es.txt<br />
-campaign_ru.txt<br />
-campaign_fr.txt<br />
etc.<br />
<br />
Also, if more options were added for creating offline games would be great (<a href="http://forums.xonotic.org/showthread.php?tid=2569" target="_blank">check this thread for more info</a>)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Save the HLAC !]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2581</link>
			<pubDate>Fri, 03 Feb 2012 19:34:07 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2581</guid>
			<description><![CDATA[I have been hearing alot of talk about getting rid of the HLAC... I have even seen that G-23 replaced its HLAC with a second crylink ... (why?)<br />
<br />
I do agree that at its current state the HLAC is pretty much an energy hagar, and that it is redundant... however I don't want to see any of Xonotic weapons go .... thats why I will offer my opinion.<br />
<br />
make the HLAC awesome ....<br />
<br />
<br />
here is how.....<br />
<br />
1st the hlac bullets should not move at a constant speed... they should start out of the gun moving very slowly and then gradually speed up  as they travel farther.<br />
<br />
2nd the secondary causes all current HLAC bullets (shot by the player) to disappear. Then at any time (as long as the player has not died) clicking the secondary again will cause the frozen bullets to reappear (at their original position) and shoot out at full speed.<br />
<br />
This could be useful for setting invisible remotely triggered traps. It is also useful in places where a mine would be too obvious or for mid air areas.<br />
<br />
----<br />
<br />
its not perfect ... but here is an animation I used to help explain my idea<br />
<img src="http://ubuntuone.com/3WyVk1v8TExRUcJW1Q8FMk" border="0" alt="[Image: 3WyVk1v8TExRUcJW1Q8FMk&#93;" /><br />
... i took the initiative to host the 1.5 mb gif externally]]></description>
			<content:encoded><![CDATA[I have been hearing alot of talk about getting rid of the HLAC... I have even seen that G-23 replaced its HLAC with a second crylink ... (why?)<br />
<br />
I do agree that at its current state the HLAC is pretty much an energy hagar, and that it is redundant... however I don't want to see any of Xonotic weapons go .... thats why I will offer my opinion.<br />
<br />
make the HLAC awesome ....<br />
<br />
<br />
here is how.....<br />
<br />
1st the hlac bullets should not move at a constant speed... they should start out of the gun moving very slowly and then gradually speed up  as they travel farther.<br />
<br />
2nd the secondary causes all current HLAC bullets (shot by the player) to disappear. Then at any time (as long as the player has not died) clicking the secondary again will cause the frozen bullets to reappear (at their original position) and shoot out at full speed.<br />
<br />
This could be useful for setting invisible remotely triggered traps. It is also useful in places where a mine would be too obvious or for mid air areas.<br />
<br />
----<br />
<br />
its not perfect ... but here is an animation I used to help explain my idea<br />
<img src="http://ubuntuone.com/3WyVk1v8TExRUcJW1Q8FMk" border="0" alt="[Image: 3WyVk1v8TExRUcJW1Q8FMk]" /><br />
... i took the initiative to host the 1.5 mb gif externally]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Next release?]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2580</link>
			<pubDate>Fri, 03 Feb 2012 17:10:06 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2580</guid>
			<description><![CDATA[Any idea on when the next official release will be out? Or maybe just a estimate? <br />
<br />
Sorry for sounding rude, I'm just curious <img src="http://forums.xonotic.org/images/smilies/rolleyes.gif" style="vertical-align: middle;" border="0" alt="Rolleyes" title="Rolleyes" />]]></description>
			<content:encoded><![CDATA[Any idea on when the next official release will be out? Or maybe just a estimate? <br />
<br />
Sorry for sounding rude, I'm just curious <img src="http://forums.xonotic.org/images/smilies/rolleyes.gif" style="vertical-align: middle;" border="0" alt="Rolleyes" title="Rolleyes" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Git and autobuild servers only for development]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2579</link>
