http://kristianduske.com/trenchbroom/
Just found out about this recently, haven't tried it myself but apparently it's the editor Reflex's ingame map editor was based off of.
Currently compatible games:
-Quake
-Quoth2
-Rubicon2
-Quake2 (unofficial addon)
-Reflex (wip/unofficial addon)
I'm not sure if compatibility with Quake1 means it's also compatible with Xonotic, I'm not smart enough to know. If it doesn't blend, someone should approach them about it or at least take a look. Having a convenient editor like this could mean a boost of activity in Xonotic mapping similar to Reflex.
while darkplaces can certainly run Quake I map, Xonotic uses the Quake III bsp format. So no, at the moment it would not work.
Looks like a pretty nice editor, would be cool to see q3 bsp format support.
I will just add a question because i am confused. This software
http://quark.sourceforge.net/ says it is not yet compatible with Xonotic. But it is supporting Quake 3 mapping. So my question is if it is already compatible through Q3 support or there is a catch to make it work with Xonotic?
They had a [unfortunate] blog post about this, bottom of the post on the top of that page:
Quote:One final note: we tried adding Xonotic support, but they completely messed up the directory and file hierarchy to the point of insanity. So until those guys get their act together, QuArK won't be able to provide proper support for it. Sorry
This was 07/10/2013 (95 weeks and 5 days ago), so maybe that has changed and we can ask them about it.
So to clarify; Supporting q3 mapping does NOT make a editor automagically Xonotic compatible. It (or explicit xonotic support) is however required for there to be any hope of it working at all.
In most cases you can likely work around the limitations of editors that don't get the pk3dir thing (i made GtkRadiant 1.4 work with xonotic, for example) if you know roughly where to start poking.
TrenchBroom doesn't support patches yet; Xonotic uses them a lot for stuff.
They are a band-aid from quake3 days, so no real need to use them when mapping :p
Cool! Has anyone checked to see if Xon works on it?
There is an issue which requests support for Xonotic:
https://github.com/kduske/TrenchBroom/issues/1066
For now it is possible to open maps with Trenchbroom created in NetRadiant but not the other way. As soon as you make changes with Trenchbroom, NetRadiant can't display the map again.
Final 2.0 is out!
See a nice tutorial here:
https://youtu.be/gONePWocbqA
Focus for version 2.1 seems to be Quake3 bsp support, thus Xonotic mapping should be easily possible soon
I dream with a clean and easy method to add/edit/view vertices and a decent texture projection tool.
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