Automatic updates for autobuilds - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: Automatic updates for autobuilds (/showthread.php?tid=1863) |
Automatic updates for autobuilds - divVerent - 05-29-2011 I think most of you know about the autobuild server which releases a new daily build of the master branch. Now there is also a rsync based updater for it! That way, you can use these autobuilds instead of git (assuming you want to do no changes to the game). Get the downloader at http://rm.sudo.rm-f.org/~xonotic/xonotic-autobuild-downloader.zip The included updater script downloads the latest autobuild, or updates the current install to the current version on the autobuild server using way less bandwidth than a full redownload. It's meant for players, NOT developers. Beware: ANY CHANGES YOU DID IN THE DOWNLOADED XONOTIC DIR WILL BE OVERWRITTEN ON NEXT UPDATE. Of course: on Windows, use the .bat file, on Linux or OS X, use the .sh file. Please report operating system, version, and whether it worked (and if not, what issues it has). We may want to release that to the "mere players", too. RE: Automatic updates for autobuilds - rainerzufalldererste - 05-30-2011 works for me! Windows Vista (Xonotic-high) RE: Automatic updates for autobuilds - divVerent - 05-30-2011 Great. Please check if it tomorrow updates fast. BTW, does the cmd window stay open or close when done? RE: Automatic updates for autobuilds - rainerzufalldererste - 05-30-2011 cmd window was closed! RE: Automatic updates for autobuilds - divVerent - 05-30-2011 Okay, I updated the zip file with a version that does not close at the end. RE: Automatic updates for autobuilds - Lee_Stricklin - 05-31-2011 Downloaded the high quality version using this script, though for whatever reason there's no weapon swaying and the lightmaps seem to flicker like mad, as if my eyes are being scorched. UI mouse speed option is also missing... RE: Automatic updates for autobuilds - divVerent - 05-31-2011 UI mouse speed option is indeed gone, it now uses the OS's settings. That way, windowed mode behaves much better. As for weapon swaying, a solution is currently being worked on. As for the lightmaps issue - no idea. Since when? Can you try the older autobuilds on http://beta.xonotic.org/autobuild/ (user xonotic, pass g-23)? RE: Automatic updates for autobuilds - Lee_Stricklin - 05-31-2011 Weird issues with the lightmaps. The effect was actually crazy enough to be partially captured in this screenshot. Basically it rips and flickers like mad AND leaves trails (even if motion blur is disabled). I'm going to do a new config file from scratch to see if that fixes it. I don't have this issue in the balance test build that was release a while ago. RE: Automatic updates for autobuilds - suitchi - 05-31-2011 Downloading the high-qualtiy version via the script right now. I'll update as soon it's completed. (Windows 7 Ultimate 64bit) Update: It's running flawlessly. Great work. RE: Automatic updates for autobuilds - Rage_ATWM - 06-01-2011 nice initiative divVerent. This could help to make the game more accessible. (just updated under Windows Vista. Worked perfectly. Downloaded at more than 1 MB/s) RE: Automatic updates for autobuilds - Leeloo - 06-01-2011 Thank you divVerent that it is the solution to my GIT xono compilation problem, I dwnlded the hight resolution and it works nice. Good job. RE: Automatic updates for autobuilds - Lee_Stricklin - 06-02-2011 OK, ditched the old config file and tweaked the game again, now all of the problems I was having are gone. For some reason it seems to run better than the balance test build, either I tweaked something I shouldn't in my previous config file, or something got optimized, or both. The lowest I've seen this drop was to 58fps (which is what I have cl_minfps set to). The only real issue I have with this from a gameplay perspective is the hagar's secondary, it kinda sucks I have to be honest, though the crylink secondary already fills it's previous role so I don't know what could be done about it right now. The physics right now seem perfect and bring back some memories of 2.4 minus everything that sucked about it's movement. RE: Automatic updates for autobuilds - Friskydingo - 06-11-2011 Seems to work just fine on my 32-bit Windows 7. It's a lot less disk space intensive, as it does not include the full source code or an MSYS distribution. Are the rsync builds just as up to date as the latest Git checkout, or do they lag behind? RE: Automatic updates for autobuilds - divVerent - 06-13-2011 The rsync builds lag behind by up