			<pubDate>Fri, 03 Feb 2012 15:01:19 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2579</guid>
			<description><![CDATA[Due to several problems I have when playing on Git and autobuild servers , already mentioned <a href="http://forums.xonotic.org/showthread.php?tid=2540&amp;pid=33828#pid33828" target="_blank">here</a> and <a href="http://forums.xonotic.org/showthread.php?tid=1877&amp;pid=32728#pid32728" target="_blank">here</a>, I suggest to operate all public servers only with the most current, stable release of Xonotic generally. If a git or autobuild server is available for the public, then it should be named clearly as a development server, in order to guard against misunderstandings.<br />
<br />
I recommend you (server admins and game developers) to do this, because we all want to have a growing amount of players, who all experience nearly the same gameplay. I don't want players, that test the game, connect to a git server, because git servers are the only servers with players online and have much trouble with the game so that they decide to never play this game again.<br />
<br />
So please destinguish between public server for normal games and developement servers (git autobuild).]]></description>
			<content:encoded><![CDATA[Due to several problems I have when playing on Git and autobuild servers , already mentioned <a href="http://forums.xonotic.org/showthread.php?tid=2540&amp;pid=33828#pid33828" target="_blank">here</a> and <a href="http://forums.xonotic.org/showthread.php?tid=1877&amp;pid=32728#pid32728" target="_blank">here</a>, I suggest to operate all public servers only with the most current, stable release of Xonotic generally. If a git or autobuild server is available for the public, then it should be named clearly as a development server, in order to guard against misunderstandings.<br />
<br />
I recommend you (server admins and game developers) to do this, because we all want to have a growing amount of players, who all experience nearly the same gameplay. I don't want players, that test the game, connect to a git server, because git servers are the only servers with players online and have much trouble with the game so that they decide to never play this game again.<br />
<br />
So please destinguish between public server for normal games and developement servers (git autobuild).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug&#93;no damage with using Electro with lightning gun mode]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2578</link>
			<pubDate>Fri, 03 Feb 2012 13:37:29 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2578</guid>
			<description><![CDATA[Hello,<br />
I found a serious bug in Electro with lightning gun mode. I think this is a bug.<br />
This is caused when you shoot lightning gun to your enemy while his going backward.<br />
<br />
This is my server and xonotic git version.<br />
<br />
I captured it and uploaded on YouTube. Here is the URL.<br />
<a href="http://www.youtube.com/watch?v=_mrGcGKCYak" target="_blank">http://www.youtube.com/watch?v=_mrGcGKCYak</a><br />
<br />
I saw the code for electro(qcsrc/server/w_electro.qc) but I couldn't solve it out.]]></description>
			<content:encoded><![CDATA[Hello,<br />
I found a serious bug in Electro with lightning gun mode. I think this is a bug.<br />
This is caused when you shoot lightning gun to your enemy while his going backward.<br />
<br />
This is my server and xonotic git version.<br />
<br />
I captured it and uploaded on YouTube. Here is the URL.<br />
<a href="http://www.youtube.com/watch?v=_mrGcGKCYak" target="_blank">http://www.youtube.com/watch?v=_mrGcGKCYak</a><br />
<br />
I saw the code for electro(qcsrc/server/w_electro.qc) but I couldn't solve it out.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dubstepping]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2577</link>
			<pubDate>Fri, 03 Feb 2012 12:00:30 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2577</guid>
			<description><![CDATA[Long time no see! So how's it going, forums?<br />
<br />
I've been trying to make dubstep for quite some time, but I think I'm on the right track.<br />
<br />
This track, to be specific.<br />
<br />
Codenamed "The D Files", it features some nice ringmod wobbles and one drop with its beatdown section. It's really simple, but I think it might evolve.<br />
<br />
