![]() |
[WIP] Weapon Models - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: [WIP] Weapon Models (/showthread.php?tid=1609) |
RE: [WIP] Weapon Models - rocknroll237 - 09-03-2012 Yeah, the machine gun at the top is very similar to the assault rifle in Halo. RE: [WIP] Weapon Models - MirceaKitsune - 09-03-2012 I'd love to see an UZI similar to that! Very much how I always imagined the model should look like. Too bad a developer wants to remove the UZI instead of adding a new gun separately, so we'll probably never have anything nice like that ![]() RE: [WIP] Weapon Models - rafallus - 09-03-2012 I thought uzi is to get remade into a chaingun? RE: [WIP] Weapon Models - MirceaKitsune - 09-03-2012 (09-03-2012, 05:29 AM)rafallus Wrote: I thought uzi is to get remade into a chaingun? Lighting gun, which will look entirely different and shoot a beam instead of bullets. I see no logic in a weapon like that replacing the UZI, but those who believe we should remove half of the weapons in Xonotic just so newbies can feel better when learning to play will not agree ![]() RE: [WIP] Weapon Models - s1lence - 09-03-2012 (09-03-2012, 05:35 AM)MirceaKitsune Wrote:(09-03-2012, 05:29 AM)rafallus Wrote: I thought uzi is to get remade into a chaingun?I see no logic in a weapon like that replacing the UZI Why not? It's literally the same thing without the bullet spread. RE: [WIP] Weapon Models - MirceaKitsune - 09-03-2012 (09-03-2012, 06:10 AM)s1lencer Wrote: Why not? It's literally the same thing without the bullet spread. They are slightly similar, but not quite. First of all the bullet spread you mentioned. Then, by default, the UZI shoots bullets every 0.125 milliseconds (each bullet dealing 14 damage). A beam would deal damage constantly and come into action nearly each server frame, dealing something around 0.01 damage each tick. If someone would set the UZI firing rate to 0.25 or so, the difference would be very noticeable. Other than that, the beam of a phaser gun would have different properties than bullets, and many ideas can come here. For example, if you don't aim directly at a player, the beam might still arch toward them if you're looking close enough. A beam could also arch to nearby players off the player being directly hit, dealing a smaller amount of damage to them too. Also, a special feature this gun could have is that it could be used to heal / generate armor for team mates instead of damaging them, as well as to repair turrets and vehicles. A phaser gun might also overheat and react differently based on that (perhaps similar to the Nex charge). Some of those ideas might be bad, but we would likely have a beam do things differently than a bullet stream. It's the same reason why all games in the UT series have the Pulse Gun and Minigun as two separate weapons... they aren't quite the same thing and have very different uses. I played UT for longer than Xonotic / Nexuiz, but they never felt too similar to me. Neither in Xon when the Electro had a phaser attack (the feature was soon removed unfortunately). RE: [WIP] Weapon Models - aa - 09-03-2012 One thing I don't understand is why every body calls the Machine Gun UZI, which is a real life Sub Machine Gun? RE: [WIP] Weapon Models - Cyber Killer - 09-03-2012 probably 1||2 ;-) 1. uzi is a shorter word to write or say than 'machine gun' 2. uzi is pronounceable as opposed to 'mg' :-) RE: [WIP] Weapon Models - Mr. Bougo - 09-03-2012 (09-03-2012, 11:49 AM)Cyber Killer Wrote: probably 1||2 ;-) You can spell mg in two syllables, much like uzi. I guess another reason is that the internal name for the weapon is uzi: Code: REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "uzi", "uzi", _("Machine Gun")) RE: [WIP] Weapon Models - machine! - 11-12-2012 The new Crylink seems to have textures, why isen't it in autobuild? ![]() RE: [WIP] Weapon Models - hutty - 11-12-2012 what model are you referring to? If you are talking about this one ... I believe it was lost ... and all attempts to contact the author failed ... http://www.pics.nexuizninjaz.com/viewer.php?file=53g8hr13h85ysjib0bp.jpg RE: [WIP] Weapon Models - rocknroll237 - 11-12-2012 (11-12-2012, 12:00 PM)hutty Wrote: what model are you referring to? That's a damn shame... ![]() RE: [WIP] Weapon Models - .Danny. - 11-12-2012 Not good enough. Make more attempts at resuming contact with them. That's a GOOD model. RE: [WIP] Weapon Models - hutty - 11-12-2012 I wasn't the one trying to contact him/her .... Its just what I've heard ... (probably from the other pages of this topic) RE: [WIP] Weapon Models - s1lence - 11-12-2012 the model doesn’t really fit the game's aesthetic well IMO. better not to use it. RE: [WIP] Weapon Models - MirceaKitsune - 11-12-2012 I wish that amazing Electro model could be released, but sadly I see no hope ![]() RE: [WIP] Weapon Models - machine! - 11-13-2012 Wow, that's really sad, I hope the author find its way back to Xonotic.... RE: [WIP] Weapon Models - poVoq - 03-25-2013 So what about the other models showcased early in this thread? If there are no plans for finalizing them, could the meshes be uploaded to www.opengameart.org at least? RE: [WIP] Weapon Models - hutty - 03-26-2013 that would have to be done by the original authors |