to one day; basically, every morning a build runs. Should be good enough. BTW: the full source code still IS included RE: Automatic updates for autobuilds - Friskydingo - 06-13-2011 (06-13-2011, 07:20 AM)divVerent Wrote: The rsync builds lag behind by up to one day; basically, every morning a build runs. Should be good enough. Whoops, you're right! Sorry about that. Then all the better! RE: Automatic updates for autobuilds - unicornsteak - 06-21-2011 The updater isn't working for me each time I type in the command in terminal, it says: -bash: ./xonotic-update.sh: No such file or directory Can someone tell me what I am doing wrong? RE: Automatic updates for autobuilds - Exitium - 06-22-2011 (06-21-2011, 07:11 AM)unicornsteak Wrote: The updater isn't working for me each time I type in the command in terminal, it says: -bash: ./xonotic-update.sh: No such file or directory Did you change to that directory where xonotic-update.sh is? Code: cd /path/where/your/directory/is RE: Automatic updates for autobuilds - Halogene - 08-02-2011 Shouldn't this be made sticky, really? I think this is/should be the main access to Xonotic for everyone that is not using git until 0.2 is released, as the 0.1 preview is far too outdated, even though the builds may not always be stable (but who'd honestly expect a 0.1autobuild release to be stable in the first place). Whenever setting up a new PC I find myself searching for this post :o) Oh, I just reread that divVerent may need more feedback on where this works before releasing this to the "mere players". I tested it on Ubuntu 11.04 - worked flawlessly. Note that you need to install curl if you want to automatically download maps, if you haven't done so already: Code: sudo apt-get install curl I'll add more testing environments once I managed to test them. Edit: works on MacOS 10.6.8 too. Edit: works on Win7 too. RE: Automatic updates for autobuilds - Maddin - 08-02-2011 I totally agree with you and thanks for the hint! I´ll get a new harddisk the next days and I´ll also put Ubuntu 11.04 on it to play games like Xonotic and get rid of the crappy Windows (sorry for all the Windows fans there! ). RE: Automatic updates for autobuilds - Halogene - 08-02-2011 please report that it works then too :o) RE: Automatic updates for autobuilds - Maddin - 08-02-2011 Will do. Nevertheless I already installed Xonotic on my laptop which has Ubuntu 10.10 as OS and it works fine. But I can´t really play because my laptop is damn slow (1.7GHz CPU, integrated graphic card, ...). RE: Automatic updates for autobuilds - Maddin - 08-04-2011 Ok, after hours and hours of work I finally got Ubuntu 11.04 installed and also got Xonotic. Works perfectly, even better than on Windows XP I think. Although I have to start the sdl because I have no sound in glx. By the way: Where´s the difference between those two files? RE: Automatic updates for autobuilds - Maddin - 08-07-2011 Ouuh, triple post! I should use the edit button. Nevertheless I wanted to tell you that Xonotic autobuild version also works on Gentoo (Gnome). RE: Automatic updates for autobuilds - Mepper - 08-13-2011 I use this on Vista, abd it works perfect! (Well, there are some strange problems, but I caused them myself, I in fact need to redownload everything But this thing is grear divVergent, well done! Automatic updates for autobuilds - luziferius - 08-25-2011 Hi there, I hope this is the right spot to post this. I have taken divVerent's updater and extended it (even beyond it's initial scope). Now it is more like a full manager. you can choose to update or start the game(or just do both). It has a very simple cmd argument parser(similar to ./all script syntax) and configurable default values, so that you normally don't need any arguments. The script can disable compositing before the game starts and re-enable it when the game exits. The script is able to find it's full path, so just put a symlink into your favorite bin folder or just click it to always run the latest version, no command line any more. But I'm sorry: Linux/Mac(??, untested; Mac has bash, hasn't it?) only, as windows .bat syntax is just, well, limited...(and i can't code it ) (In case someone is interested, I did something similar for OilRush game[link to forum post]) I license this script under GNU GPL v2 or (at your opinion) any later version. So feel free to use/adapt any part you like.(BTW: I mostly did copy n paste for the updater part, it almost stayed the same.) download here, same as [ code ] below start_xonotic.sh.tar.gz (Size: 3.12 KB / Downloads: 7) Code: #!/bin/bash |