Please welcome <a href="http://ompldr.org/vY2xxeA" target="_blank">The D Files!</a>]]></description>
			<content:encoded><![CDATA[Long time no see! So how's it going, forums?<br />
<br />
I've been trying to make dubstep for quite some time, but I think I'm on the right track.<br />
<br />
This track, to be specific.<br />
<br />
Codenamed "The D Files", it features some nice ringmod wobbles and one drop with its beatdown section. It's really simple, but I think it might evolve.<br />
<br />
Please welcome <a href="http://ompldr.org/vY2xxeA" target="_blank">The D Files!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server setting => g_antilag ?]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2576</link>
			<pubDate>Fri, 03 Feb 2012 07:21:28 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2576</guid>
			<description><![CDATA[Can anyone explain this g_antilag server feature to me?<br />
<br />
g_antilag 2	// 0 to disable the antilag feature, 1 and 2 use different methods<br />
<br />
What are options 1 and 2?]]></description>
			<content:encoded><![CDATA[Can anyone explain this g_antilag server feature to me?<br />
<br />
g_antilag 2	// 0 to disable the antilag feature, 1 and 2 use different methods<br />
<br />
What are options 1 and 2?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Client fails to connect to server Crypto_DecryptPacket Failed?]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2575</link>
			<pubDate>Fri, 03 Feb 2012 06:57:04 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2575</guid>
			<description><![CDATA[Hey,<br />
<br />
I'm running server 0.5.0 and clients GIT and 0.5.0 stock and I'm getting a bunch of problems connecting to my 0.5.0 server.  <br />
<br />
When I try to connect on Xonotic Git and 0.5.0 client I see the client attempt to connect to server and then it (the client) just sits there and eventually drops from server.  Server console says this crud:<br />
<br />
Authenticated connection to x.x.x.x:41152 has been established: client is gbLgzXelYOW7alklaew5tplHpoFo+BmhAMo=@Xon//Ks, I am -@-<br />
Crypto_DecryptPacket failed (not enough space: 9 bytes in, 65575 bytes out)<br />
Crypto_DecryptPacket failed (not enough space: 9 bytes in, 65575 bytes out)<br />
Crypto_DecryptPacket failed (not enough space: 9 bytes in, 65575 bytes out)<br />
Client "unconnected" connection timed out<br />
Client "unconnected" dropped<br />
Authenticated connection to x.x.x.x:34604 has been established: client is gbLgzXelYOW7FasdfadfasplHpoFo+BmhAMo=@Xon//Ks, I am -@-<br />
Client "unconnected" connection timed out<br />
Client "unconnected" dropped<br />
quit<br />
Saving persistent data...<br />
done!<br />
url_fclose: failure in crypto_uri_postbuf<br />
<br />
Any ideas on further investigations in to this?]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
I'm running server 0.5.0 and clients GIT and 0.5.0 stock and I'm getting a bunch of problems connecting to my 0.5.0 server.  <br />
<br />
When I try to connect on Xonotic Git and 0.5.0 client I see the client attempt to connect to server and then it (the client) just sits there and eventually drops from server.  Server console says this crud:<br />
<br />
Authenticated connection to x.x.x.x:41152 has been established: client is gbLgzXelYOW7alklaew5tplHpoFo+BmhAMo=@Xon//Ks, I am -@-<br />
Crypto_DecryptPacket failed (not enough space: 9 bytes in, 65575 bytes out)<br />
Crypto_DecryptPacket failed (not enough space: 9 bytes in, 65575 bytes out)<br />
Crypto_DecryptPacket failed (not enough space: 9 bytes in, 65575 bytes out)<br />
Client "unconnected" connection timed out<br />
Client "unconnected" dropped<br />
Authenticated connection to x.x.x.x:34604 has been established: client is gbLgzXelYOW7FasdfadfasplHpoFo+BmhAMo=@Xon//Ks, I am -@-<br />
Client "unconnected" connection timed out<br />
Client "unconnected" dropped<br />
quit<br />
Saving persistent data...<br />
done!<br />
url_fclose: failure in crypto_uri_postbuf<br />
<br />
Any ideas on further investigations in to this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Star Wars-like assault map project]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2573</link>
			<pubDate>Thu, 02 Feb 2012 01:32:30 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2573</guid>
