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	<channel>
		<title><![CDATA[Xonotic Forums - All Forums]]></title>
		<link>http://forums.xonotic.org/</link>
		<description><![CDATA[Xonotic Forums - http://forums.xonotic.org]]></description>
		<pubDate>Thu, 17 May 2012 10:19:41 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Weird requests from the dark corners of the internet?]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3017&amp;pid=40243#pid40243</link>
			<pubDate>Thu, 17 May 2012 10:17:24 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3017&amp;pid=40243#pid40243</guid>
			<description><![CDATA[I have a http server up. I set it up just to show my IT teacher I could program and deploy Django stuff.<br />
<br />
But then I checked the logs, and this came up:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>119.73.233.194 - - [17/May/2012:10:58:27 +0200] "&#92;x8cu&#92;x85}&#92;xdc&#92;x1aT&#92;xc4G&#92;xdf&#92;x8aB&#92;x15&#92;xf9&#92;x1b&#92;x93&#92;&#92;&#92;x1dqq&#92;x1e&#92;xb7&#92;xb7&#92;xddC?:&#92;x95&#8203;&#92;xc7&#92;x06&#92;xa9`&#92;x14&#92;xc9@&#92;xb5&#92;xad|2&#92;b?+&#92;xb0u&#92;xff" 403 1006 "-" "-"<br />
77.120.230.14 - - [17/May/2012:11:25:23 +0200] "&#92;xcc&#92;xa1&#92;x92&#92;x19&#92;xe4&#92;x8d&#92;xcaH" 403 1006 "-" "-"<br />
94.181.219.40 - - [17/May/2012:11:31:33 +0200] "v&#92;xe0&#92;x0fm&#92;xff&#92;xb3&#92;x89q:&#92;"&#92;xc2&#92;x13&#92;xac&#92;xf0&#92;x9f" 403 1006 "-" "-"<br />
95.85.146.108 - - [17/May/2012:11:40:55 +0200] "&#92;xbbe2t&#92;xc1&#92;xee&#92;xba&#92;x1d&#92;xb3&#92;x16&#92;xd0&#92;xfe&#92;x1e&#92;xba7&#92;xb81&#92;xdd&#92;x82&#92;xb9&#92;x172&#92;xd3/&#92;xbb&#92;x89&#92;xc8PZ&#92;vA&#92;xf9&#92;xc5&#92;xd8&#92;xb5T&#92;x7f&#92;x92&#92;x96&#92;xd6[&#92;xbbc&#92;xd2c&#92;xae&#92;x04" 400 295 "-" "-"</code></div></div>
<br />
They seem to be hex-encoded strings, but of what encoding I don't know. Or maybe someone is trying to hack me, however I think these are just some robots getting all kinds of errors back (although if they were legitimate robots, wouldn't they get 404's out of my missing robots file)?<br />
<br />
What do you guys think?]]></description>
			<content:encoded><![CDATA[I have a http server up. I set it up just to show my IT teacher I could program and deploy Django stuff.<br />
<br />
But then I checked the logs, and this came up:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>119.73.233.194 - - [17/May/2012:10:58:27 +0200] "&#92;x8cu&#92;x85}&#92;xdc&#92;x1aT&#92;xc4G&#92;xdf&#92;x8aB&#92;x15&#92;xf9&#92;x1b&#92;x93&#92;&#92;&#92;x1dqq&#92;x1e&#92;xb7&#92;xb7&#92;xddC?:&#92;x95&#8203;&#92;xc7&#92;x06&#92;xa9`&#92;x14&#92;xc9@&#92;xb5&#92;xad|2&#92;b?+&#92;xb0u&#92;xff" 403 1006 "-" "-"<br />
77.120.230.14 - - [17/May/2012:11:25:23 +0200] "&#92;xcc&#92;xa1&#92;x92&#92;x19&#92;xe4&#92;x8d&#92;xcaH" 403 1006 "-" "-"<br />
94.181.219.40 - - [17/May/2012:11:31:33 +0200] "v&#92;xe0&#92;x0fm&#92;xff&#92;xb3&#92;x89q:&#92;"&#92;xc2&#92;x13&#92;xac&#92;xf0&#92;x9f" 403 1006 "-" "-"<br />
95.85.146.108 - - [17/May/2012:11:40:55 +0200] "&#92;xbbe2t&#92;xc1&#92;xee&#92;xba&#92;x1d&#92;xb3&#92;x16&#92;xd0&#92;xfe&#92;x1e&#92;xba7&#92;xb81&#92;xdd&#92;x82&#92;xb9&#92;x172&#92;xd3/&#92;xbb&#92;x89&#92;xc8PZ&#92;vA&#92;xf9&#92;xc5&#92;xd8&#92;xb5T&#92;x7f&#92;x92&#92;x96&#92;xd6[&#92;xbbc&#92;xd2c&#92;xae&#92;x04" 400 295 "-" "-"</code></div></div>
<br />
They seem to be hex-encoded strings, but of what encoding I don't know. Or maybe someone is trying to hack me, however I think these are just some robots getting all kinds of errors back (although if they were legitimate robots, wouldn't they get 404's out of my missing robots file)?<br />
<br />
What do you guys think?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: Hey there!]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3015&amp;pid=40242#pid40242</link>
			<pubDate>Thu, 17 May 2012 08:06:31 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3015&amp;pid=40242#pid40242</guid>
			<description><![CDATA[Welcome <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Welcome <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: Hey]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3014&amp;pid=40241#pid40241</link>
			<pubDate>Thu, 17 May 2012 07:39:10 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3014&amp;pid=40241#pid40241</guid>
			<description><![CDATA[<blockquote><cite><span> (Yesterday 07:20 PM)</span>GreyAxe90 Wrote: <a href="http://forums.xonotic.org/showthread.php?pid=40234#pid40234" class="quick_jump">&nbsp;</a></cite>I also got one of my coworkers hooked on it too and we're going to be launching a server at work. Shhhh! Don't tell the network admin! Oh wait, that's me! lol</blockquote>
<br />
Haha, priceless.<br />
<br />
Welcome!]]></description>
			<content:encoded><![CDATA[<blockquote><cite><span> (Yesterday 07:20 PM)</span>GreyAxe90 Wrote: <a href="http://forums.xonotic.org/showthread.php?pid=40234#pid40234" class="quick_jump">&nbsp;</a></cite>I also got one of my coworkers hooked on it too and we're going to be launching a server at work. Shhhh! Don't tell the network admin! Oh wait, that's me! lol</blockquote>
<br />
Haha, priceless.<br />
<br />
Welcome!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: Bone based damage system (feature vote and debate)]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3007&amp;pid=40240#pid40240</link>
			<pubDate>Thu, 17 May 2012 06:29:06 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3007&amp;pid=40240#pid40240</guid>
			<description><![CDATA[In case the damage calculation is not based on bones, the visuals (like deforming the model on damage) might be a good idea.]]></description>
			<content:encoded><![CDATA[In case the damage calculation is not based on bones, the visuals (like deforming the model on damage) might be a good idea.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: Epic prank on Volkswagen]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3016&amp;pid=40239#pid40239</link>
			<pubDate>Thu, 17 May 2012 04:23:19 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3016&amp;pid=40239#pid40239</guid>
			<description><![CDATA[And what will VW's rebuttal be? A lawsuit? Will they DDoS Fiat's site every now and then? Or maybe just take a bunch of pictures with a Golf in front of Fiat and spam Panoramio with them?]]></description>
			<content:encoded><![CDATA[And what will VW's rebuttal be? A lawsuit? Will they DDoS Fiat's site every now and then? Or maybe just take a bunch of pictures with a Golf in front of Fiat and spam Panoramio with them?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: Mapping tutorials]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=64&amp;pid=40238#pid40238</link>
			<pubDate>Thu, 17 May 2012 03:44:34 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=64&amp;pid=40238#pid40238</guid>
			<description><![CDATA[ok ... I tried the tutorial ... but after a couple on unsuccessful attempts ... I'm still getting the "shader not found" in radiant ... I cant figure out what I am doing wrong ... I will try to make a video of what I did tomorrow...]]></description>
			<content:encoded><![CDATA[ok ... I tried the tutorial ... but after a couple on unsuccessful attempts ... I'm still getting the "shader not found" in radiant ... I cant figure out what I am doing wrong ... I will try to make a video of what I did tomorrow...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: PC focused, fast-paced, mmo-ish FPS from DOOM/Quake dev]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3013&amp;pid=40237#pid40237</link>
			<pubDate>Thu, 17 May 2012 03:04:20 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3013&amp;pid=40237#pid40237</guid>
			<description><![CDATA[Another game you might want to watch for is Steel Storm's sequal which is inspired by Doom and Quake and I believe runs off of DarkPlaces (the same engine that powers Xonotic). <br />
<br />
<a href="http://two.steel-storm.com/" target="_blank">http://two.steel-storm.com/</a><br />
<br />
<blockquote><cite><span> (Yesterday 05:31 PM)</span>C.Brutail Wrote: <a href="http://forums.xonotic.org/showthread.php?pid=40229#pid40229" class="quick_jump">&nbsp;</a></cite>So, is he trying to finally make the game he imagined as Quake? <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /></blockquote>
<span style="font-size: xx-small;"><span style="color: #000000;">................................................................................&#8203;................................................................................&#8203;................................................................................&#8203;..............................................................................</span> yeah right</span><br />
Looks like it. Shockingly his version of Quake was going to be more of a fantasy RPG, but most of those elements got scrapped and wouldn't be used until an awesome little game called Daikatana hit the streets.]]></description>
			<content:encoded><![CDATA[Another game you might want to watch for is Steel Storm's sequal which is inspired by Doom and Quake and I believe runs off of DarkPlaces (the same engine that powers Xonotic). <br />
<br />
<a href="http://two.steel-storm.com/" target="_blank">http://two.steel-storm.com/</a><br />
<br />
<blockquote><cite><span> (Yesterday 05:31 PM)</span>C.Brutail Wrote: <a href="http://forums.xonotic.org/showthread.php?pid=40229#pid40229" class="quick_jump">&nbsp;</a></cite>So, is he trying to finally make the game he imagined as Quake? <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /></blockquote>
<span style="font-size: xx-small;"><span style="color: #000000;">................................................................................&#8203;................................................................................&#8203;................................................................................&#8203;..............................................................................</span> yeah right</span><br />
Looks like it. Shockingly his version of Quake was going to be more of a fantasy RPG, but most of those elements got scrapped and wouldn't be used until an awesome little game called Daikatana hit the streets.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Epic prank on Volkswagen]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3016&amp;pid=40236#pid40236</link>
			<pubDate>Thu, 17 May 2012 02:58:37 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3016&amp;pid=40236#pid40236</guid>
			<description><![CDATA[Some joker over at Fiat was stalking a google car and pulled up in front of VW's swedish headquarters when they were taking street view shots. Now Volkswagen's headquarters there have essentially been turned into a virtual showroom for one their competition's cars for the next year or so. lol<br />
<br />
<a href="http://news.yahoo.com/blogs/technology-blog/fiat-pulls-epic-prank-volkswagen-rivals-using-google-164409656.html" target="_blank">http://news.yahoo.com/blogs/technology-b...09656.html</a>]]></description>
			<content:encoded><![CDATA[Some joker over at Fiat was stalking a google car and pulled up in front of VW's swedish headquarters when they were taking street view shots. Now Volkswagen's headquarters there have essentially been turned into a virtual showroom for one their competition's cars for the next year or so. lol<br />
<br />
<a href="http://news.yahoo.com/blogs/technology-blog/fiat-pulls-epic-prank-volkswagen-rivals-using-google-164409656.html" target="_blank">http://news.yahoo.com/blogs/technology-b...09656.html</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hey there!]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3015&amp;pid=40235#pid40235</link>
			<pubDate>Thu, 17 May 2012 02:06:53 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3015&amp;pid=40235#pid40235</guid>
			<description><![CDATA[Figured I might as well pop in and say hello.<br />
<br />
Hello. <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
I play Quake Live, Xonotic, and Fortress Forever... that's about it, really. Looking forwards to following Xonotic development all the way to 1.0 and beyond! <br />
<br />
Wonderful game you guys have got here, keep up the good work. Players seem pretty nice as well, which is great. Had some fun dueling earlier today.<br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[Figured I might as well pop in and say hello.<br />
<br />
Hello. <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
I play Quake Live, Xonotic, and Fortress Forever... that's about it, really. Looking forwards to following Xonotic development all the way to 1.0 and beyond! <br />
<br />
Wonderful game you guys have got here, keep up the good work. Players seem pretty nice as well, which is great. Had some fun dueling earlier today.<br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hey]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3014&amp;pid=40234#pid40234</link>
			<pubDate>Thu, 17 May 2012 00:20:30 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3014&amp;pid=40234#pid40234</guid>
			<description><![CDATA[Hello everyone. GreyAxe90 or you can just call me GreyAxe.<br />
<br />
I actually just found this game today while trying to find a good FPS to play at work over lunch/afterhours/at home. Started playing it and love it so I figured I'd join the community! <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
