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Xonotic - Development

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Threads

  1. Demo Parser (5 Replies)
  2. +roll_right vs. +right (2 Replies)
  3. Weapon models WIP help. (1 Reply)
  4. Getting Position of Other Players/Bots Client-Side (7 Replies)
  5. Balance changes?! (15 Replies)
  6. [Mod] Antiwall (8 Replies)
  7. Map Keyword Filter (18 Replies)
  8. Please vote on Map Filter UI Design (2 Replies)
  9. Font - Ubuntu (13 Replies)
  10. map organization (3 Replies)
  11. Module (music) support for Darkplaces (again) [test it] (8 Replies)
  12. Problem with setting new origin for func_clientwall (5 Replies)
  13. setting proper git pushurl (0 Replies)
  14. development and life cycle of a game community (9 Replies)
  15. Correct way to make entity with opacity depending on distance to player (2 Replies)
  16. [SOLVED] Orienting weapons to bones (CSQC) (3 Replies)
  17. [Script] Full realtime world lighting, using static light entities (4 Replies)
  18. NetRadiant issues (7 Replies)
  19. git branch archival (2 Replies)
  20. Fixing the WIKI (9 Replies)
  21. Error Compiling NetRadiant on OS X 10.10 (2 Replies)
  22. SMB Modpack (3 Replies)
  23. Weapon and Lightning Gun Testing (18 Replies)
  24. Relief Mapping - Performance Improvement - Beta v2 (39 Replies)
  25. Where can I find the self animated weapons from Nexuiz? (14 Replies)
  26. MP Serverlist map name alignment (0 Replies)
  27. Xonotic QCC source won't compile with GMQCC? (4 Replies)
  28. A script engine written in QuakeC (9 Replies)
  29. NetRadiant compile Windows 7 (21 Replies)
  30. q3map2 x64 for Windows (11 Replies)
  31. The fate of Xonotic development (35 Replies)
  32. Enabling/disabling a mutator (3 Replies)
  33. bot navigation bug needs fixing (0 Replies)
  34. Cloning git? (2 Replies)
  35. Xonotic Game Engine, Mapping, Development - General Developer Questions (6 Replies)
  36. A.I (4 Replies)
  37. Beginners! Beginners!! Beginners!!! (13 Replies)
  38. Seeking art for Xonotic based project (27 Replies)
  39. Re-considering Steam alliance? (8 Replies)
  40. Xonotic Serverlist Categories (39 Replies)
  41. Quake's monsters in Xonotic (41 Replies)
  42. Mantle API? (2 Replies)
  43. QuakeC: if chains? (2 Replies)
  44. QuakeC: Variadic macros? (2 Replies)
  45. q3map2 issues/development (18 Replies)
  46. bot navigation mesh creator (5 Replies)
  47. Segmentation fault @ Xonotic(git) (2 Replies)
  48. Xonotic gfx work (8 Replies)
  49. any unit testing? (3 Replies)
  50. Learning QuakeC? (13 Replies)
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