09-07-2017, 03:43 PM
Well, Cortez was right.
I had a lot of fun trying a first map, and twiddle with tools here and there, but it was just too much ahah.
That's why I decided to start a new thing, not from scratch: do a remake (yes, again a remake).
Anyway, it seemed to work better that way, because I had more practice and stuff.
So here's my take on the rework on a Nexuiz Classic map: Basement.
I took it as a base to start (well, we got to start somewhere and I was running out of ideas).
But what happened, finally, is far from being that map. Also, I actually started from scratch, because the original map was kind of messy with brushes. So I built it starting from zero.
The first floor is, of course, Basement's layout. But rescaled a little bit larger, the original map was way too small.
Then, I decided to make one change, then another one, and at the end, it's completely different. But whatever.
Features
It has two warpzones, each accessing the second floor from a different point. That give, I think, the impression that the map is actually bigger than it really is (gosh, I really love them).
You got a little bit of Skyway spirit in there too. I thought it was cool. So the idea is to be able to flee away from a fight at any time, but still be able to join the main zone in the center to fight back.
So here's the thing. I need some feedback on the following points:
The lighting is stupid, I experimented here and there, but well, don't look too much at it.
I just want to be certain about the layout, and then I could start the greatest part: aesthetics.
The name has to be found. This one is really bad.
Pics & download
OMG I DOWNLOAD IT HERE RIGHT NOW
I had a lot of fun trying a first map, and twiddle with tools here and there, but it was just too much ahah.
That's why I decided to start a new thing, not from scratch: do a remake (yes, again a remake).
Anyway, it seemed to work better that way, because I had more practice and stuff.
So here's my take on the rework on a Nexuiz Classic map: Basement.
I took it as a base to start (well, we got to start somewhere and I was running out of ideas).
But what happened, finally, is far from being that map. Also, I actually started from scratch, because the original map was kind of messy with brushes. So I built it starting from zero.
The first floor is, of course, Basement's layout. But rescaled a little bit larger, the original map was way too small.
Then, I decided to make one change, then another one, and at the end, it's completely different. But whatever.
Features
It has two warpzones, each accessing the second floor from a different point. That give, I think, the impression that the map is actually bigger than it really is (gosh, I really love them).
You got a little bit of Skyway spirit in there too. I thought it was cool. So the idea is to be able to flee away from a fight at any time, but still be able to join the main zone in the center to fight back.
So here's the thing. I need some feedback on the following points:
- The scale. Is it too small? I conceived it a duel, of course. But maybe there's space to add one more floor, so tell me. I could still rescale it after compilation though.
- The general layout. Is it even interesting?
- Weapons & Items. Which ones are suitable for this size?
The lighting is stupid, I experimented here and there, but well, don't look too much at it.
I just want to be certain about the layout, and then I could start the greatest part: aesthetics.
The name has to be found. This one is really bad.
Pics & download
OMG I DOWNLOAD IT HERE RIGHT NOW