I also got one of my coworkers hooked on it too and we're going to be launching a server at work. Shhhh! Don't tell the network admin! Oh wait, that's me! lol<br />
<br />
Anyways, just wanted to drop by and say "hey" before I go lurking around the community for a while!<br />
<br />
And props on an open source game that actually looks and plays like it's from this century!]]></description>
			<content:encoded><![CDATA[Hello everyone. GreyAxe90 or you can just call me GreyAxe.<br />
<br />
I actually just found this game today while trying to find a good FPS to play at work over lunch/afterhours/at home. Started playing it and love it so I figured I'd join the community! <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
I also got one of my coworkers hooked on it too and we're going to be launching a server at work. Shhhh! Don't tell the network admin! Oh wait, that's me! lol<br />
<br />
Anyways, just wanted to drop by and say "hey" before I go lurking around the community for a while!<br />
<br />
And props on an open source game that actually looks and plays like it's from this century!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: Bone based damage system (feature vote and debate)]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3007&amp;pid=40233#pid40233</link>
			<pubDate>Wed, 16 May 2012 23:36:15 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3007&amp;pid=40233#pid40233</guid>
			<description><![CDATA[<blockquote><cite><span> (Yesterday 05:32 PM)</span>MirceaKitsune Wrote: <a href="http://forums.xonotic.org/showthread.php?pid=40230#pid40230" class="quick_jump">&nbsp;</a></cite>Anyway, both divVerent and Samual said they only want this as a mutator. I'll do it as one for now, but after it's been around for a bit I might suggest including it in the main code and defaulting it. As a mutator people can test it, and specify if they'd like this after trying it out in practice (and seeing if it changes balance in a way that affects any category of players badly).</blockquote>
My first thought on this whole idea was that it could work well with the Overkill mod, since it uses hitscan weapons more than explosives.]]></description>
			<content:encoded><![CDATA[<blockquote><cite><span> (Yesterday 05:32 PM)</span>MirceaKitsune Wrote: <a href="http://forums.xonotic.org/showthread.php?pid=40230#pid40230" class="quick_jump">&nbsp;</a></cite>Anyway, both divVerent and Samual said they only want this as a mutator. I'll do it as one for now, but after it's been around for a bit I might suggest including it in the main code and defaulting it. As a mutator people can test it, and specify if they'd like this after trying it out in practice (and seeing if it changes balance in a way that affects any category of players badly).</blockquote>
My first thought on this whole idea was that it could work well with the Overkill mod, since it uses hitscan weapons more than explosives.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: [plan] A single-player game creation toolkit using the Xonotic framework]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2687&amp;pid=40232#pid40232</link>
			<pubDate>Wed, 16 May 2012 23:00:47 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2687&amp;pid=40232#pid40232</guid>
			<description><![CDATA[This. Looks. Awesome.]]></description>
			<content:encoded><![CDATA[This. Looks. Awesome.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: [plan] A single-player game creation toolkit using the Xonotic framework]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2687&amp;pid=40231#pid40231</link>
			<pubDate>Wed, 16 May 2012 22:41:26 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2687&amp;pid=40231#pid40231</guid>
			<description><![CDATA[<blockquote><cite><span> (Yesterday 01:17 AM)</span>FlyingHigh Wrote: <a href="http://forums.xonotic.org/showthread.php?pid=40195#pid40195" class="quick_jump">&nbsp;</a></cite>Will be watching this project, would this sdk be available on mac as well as windows?</blockquote>
<br />
That will depend on the engine. As with my other game (Vore Tournament) I need to rebrand darkplaces and change the game name (using div-stable nightly build). Otherwise the projects would use each other's server lists, the same user data folder, and stuff would break.<br />
<br />