			<description><![CDATA[I want to create an space assault map with vehicles and jetpacks for players, with a big ship as base for defenders and turrets protecting the outside.<br />
<br />
The problem is the performance.<br />
<br />
At the beginning it'd be a big open space with a big ship that has turrets and that kills fps.<br />
<br />
Here is a very rough concept of what i want (sorry its a .map file): <a href="http://dl.dropbox.com/u/54224716/star-wars.map" target="_blank">http://dl.dropbox.com/u/54224716/star-wars.map</a><br />
<br />
Obviously its only a concept, don't think the ship would be that way, i just did that in some minutes for testing <img src="http://forums.xonotic.org/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
I just want to know if it worths trying to create something like that since the engine doesn't like a lot open places.<br />
<br />
If it does worth it, how can i improve the fps?<br />
would anyone be interested in helping me with the map?]]></description>
			<content:encoded><![CDATA[I want to create an space assault map with vehicles and jetpacks for players, with a big ship as base for defenders and turrets protecting the outside.<br />
<br />
The problem is the performance.<br />
<br />
At the beginning it'd be a big open space with a big ship that has turrets and that kills fps.<br />
<br />
Here is a very rough concept of what i want (sorry its a .map file): <a href="http://dl.dropbox.com/u/54224716/star-wars.map" target="_blank">http://dl.dropbox.com/u/54224716/star-wars.map</a><br />
<br />
Obviously its only a concept, don't think the ship would be that way, i just did that in some minutes for testing <img src="http://forums.xonotic.org/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
I just want to know if it worths trying to create something like that since the engine doesn't like a lot open places.<br />
<br />
If it does worth it, how can i improve the fps?<br />
would anyone be interested in helping me with the map?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DM/CTF/KH...&#93; GreatDivide-X  (remake)]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2572</link>
			<pubDate>Thu, 02 Feb 2012 01:19:55 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2572</guid>
			<description><![CDATA[Remake of this great map by Clueless Newbie and C Lund.<br />
<br />
<a href="http://i41.tinypic.com/nqpn2c.jpg" target="_blank"><img src="http://i41.tinypic.com/nqpn2c_th.jpg" border="0" alt="[Image: nqpn2c_th.jpg&#93;" /></a><br />
<br />
Added some custom textures to replace old ones:<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Old</span><br />
<img src="http://i39.tinypic.com/oitbgp.jpg" border="0" alt="[Image: oitbgp.jpg&#93;" /><br />
<br />
<span style="font-weight: bold;">New</span><br />
<img src="http://i41.tinypic.com/2d8qbnn.jpg" border="0" alt="[Image: 2d8qbnn.jpg&#93;" /></div>
<br />
<a href="http://dl.dropbox.com/u/54224716/GreatDivide-X.pk3" target="_blank">Download Link</a>]]></description>
			<content:encoded><![CDATA[Remake of this great map by Clueless Newbie and C Lund.<br />
<br />
<a href="http://i41.tinypic.com/nqpn2c.jpg" target="_blank"><img src="http://i41.tinypic.com/nqpn2c_th.jpg" border="0" alt="[Image: nqpn2c_th.jpg]" /></a><br />
<br />
Added some custom textures to replace old ones:<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Old</span><br />
<img src="http://i39.tinypic.com/oitbgp.jpg" border="0" alt="[Image: oitbgp.jpg]" /><br />
<br />
<span style="font-weight: bold;">New</span><br />
<img src="http://i41.tinypic.com/2d8qbnn.jpg" border="0" alt="[Image: 2d8qbnn.jpg]" /></div>
<br />
<a href="http://dl.dropbox.com/u/54224716/GreatDivide-X.pk3" target="_blank">Download Link</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DM/CTF/KH...&#93; cupolaarena_xon]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2571</link>
			<pubDate>Wed, 01 Feb 2012 22:48:42 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2571</guid>
			<description><![CDATA[Remake of a map by MikeeUSA (i know, but is a good map)<br />
<br />
New textures, 2 not so obvious teleports, and a strengh at the top of the cupola.<br />
<br />
Its small but its good for small matches.<br />
<br />
About the texture of the top of the cupola, don't think i didn't see it is not well aligned, i tried to fix it but it was impossible <img src="http://forums.xonotic.org/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><br />
