10-06-2017, 01:36 PM
10-08-2017, 02:06 PM
Are giant lootsplosions gonna work well for people who already run Xon on a potato? Or is this best left to servers where participants are running on a consistent >60 fps?
Also why random loot? If I'm already winning the match, giving me the chance at a free mega/50 per frag isn't going to do much to close the gap. I'm absolutely asking this in the context of it being in response to a "casual vanilla balance" post. I mean, it becomes an easier-to-balance thing if you just set things to 100% and 0%, but that somewhat undermines the idea of it being randomized
Also why random loot? If I'm already winning the match, giving me the chance at a free mega/50 per frag isn't going to do much to close the gap. I'm absolutely asking this in the context of it being in response to a "casual vanilla balance" post. I mean, it becomes an easier-to-balance thing if you just set things to 100% and 0%, but that somewhat undermines the idea of it being randomized
10-09-2017, 11:27 AM
To get loot, you first need to survive a fight. I don't see how this would help newbies. More so, strong players won't need as much item control since they can just frag weaker players and get a bunch of good items from that, making them even stronger. So I don't think that random loot is newbie-friendly.
Random items won't help much either because strong players will just pick up random items while newbies will still happily ignore all pickups and get fragged over and over.
tl;dr: I don't think that this is a good idea for Xonotic.
Random items won't help much either because strong players will just pick up random items while newbies will still happily ignore all pickups and get fragged over and over.
tl;dr: I don't think that this is a good idea for Xonotic.
10-14-2017, 12:52 AM
You played this game for 4 years. That's not exactly a new player testimonial.