In VT I don't rebrand the engine for MAC, because its format is different and there's no way to test it or know what to do. But I rebrand for Windows and Linux. If for this project someone will want a MAC version, either they rebrand it or explain how I do so (I already know how to integrate a darkplaces.opt file in the Linux and Windows engine). For this project I'll likely do it together with other people, so hopefully we'll find a way for the MAC.<br />
<br />
<hr />
<br />
Ah... and since I realized I didn't link my existing attempt at doing this in Xonotic (a separate thread exists <a href="http://forums.xonotic.org/showthread.php?tid=2369" target="_blank">here</a>). Here's a test map I did a while back which shows the atmosphere and system I wanna have in one of my worlds:<br />
<br />
<div class="ytobject">
	<object type="application/x-shockwave-flash" style="width:640px; height:385px;" data="http://www.youtube.com/v/JBAneLacurU"><br />
		<param name="movie" value="http://www.youtube.com/v/JBAneLacurU" />
	</object><br />
</div>
<br />
<br />
When I'll start a real project, the city will be much more detailed (and likely larger) and there will be a lot more interactions. But this was to see how close I could get to such an environment (aimed at exploring and story) and how it looks and feels. I really like what I came up with, and it makes me wonder what might be achieved in the next years.]]></description>
			<content:encoded><![CDATA[<blockquote><cite><span> (Yesterday 01:17 AM)</span>FlyingHigh Wrote: <a href="http://forums.xonotic.org/showthread.php?pid=40195#pid40195" class="quick_jump">&nbsp;</a></cite>Will be watching this project, would this sdk be available on mac as well as windows?</blockquote>
<br />
That will depend on the engine. As with my other game (Vore Tournament) I need to rebrand darkplaces and change the game name (using div-stable nightly build). Otherwise the projects would use each other's server lists, the same user data folder, and stuff would break.<br />
<br />
In VT I don't rebrand the engine for MAC, because its format is different and there's no way to test it or know what to do. But I rebrand for Windows and Linux. If for this project someone will want a MAC version, either they rebrand it or explain how I do so (I already know how to integrate a darkplaces.opt file in the Linux and Windows engine). For this project I'll likely do it together with other people, so hopefully we'll find a way for the MAC.<br />
<br />
<hr />
<br />
Ah... and since I realized I didn't link my existing attempt at doing this in Xonotic (a separate thread exists <a href="http://forums.xonotic.org/showthread.php?tid=2369" target="_blank">here</a>). Here's a test map I did a while back which shows the atmosphere and system I wanna have in one of my worlds:<br />
<br />
<div class="ytobject">
	<object type="application/x-shockwave-flash" style="width:640px; height:385px;" data="http://www.youtube.com/v/JBAneLacurU"><br />
		<param name="movie" value="http://www.youtube.com/v/JBAneLacurU" />
	</object><br />
</div>
<br />
<br />
When I'll start a real project, the city will be much more detailed (and likely larger) and there will be a lot more interactions. But this was to see how close I could get to such an environment (aimed at exploring and story) and how it looks and feels. I really like what I came up with, and it makes me wonder what might be achieved in the next years.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: Bone based damage system (feature vote and debate)]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3007&amp;pid=40230#pid40230</link>
			<pubDate>Wed, 16 May 2012 22:32:02 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3007&amp;pid=40230#pid40230</guid>
			<description><![CDATA[I know the camping rifle has headshot support, but it's the only weapon (someone here mentioned the UZI, I didn't know about it). A great aim of my idea way adding headshot support for all guns. But if that's done, it would feel sad not to do it for limbs too, so I end up at the same idea <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
Anyway, both divVerent and Samual said they only want this as a mutator. I'll do it as one for now, but after it's been around for a bit I might suggest including it in the main code and defaulting it. As a mutator people can test it, and specify if they'd like this after trying it out in practice (and seeing if it changes balance in a way that affects any category of players badly).]]></description>
