09-08-2017, 01:17 PM
This is a new map created from scratch - Release Candidate now available for download.
Download mvxdm05v09.zip - Current (final release)
- Added some brush work (broken walls) near the Mega Armor and Hagar
- Added some brush work (piping) near the Devastator
- Added a metal railing on top of one of the walls
- Final radiant build: Xonotic default.
Download mvxdm05v08.pk3 - Old
- Added support for the Domination gameplay mode (2 teams)
Download mvxdm05v07.pk3 - Old
- Swapped the Hagar and Vortex as suggested
- Added more ambient sounds
Download mvxdm05v06.pk3 - Old
- Finished texturing
- Added BOT waypoints
- Added more lighting
- Added coloured lighting (door ways)
- Added some ambient sounds
- Added some hint brushes
Download mvxdm05v05.pk3 - Old
- Texturing 99% complete
- Remove teleporter near the Mega Armor
- Added teleporter in the small upper cove (between MA and MH)
- Added lighting models
- Added some dynamic lighting
- Change the style of the ledge the Vortex is on
- Added some ammo
- Testing new "door" frames
Download mvxdm05v04.pk3 - Old
- Added an upper level (more height) to the Mega Armor area
- Added Hagar
- More texturing work
- More brush work near the Devastator
Download mvxdm05v03.pk3 - Old
- Added a teleporter near the Mega Armor, Good idea? Is the destination too “crazy”?
- Removed the ramped edges from the stairs
- Added a trick jump to get the Mega Health
- Added some details (pipe work)
- Raised the height of the ceiling in the room below the Mega Armor area
- Started texturing some of the hallways
Download mvxdm05v02.pk3 - Old
- Textured the room with the Mega Health (simple clean style)
- Moved the Mega Health further away, the jump is a lot harder now, but can still be made from the upper ledge
- Added clipping to all door edges (doors remain the same size (w128 x 112h), but you no longer get stuck)
- Added clipping (slops) to the edges of the stairs in the updated room, this allows for ramp jumps
- In the area with the Mega Armor, the ceiling height has been slightly increased and also changed to a skybox (looks a lot roomier now)
- Basic lighting added throughout the map
Download mvxdm05v01.pk3 - Old
- Layout (possibly complete)
- No lighting
- Basic weapon & item placements
It would be great to get some feedback on the size and flow of the map, I'm hoping it works well for 1v1 games.
Download mvxdm05v09.zip - Current (final release)
- Added some brush work (broken walls) near the Mega Armor and Hagar
- Added some brush work (piping) near the Devastator
- Added a metal railing on top of one of the walls
- Final radiant build: Xonotic default.
Download mvxdm05v08.pk3 - Old
- Added support for the Domination gameplay mode (2 teams)
Download mvxdm05v07.pk3 - Old
- Swapped the Hagar and Vortex as suggested
- Added more ambient sounds
Download mvxdm05v06.pk3 - Old
- Finished texturing
- Added BOT waypoints
- Added more lighting
- Added coloured lighting (door ways)
- Added some ambient sounds
- Added some hint brushes
Download mvxdm05v05.pk3 - Old
- Texturing 99% complete
- Remove teleporter near the Mega Armor
- Added teleporter in the small upper cove (between MA and MH)
- Added lighting models
- Added some dynamic lighting
- Change the style of the ledge the Vortex is on
- Added some ammo
- Testing new "door" frames
Download mvxdm05v04.pk3 - Old
- Added an upper level (more height) to the Mega Armor area
- Added Hagar
- More texturing work
- More brush work near the Devastator
Download mvxdm05v03.pk3 - Old
- Added a teleporter near the Mega Armor, Good idea? Is the destination too “crazy”?
- Removed the ramped edges from the stairs
- Added a trick jump to get the Mega Health
- Added some details (pipe work)
- Raised the height of the ceiling in the room below the Mega Armor area
- Started texturing some of the hallways
Download mvxdm05v02.pk3 - Old
- Textured the room with the Mega Health (simple clean style)
- Moved the Mega Health further away, the jump is a lot harder now, but can still be made from the upper ledge
- Added clipping to all door edges (doors remain the same size (w128 x 112h), but you no longer get stuck)
- Added clipping (slops) to the edges of the stairs in the updated room, this allows for ramp jumps
- In the area with the Mega Armor, the ceiling height has been slightly increased and also changed to a skybox (looks a lot roomier now)
- Basic lighting added throughout the map
Download mvxdm05v01.pk3 - Old
- Layout (possibly complete)
- No lighting
- Basic weapon & item placements
It would be great to get some feedback on the size and flow of the map, I'm hoping it works well for 1v1 games.