<br />
<a href="http://i44.tinypic.com/5ogzh1.jpg" target="_blank"><img src="http://i44.tinypic.com/5ogzh1_th.jpg" border="0" alt="[Image: 5ogzh1_th.jpg&#93;" /></a><br />
<br />
<a href="http://dl.dropbox.com/u/54224716/cupolaarena-xon.pk3" target="_blank">Download</a>]]></description>
			<content:encoded><![CDATA[Remake of a map by MikeeUSA (i know, but is a good map)<br />
<br />
New textures, 2 not so obvious teleports, and a strengh at the top of the cupola.<br />
<br />
Its small but its good for small matches.<br />
<br />
About the texture of the top of the cupola, don't think i didn't see it is not well aligned, i tried to fix it but it was impossible <img src="http://forums.xonotic.org/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><br />
<br />
<a href="http://i44.tinypic.com/5ogzh1.jpg" target="_blank"><img src="http://i44.tinypic.com/5ogzh1_th.jpg" border="0" alt="[Image: 5ogzh1_th.jpg]" /></a><br />
<br />
<a href="http://dl.dropbox.com/u/54224716/cupolaarena-xon.pk3" target="_blank">Download</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DM/CTF/KH....&#93; Cube-arena]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2570</link>
			<pubDate>Wed, 01 Feb 2012 22:42:28 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2570</guid>
			<description><![CDATA[Very small map for testing and for 1vs1 matches.<br />
<br />
I took the idea from a map called torus.<br />
Its simple, its small, its... a fun map <img src="http://forums.xonotic.org/images/smilies/angel.gif" style="vertical-align: middle;" border="0" alt="Angel" title="Angel" /><br />
<br />
Try it with low gravity and 5 bots!!! <img src="http://forums.xonotic.org/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<a href="http://i43.tinypic.com/2z9jhu8.jpg" target="_blank"><img src="http://i43.tinypic.com/2z9jhu8_th.jpg" border="0" alt="[Image: 2z9jhu8_th.jpg&#93;" /></a><br />
<br />
<a href="http://dl.dropbox.com/u/54224716/cube-arena.pk3" target="_blank">Download</a>]]></description>
			<content:encoded><![CDATA[Very small map for testing and for 1vs1 matches.<br />
<br />
I took the idea from a map called torus.<br />
Its simple, its small, its... a fun map <img src="http://forums.xonotic.org/images/smilies/angel.gif" style="vertical-align: middle;" border="0" alt="Angel" title="Angel" /><br />
<br />
Try it with low gravity and 5 bots!!! <img src="http://forums.xonotic.org/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<a href="http://i43.tinypic.com/2z9jhu8.jpg" target="_blank"><img src="http://i43.tinypic.com/2z9jhu8_th.jpg" border="0" alt="[Image: 2z9jhu8_th.jpg]" /></a><br />
<br />
<a href="http://dl.dropbox.com/u/54224716/cube-arena.pk3" target="_blank">Download</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help with setting for campaign (or whatever that is)]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2569</link>
			<pubDate>Wed, 01 Feb 2012 22:24:27 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2569</guid>
			<description><![CDATA[I'm trying to create a campaign/set of offline games/whatever you want to call it for use in internet cafes were the players can't go online.<br />
<br />
Anyway, i have some questions that i hope someone can help me solve:<br />
<br />
1.- How to set teams number for TDM and KH modes.<br />
<br />
2.- How to set bots vs player in TDM and Assault or uneven teams.<br />
<br />
3.- How to change weapon settings, like increasing the speed of mines placement to play "mine wars", increase the damage for headshots with rifle or some other crazy mods.<br />
<br />
I want very different modes and mutators, first maps are 'normal' but after 30 levels (remember that many people use the same PC) i want different stuff to keep clients/players playing. <img src="http://forums.xonotic.org/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />]]></description>
			<content:encoded><![CDATA[I'm trying to create a campaign/set of offline games/whatever you want to call it for use in internet cafes were the players can't go online.<br />
<br />
Anyway, i have some questions that i hope someone can help me solve:<br />
<br />
1.- How to set teams number for TDM and KH modes.<br />
<br />
2.- How to set bots vs player in TDM and Assault or uneven teams.<br />
