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Xonotic - Editing and Concept Art

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Threads

  1. New Ammo Pickup design? (3 Replies)
  2. sRGB vs old build system comparisons (7 Replies)
  3. just a short question (5 Replies)
  4. Warpzones!? (15 Replies)
  5. [PSA] Lighting is NOT spelled "lightNing" (14 Replies)
  6. The Effects of Alternate Forms of Transportation on Asymmetrical CTF Map Design (3 Replies)
  7. How do I import player's head? (2 Replies)
  8. Brainstorming: Powerup Models (66 Replies)
  9. texture wish list (17 Replies)
  10. How do I get enemies in my map? (4 Replies)
  11. Scripted Symphony - How we did it #1: The Stage (5 Replies)
  12. Toon shader (10 Replies)
  13. Logo Refinement, Addressing Technical Issues, Inspiring Others (181 Replies)
  14. Blender .maps not working in NetRadiant (6 Replies)
  15. Q: Multiple Gravity Volumes? (2 Replies)
  16. dm3 worth to continue? (9 Replies)
  17. [Font] Xolonium 2.0 (20 Replies)
  18. weapon position for new player model (2 Replies)
  19. Thoughts about netradiant (12 Replies)
  20. Custom shaders not working properly (11 Replies)
  21. NetRadiant very slow in Windows XP (1 Reply)
  22. prefabs (2 Replies)
  23. how do i make the axis on a rotating door horizontal? (5 Replies)
  24. exploding effects (4 Replies)
  25. wink (14 Replies)
  26. DOORS! How? (10 Replies)
  27. NetRadiant 1.5.0 fail (21 Replies)
  28. Creating a map to match a real-life scale? (9 Replies)
  29. Normal mapping in blender (4 Replies)
  30. Requesting help in posing playermodels for Sandbox (21 Replies)
  31. Frustrating graphical issues with Netradiant, issues with textures not appearing (16 Replies)
  32. why cod4 looks so good (23 Replies)
  33. Planet Woune (85 Replies)
  34. Dynamic sky (day/night cycle) (14 Replies)
  35. Duelmap concepts (6 Replies)
  36. Replace the example model elbrus with a custom model (6 Replies)
  37. Pictures of useful things (8 Replies)
  38. about lighting (9 Replies)
  39. 2 great reads for mappers (5 Replies)
  40. Animated 3d models ... how? (13 Replies)
  41. I would need some help with some UT maps. (10 Replies)
  42. Xonos,a Xolar/Nexus modification (29 Replies)
  43. From .ut2 to .obj, then from .obj to misc_gamemodel. (10 Replies)
  44. standard texture projection -> alternative texture projection (7 Replies)
  45. texture problem (4 Replies)
  46. Making a SMB Map, from Blender to Radiant just failures (20 Replies)
  47. NetRadiant all shaders missing. (4 Replies)
  48. Change models, help or a tutorial needed (4 Replies)
  49. WIP Player Characters (8 Replies)
  50. map progress report.... (15 Replies)
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