Simple items - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: Simple items (/showthread.php?tid=2766) |
RE: Simple items - Justin - 09-11-2012 (09-11-2012, 01:29 PM)machine! Wrote: Started working on a new overall style... Option number 2. RE: Simple items - Mr. Bougo - 09-12-2012 Indeed. Some people are colorblind, so it's much better to rely on shape to distinguish items. RE: Simple items - s1lence - 09-28-2012 Machine, the new style is better. What tool are you using to make these? RE: Simple items - machine! - 09-28-2012 (09-28-2012, 12:56 AM)s1lencer Wrote: Machine, the new style is better. GIMP, I know Inkscape is better so they are scale-able but I can't use Inkscape. RE: Simple items - s1lence - 09-28-2012 When you finish i'll trace your work in inkscape to make the source more workable for other contriubtors. RE: Simple items - aa - 09-30-2012 I tried doing a simple item for the Hagar, I think it looks like the rounds Hagar fires. Mind, Don't have much experience in Inkscape, so it is WIP. I will work further on it. RE: Simple items - s1lence - 09-30-2012 Hagar looks pretty good, but i'm not sure if the rounds will change Currently all of the HE projectiles are from nexuiz and could use an update as they look worse than quakeworld's <offtopic> I'm trying to design a sort of "modular projectile" that could work with mortar/hagar/rocket launcher and be made of repeating units, but I don't have much experience with blender etc so it's currently limited to 2D sketches. </offtopic> RE: Simple items - aa - 10-02-2012 [offtopic] Can i please see them? Maybee i can make them, unless you want to do them yourself. [/offtopic] RE: Simple items - machine! - 10-28-2012 What colors should the last items have? RE: Simple items - rafallus - 10-28-2012 You mean those non-core weapons? Tuba should probably be gold. Rest - what I had in mind was to copy colors from weapons according to mapping made by "New toys" mutator - ie. if weapon X replaces weapon Y in mutator, X and Y would have the same color. Jetpack - I suppose gray, fuel may have some brown/yellow accents. If you have better ideas, feel free to use them, I'm throwing it out as it is. And you have my sources for those items or are you doing them from scratch? RE: Simple items - machine! - 10-28-2012 Okey, also how should i place the last items in the pk3 so they get loaded? RE: Simple items - machine! - 10-30-2012 bullets cells rockets shells crylink electro mortar h100 h1 h25 h50 hagar invincible nex rl shotgun strangth uzi a100 a1 a25 a50 fireball -needs color fuel-regen fuel jetpack mine_layer minsta - needs color port_o_launch - needs color rifle tag_seeker tuba hlac Have I missed any? EDIT: @rafallus I'm not redoing the set, I'm just doing some final polishes, fixes all colors and put everything in one package... RE: Simple items - rafallus - 10-30-2012 Fireball - I suppose orange. Minsta - dunno, black? Grey? Port-o-launch - thought about purple or light blue, but collides with electro/crylink. If that's even a problem, shapes are not even close. You missed hook - no idea, maybe brown. Laser is also placable entity, but I don't know if worth the hassle. RE: Simple items - machine! - 10-30-2012 Okey so, here's the list... bullets cells rockets shells crylink electro mortar h100 h1 h25 h50 hagar invincible nex rl shotgun strangth uzi a100 a1 a25 a50 fireball fuel-regen fuel jetpack mine_layer minsta port_o_launch rifle tag_seeker tuba hlac hook I'm polishing them at the moment and coloring the non-core ones. Hopefully it's done soon! RE: Simple items - machine! - 11-01-2012 Simple items 1.1 http://ompldr.org/vZzNxMg/simpleitems-1.1.tgz Changelog: All non-core done All colors done(if not other suggestions will be made ofc) Polishing of the non-core ones Todo: Models for non-core Correct names for non-core so they get loaded Please report if I messed something up(like forgetting to include something in the package or such). RE: Simple items - rafallus - 11-01-2012 Cool, waiting how it finally turns out. RE: Simple items - Matwoj - 11-23-2012 (11-01-2012, 04:19 AM)machine! Wrote: Simple items 1.1How do I go about installing that? RE: Simple items - machine! - 11-23-2012 1. Install autobuild 2. Replace the simple items in the data pk3 wth those provided in the tarball 3. Shift+ESC and type "cl_simpleitems 1" RE: Simple items - Matwoj - 11-23-2012 But those are in .tga and .svg formats, and the ones in pk3 are .iqm, do I just put these tga's together with the other files in respective folders? RE: Simple items - Mr. Bougo - 11-23-2012 iqm is a model format (even though they are sprites, they still work like textured models). Only the .tga matters AFAIK. machine, you really should make a pk3 instead, otherwise supporting this will be extremely difficult. RE: Simple items - machine! - 11-23-2012 I actually don't recommend you to try them at the moment, if I got time I'll make a pk3 which makes it much easier to install it, but some of the weapons and items doesn't have any models yet so I'll probably wait tills then. EDIT: Also welcome to the forums. RE: Simple items - HellYeah - 11-24-2012 How do you add a simple item to the game, lets say if one added somemore weaps, what's the protocal to do this? RE: Simple items - Mr. Bougo - 11-26-2012 (11-24-2012, 11:28 PM)HellYeah Wrote: How do you add a simple item to the game, lets say if one added somemore weaps, what's the protocal to do this? Make a sprite model with a simple texture. I have no idea and I don't think machine knows either -- he's just working on the texture part. We've been trying to contact the person who made the few models for the other weapons but I never got any replies. That's why models are missing for non-core weapons too. RE: Simple items - machine! - 11-26-2012 Hmm, they seem to be in IQM format, I maybe can be able to open them in Blender and modify them for the other weapons, but code(which was done by tZork wasen't it?) may have to be written for the non-core weapons too? Anyway, I found this while DuckDucking: http://lee.fov120.com/iqm/ , no idea if it's relatet(TL;DR ) RE: Simple items - Mr. Bougo - 11-26-2012 The code is general, if a simple item filename exists and simple items are enabled, the simple item is used. |