<br />
3.- How to change weapon settings, like increasing the speed of mines placement to play "mine wars", increase the damage for headshots with rifle or some other crazy mods.<br />
<br />
I want very different modes and mutators, first maps are 'normal' but after 30 levels (remember that many people use the same PC) i want different stuff to keep clients/players playing. <img src="http://forums.xonotic.org/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FOTM December/January VOTING!]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2568</link>
			<pubDate>Wed, 01 Feb 2012 20:31:21 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2568</guid>
			<description><![CDATA[I noticed that there was not even a voting for December (but entrys). Thus I put both months together, because there were only a few frags.<br />
<br />
Cortez<br />
<a href="http://ompldr.org/vYmxzag/FOTM.mp4" target="_blank">http://ompldr.org/vYmxzag/FOTM.mp4</a><br />
<br />
Mepper<br />
<a href="http://www.youtube.com/watch?v=q4HVQprbOyI" target="_blank">http://www.youtube.com/watch?v=q4HVQprbOyI</a><br />
<br />
Mario<br />
<a href="http://www.youtube.com/watch?v=xTAC6_CDh4o" target="_blank">http://www.youtube.com/watch?v=xTAC6_CDh4o</a><br />
<br />
Antibody<br />
<a href="http://www.youtube.com/watch?v=mpI-xn1ABik" target="_blank">http://www.youtube.com/watch?v=mpI-xn1ABik</a><br />
<br />
The player with the unnecessarily long name (ThePWTULN)<br />
<a href="http://www.youtube.com/watch?v=XvIvh5UXchc" target="_blank">http://www.youtube.com/watch?v=XvIvh5UXchc</a><br />
<br />
rocknroll237<br />
<a href="http://www.youtube.com/watch?v=17P-OLevDOk" target="_blank">http://www.youtube.com/watch?v=17P-OLevDOk</a><br />
<br />
Mirio<br />
<a href="http://www.youtube.com/watch?v=RiDMbld3fmE" target="_blank">http://www.youtube.com/watch?v=RiDMbld3fmE</a><br />
<br />
<span style="color: red;">Poll runs for 2 weeks - don't vote for youself, it won't count anyway.</span>]]></description>
			<content:encoded><![CDATA[I noticed that there was not even a voting for December (but entrys). Thus I put both months together, because there were only a few frags.<br />
<br />
Cortez<br />
<a href="http://ompldr.org/vYmxzag/FOTM.mp4" target="_blank">http://ompldr.org/vYmxzag/FOTM.mp4</a><br />
<br />
Mepper<br />
<a href="http://www.youtube.com/watch?v=q4HVQprbOyI" target="_blank">http://www.youtube.com/watch?v=q4HVQprbOyI</a><br />
<br />
Mario<br />
<a href="http://www.youtube.com/watch?v=xTAC6_CDh4o" target="_blank">http://www.youtube.com/watch?v=xTAC6_CDh4o</a><br />
<br />
Antibody<br />
<a href="http://www.youtube.com/watch?v=mpI-xn1ABik" target="_blank">http://www.youtube.com/watch?v=mpI-xn1ABik</a><br />
<br />
The player with the unnecessarily long name (ThePWTULN)<br />
<a href="http://www.youtube.com/watch?v=XvIvh5UXchc" target="_blank">http://www.youtube.com/watch?v=XvIvh5UXchc</a><br />
<br />
rocknroll237<br />
<a href="http://www.youtube.com/watch?v=17P-OLevDOk" target="_blank">http://www.youtube.com/watch?v=17P-OLevDOk</a><br />
<br />
Mirio<br />
<a href="http://www.youtube.com/watch?v=RiDMbld3fmE" target="_blank">http://www.youtube.com/watch?v=RiDMbld3fmE</a><br />
<br />
<span style="color: red;">Poll runs for 2 weeks - don't vote for youself, it won't count anyway.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Xonotic LAN]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2567</link>
			<pubDate>Wed, 01 Feb 2012 12:41:15 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2567</guid>
			<description><![CDATA[Can I play Xonotic by LAN, without Internet? How to create only LAN (shown only to LAN players) game?]]></description>
			<content:encoded><![CDATA[Can I play Xonotic by LAN, without Internet? How to create only LAN (shown only to LAN players) game?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[hey, im new]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2566</link>
			<pubDate>Wed, 01 Feb 2012 05:34:13 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2566</guid>
			<description><![CDATA[hi im new to a game well will be still downloading lol<br />
well i played quake3 rarely,RTCW and some other games<br />
trying this game because i like the way gameplay looks like<br />
