01-12-2019, 07:22 PM
Hi, I made a file in 3ds max, and exported it to both OBJ and ASE, but when I use the misc_model, it never shows, it just looks like a cube with a shader not found texture on it. What am I doing wrong? Please help!!!
(06-24-2020, 07:55 AM)aDarkFox Wrote: [ -> ]Hello. I also had these problems with md3. In different versions and Addons of blender, there may be different reasons.I got an error when I didn't add md3shader to "user properties". Or when the material name didn't match the texture name. I don't know why this is happening. So I'm exporting roughly the way I wrote about it here - https://forums.xonotic.org/showthread.ph...5#pid85745Very Thanks! Following the first tutorial, I have exported the model in md3, and imported it in netradiant, then i put md3 and texture (tga) in a folder that i have created inside the base folder in the netradiant folder. The result is very good: the first object was a cube and the texture is correctly applied, the second is a huge mickey mouse, but the same texture is not applied, but anyway, is a great result, still many thanks
Export md3
Briefly it looks like this:
1 After unwrap, I bake textures: untitled.tga , untitled_norm.tga
2 I save them for example in models\mapobjects\
3 On the "Material" that of the Properties window panel , rename the material. Named it as well as the texture - untitled.
4 Open "Custom Properties"(On the "Object" that of the Properties window panel {where the cube is drawn}) and click "add".In property name I write md3shader, in" property value " I write models/mapobjects/untitled
5 Export the model to the same folder-models\mapobjects\untitled.md3
I'm using version 2.78 and an addon to it. But if your computer is not running version 2.78 you can try 2.66 it works well.
addon version 2.78c - https://forums.duke4.net/topic/5358-blen...rt-script/
addon version 2.66a - https://forum.zdoom.org/viewtopic.php?f=...0&start=45 (https://www.ciinet.org/kevin/myimages2/d...export.zip)
Export obj
I have the same problem with exporting obj as you do
Here is my way to export obj:
1 After creating unwrap, I bake the texture - untitled.tga
2 I Save it for example in models\mapobjects\
3 Exporting obj from the blender
4 using a text editor (I use AkelPad) open untitled.obj
5 Find a string starting with - usemtl
6 Replace the string "usemtl untitled" with the string " usemtl models/mapobjects/untitled"
7 Open the netradiant and see that the texture has loaded.
I wish you good luck!