			<content:encoded><![CDATA[I know the camping rifle has headshot support, but it's the only weapon (someone here mentioned the UZI, I didn't know about it). A great aim of my idea way adding headshot support for all guns. But if that's done, it would feel sad not to do it for limbs too, so I end up at the same idea <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
Anyway, both divVerent and Samual said they only want this as a mutator. I'll do it as one for now, but after it's been around for a bit I might suggest including it in the main code and defaulting it. As a mutator people can test it, and specify if they'd like this after trying it out in practice (and seeing if it changes balance in a way that affects any category of players badly).]]></content:encoded>
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			<title><![CDATA[RE: PC focused, fast-paced, mmo-ish FPS from DOOM/Quake dev]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3013&amp;pid=40229#pid40229</link>
			<pubDate>Wed, 16 May 2012 22:31:18 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3013&amp;pid=40229#pid40229</guid>
			<description><![CDATA[So, is he trying to finally make the game he imagined as Quake? <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[So, is he trying to finally make the game he imagined as Quake? <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
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			<title><![CDATA[RE: Xonotic Nationscup - Sign up here]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2992&amp;pid=40228#pid40228</link>
			<pubDate>Wed, 16 May 2012 22:26:31 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2992&amp;pid=40228#pid40228</guid>
			<description><![CDATA[Hungary checking in. In case we don't get enough hungarian players, I'm ok with joining to good'ol Eastern Block.]]></description>
			<content:encoded><![CDATA[Hungary checking in. In case we don't get enough hungarian players, I'm ok with joining to good'ol Eastern Block.]]></content:encoded>
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		<item>
			<title><![CDATA[RE: Xonotic Nationscup - Sign up here]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2992&amp;pid=40227#pid40227</link>
			<pubDate>Wed, 16 May 2012 22:24:55 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2992&amp;pid=40227#pid40227</guid>
			<description><![CDATA[flimflab will freelance for astraya.]]></description>
			<content:encoded><![CDATA[flimflab will freelance for astraya.]]></content:encoded>
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		<item>
			<title><![CDATA[RE: It's back, the Xonotic Bot Orchestra! (was: Coming soon...)]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=2145&amp;pid=40226#pid40226</link>
			<pubDate>Wed, 16 May 2012 21:37:56 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=2145&amp;pid=40226#pid40226</guid>
			<description><![CDATA[Ah something new. I like it!]]></description>
			<content:encoded><![CDATA[Ah something new. I like it!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: PC focused, fast-paced, mmo-ish FPS from DOOM/Quake dev]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3013&amp;pid=40225#pid40225</link>
			<pubDate>Wed, 16 May 2012 20:28:45 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3013&amp;pid=40225#pid40225</guid>
			<description><![CDATA[This sounds interesting... <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[This sounds interesting... <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
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			<title><![CDATA[PC focused, fast-paced, mmo-ish FPS from DOOM/Quake dev]]></title>
			<link>http://forums.xonotic.org/showthread.php?tid=3013&amp;pid=40224#pid40224</link>
			<pubDate>Wed, 16 May 2012 20:01:24 +0000</pubDate>
			<guid isPermaLink="false">http://forums.xonotic.org/showthread.php?tid=3013&amp;pid=40224#pid40224</guid>
			<description><![CDATA[<a href="http://www.eurogamer.net/articles/2012-04-05-john-romero-details-plans-for-mmo-ish-pc-shooter" target="_blank">Article</a><br />
<br />
Over a month old but it's news to me.]]></description>
			<content:encoded><![CDATA[<a href="http://www.eurogamer.net/articles/2012-04-05-john-romero-details-plans-for-mmo-ish-pc-shooter" target="_blank">Article</a><br />
<br />
Over a month old but it's news to me.]]></content:encoded>
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