wish luck to a NOOB <img src="http://forums.xonotic.org/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[hi im new to a game well will be still downloading lol<br />
well i played quake3 rarely,RTCW and some other games<br />
trying this game because i like the way gameplay looks like<br />
wish luck to a NOOB <img src="http://forums.xonotic.org/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug?&#93;No switch teams in techassault - singleplayer]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2565</link>
			<pubDate>Tue, 31 Jan 2012 23:07:39 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2565</guid>
			<description><![CDATA[As in topic's name. If you succeed in attacking, map is declared won without switching teams. <br />
<br />
Not sure if intended, but odd, considering, that in custom game switch does happen without issue. Only happens in singleplayer.<br />
<br />
PS. campaign is a lot better now - more similar to 2.5.2 one, including mutators and Domination mode.]]></description>
			<content:encoded><![CDATA[As in topic's name. If you succeed in attacking, map is declared won without switching teams. <br />
<br />
Not sure if intended, but odd, considering, that in custom game switch does happen without issue. Only happens in singleplayer.<br />
<br />
PS. campaign is a lot better now - more similar to 2.5.2 one, including mutators and Domination mode.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Board style critique]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2563</link>
			<pubDate>Tue, 31 Jan 2012 10:19:04 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2563</guid>
			<description><![CDATA[The bright "Default" style with the "MyBB" logo doesn't have links to the wiki, etc.]]></description>
			<content:encoded><![CDATA[The bright "Default" style with the "MyBB" logo doesn't have links to the wiki, etc.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Big Benchmark]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2562</link>
			<pubDate>Mon, 30 Jan 2012 16:07:15 +0100</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2562</guid>
			<description><![CDATA[To all users of git and autobuilds:<br />
<br />
please update, and then run "the big benchmark" as described on <a href="http://dev.xonotic.org/projects/xonotic/wiki/Hardware_Requirements" target="_blank">http://dev.xonotic.org/projects/xonotic/...quirements</a><br />
<br />
Especially those of you who have performance problems are asked to run this. The test can, on older systems, take a few hours, so I'd recommend running it over night.<br />
<br />
It will generate a log file. Please send me that log file (e.g. via forum PM) and also the following system details:<br />
<br />
- system name<br />
- CPU<br />
- CPU clock frequency<br />
- number of CPU cores<br />
- RAM size<br />
- operating system<br />
- architecture (32bit or 64bit)<br />
<br />
so I can add the data to the wiki page above. Alternatively, if you have editing permissions, you can add yourself to the wiki with the required data.<br />
<br />
When we have this info, our goal is to describe hardware requirements of Xonotic. So please help us by providing benchmark results! Thanks.]]></description>
			<content:encoded><![CDATA[To all users of git and autobuilds:<br />
<br />
please update, and then run "the big benchmark" as described on <a href="http://dev.xonotic.org/projects/xonotic/wiki/Hardware_Requirements" target="_blank">http://dev.xonotic.org/projects/xonotic/...quirements</a><br />
<br />
Especially those of you who have performance problems are asked to run this. The test can, on older systems, take a few hours, so I'd recommend running it over night.<br />
<br />
It will generate a log file. Please send me that log file (e.g. via forum PM) and also the following system details:<br />
<br />
- system name<br />
- CPU<br />
- CPU clock frequency<br />
- number of CPU cores<br />
- RAM size<br />
- operating system<br />
- architecture (32bit or 64bit)<br />
<br />
so I can add the data to the wiki page above. Alternatively, if you have editing permissions, you can add yourself to the wiki with the required data.<br />
<br />
When we have this info, our goal is to describe hardware requirements of Xonotic. So please help us by providing benchmark results! Thanks.]]></content:encoded>
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