nice work cortez played this map a bit in q4.
one thing id like to stress to all mappers is that with ex textures most need to be .25 texture scaled in order to look really good. other than that cool!
You need to add lightning beams in it.
try these
(06-12-2010, 03:29 AM)kay Wrote: [ -> ]You need to add lightning beams in it.
try these
the radiant doesnt find these textures.
are sure these are the right ones/dont require anything else?
in the center area, 2 of the jump pads are sideways. personally I think it looks kind of cool, but it's up to you.
Code:
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_r.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_red"
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_b.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_blue"
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/energy_red.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_red_anim"
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/energy_blue.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_blue_anim"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_r.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_red"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_b.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_blue"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/energy_red.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_red_anim"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/energy_blue.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_blue_anim"
Could this be included in the upcoming release. I did not see it in the 4/14 map pack. If so please include this this map.
the screenshots in the first post are outdated.
(04-28-2011, 02:02 AM)TickleMeElmo Wrote: [ -> ]Could this be included in the upcoming release.
im not the one, who decides it.
(04-28-2011, 06:30 AM)Cortez666 Wrote: [ -> ]
the screenshots in the first post are outdated.
(04-28-2011, 02:02 AM)TickleMeElmo Wrote: [ -> ]Could this be included in the upcoming release.
im not the one, who decides it.
Is it in the Git repository? Plus i noticed that when the map loads the console says that there is some name convention that has changed, might check that out.
(05-14-2011, 11:53 PM)TickleMeElmo Wrote: [ -> ]Is it in the Git repository? Plus i noticed that when the map loads the console says that there is some name convention that has changed, might check that out.
It isnt in the git repo. what does the console says exactly?
probably he means that you have "type" instead of "gametype" in .mapinfo
Thank you. Can't play this one enough.
Got an issue that seems to be specific to this map. Whenever my server gets through it's rotation to this map, it NEVER changes. This happens in 0.1 and the latest GIT build. I've reproduced the problem several times, and is clearly observable as my 0.1 DM server has been on this map for days. I'm running the most recent version of this map (posted on 5/17). Any ideas about this?
(06-04-2011, 11:23 PM)JayWalker Wrote: [ -> ]Any ideas about this?
nope
Bump.
here is the latest version once again, there is no real difference to the one i uploaded on gamefront. expect i fixed the mapinfo. Please updated the map on your server if you havent done so.
http://ompldr.org/vZWZnMw/The_Yard.pk3
It always amazes me how this map look beautiful in every other game that it was remade for (even Quake 1), but it's ugly as hell in Q3 ;-).
Nice, love these classic maps !
No detail brushes, everything is structural
This area is very anoying - those thingies stick out and slower movement:
You can do some clipping or something maybe:
This platform almost throw me in the abyss unless I start to press "back" button, imo it's too strong: