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Xonotic - Development

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Threads

  1. GIT version size (7 Replies)
  2. Are server mods possible? (4 Replies)
  3. Star Wars-like assault map project (1 Reply)
  4. media source files of vehicles? (13 Replies)
  5. HEADS UP: git repository cleanup - branch deletion (5 Replies)
  6. Mounting packed Xonotic data with fuse (8 Replies)
  7. Waypoints for maps missing them (aggressor, darkzone, campgrounds_b4, solarium) (11 Replies)
  8. Bot waypoint format (5 Replies)
  9. What you can do, or are willing to do to contribute (31 Replies)
  10. More dynamic environment (34 Replies)
  11. Singleplayer Level14 Laser only is... (1 Reply)
  12. Weapon displays that show ammo (13 Replies)
  13. Parallelization of Xonotic (and Darkplaces engine) (19 Replies)
  14. Proposed character voicepack demo (9 Replies)
  15. We need more alien and robot player models! (25 Replies)
  16. Minstanex - Texturing (17 Replies)
  17. Writing a NetRadiant plugin with Visual C++ (6 Replies)
  18. modpack.sh - automatic pk3 creation for mods (0 Replies)
  19. [SOLVED] How does the decompression of files within pk3s work? (3 Replies)
  20. I'd like to help with Xonotic (4 Replies)
  21. Modding questions (5 Replies)
  22. Planning to help with the code - where to start? (10 Replies)
  23. Platform testing needed - Windows and OSX only (21 Replies)
  24. Missing credit info (7 Replies)
  25. More bots (9 Replies)
  26. We need more difference in map themes! (35 Replies)
  27. Singleplayer Story Mod (3 Replies)
  28. [StoryMode] EtherPad for story brainstorming is now up! (8 Replies)
  29. Weapon tutorial video: Electro. HELP NEEDED (7 Replies)
  30. Buggy textures in need of fixing! (22 Replies)
  31. My mapping ideas - pick one! (28 Replies)
  32. Sampling Geometry for Textures (1 Reply)
  33. load progs.dat (5 Replies)
  34. How do I create IQM player models for Xonotic? (4 Replies)
  35. [SOLVED] Compiling from GIT fails: darkplaces (10 Replies)
  36. Suggestions on reforming func_rain and func_snow (2 Replies)
  37. Video uploading from Xonotic to Youtube works again! (5 Replies)
  38. Automated build system update (1 Reply)
  39. Should the 'event chasecam' be enabled by default? (pool) (15 Replies)
  40. Coding & Testing HELP needed: Death / intermission chase camera, and damage effects (1 Reply)
  41. Major bugs caused by server lag on some machines (2 Replies)
  42. Planning for major weapon updates (70 Replies)
  43. physicsLeeStricklin-ModdedFruit.cfg (18 Replies)
  44. PhillipK texture pack (17 Replies)
  45. bug: CTS player lacks UID => record lost (7 Replies)
  46. IRC client in the game (working prototype) (4 Replies)
  47. More Engine Suggestions - Different Lighting Handling (13 Replies)
  48. Mapping with Blender? (8 Replies)
  49. Chat / taunt HUD portraits (need help from other coders!) (12 Replies)
  50. Want to start helping with Xonotic code (4 Replies)
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