Xonotic - Editing and Concept Art
Threads
- Open source 'futuristic' FONTS (3 Replies)
- spiderbot (1 Reply)
- Xonotic Posters (13 Replies)
- netradiant+jumppad problem (2 Replies)
- New Concept Futuristic rifls (21 Replies)
- THE ULTIMATE XONOTIC MAP!!!!!!! (20 Replies)
- Nex/Xon - powerful enough to make only one per map? (12 Replies)
- Can you texture in the photoshops? (9 Replies)
- GarageBand - Legal? (5 Replies)
- High Res Skyboxes (32 Replies)
- Corpses "sink" into the floor (1 Reply)
- Can't rotate Curve textures (2 Replies)
- tech panel texture set (10 Replies)
- config.cfg file (0 Replies)
- Little texture pack (5 Replies)
- Strength and Flag models (22 Replies)
- Map Loading Images (1 Reply)
- N/A (3 Replies)
- Help (2 Replies)
- DEKU TREE map blender export questions (7 Replies)
- How to make dynamic lighting (4 Replies)
- eX Vol 2 [Texture Set Preview] (12 Replies)
- Compiling NetRadiant on Windows (5 Replies)
- Weapon Model: Xon Rifle (64 Replies)
- .options files (1 Reply)
- Tech panel texture set (beta) (7 Replies)
- Those fancy look'n portal thingies. (10 Replies)
- Sepelio's Basic Mapping Tutorial (13 Replies)
- Xonotic Decals? (2 Replies)
- a request (7 Replies)
- Compiling your maps with different settings. (6 Replies)
- Player concept: Kage (Xonotic Ninja) (5 Replies)
- factions:human (47 Replies)
- Are you good wit da photoshops? (15 Replies)
- CTF Icons (10 Replies)
- Blender to MAP exporter (10 Replies)
- DarkRadiant (4 Replies)
- My thoughts on map design (2 Replies)
- Textures before or after? (2 Replies)
- New Nex hit decay image [help from Devs wanted here!] (7 Replies)
- Compiling Netradiant on a Mac (6 Replies)
- [solved] other effectinfo for additional effects (eg. for maps) (3 Replies)
- Player Model: Gak v2.0 (22 Replies)
- Player Model: Erebus and Nyx (23 Replies)
- Quick question about pk3 files (8 Replies)
- Player Model: Ignis 42 (5 Replies)
- Direction for Evilspace (12 Replies)
- Player Model: Ignis, Female Version (6 Replies)
- Mushroom (2 Replies)
- map idea - unnamed (yet) (4 Replies)