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[SUGGESTION] Mine Layer weapon - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Mine Layer weapon (/showthread.php?tid=1024) Pages:
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RE: Mine Layer weapon - MirceaKitsune - 09-28-2010 I think it could work for some CTF maps too, but sure. The mapper has to take this decision based on the gameplay of that map, as with all weapons. I can put a note on the weapon entity saying this gun is designed only for X types of maps, once the rest is ready. RE: Mine Layer weapon - Lee_Stricklin - 09-28-2010 You could probably make a timed explosive secondary too and make the mines sticky so that I can get my damn bouncy nades back. lol RE: Mine Layer weapon - unfa - 09-28-2010 Hey! I like the idea of mines, always loved those types of stuff. I agree though that mappers should decide if this gun is going to suit their map's gameplay. Small maps might be annoying when you die everytime you walk to a mined corridor. I've got also a little bit different idea for secondary mode for the mine layer: How about making the secondary mode of the gun flashing a (stoboscopic?) wine red beam of light (not hurting players or entites) that makes the mines to detonate instantly? It's like a remote control. That would be useful to defend yourself from enemy mines. Just flash with that light the way in front of you to make sure no mines are there. That function should also not eat any ammo, like Laser. If no weapon model is used but a throwing-hand is there instead, the remotely-detonating-beam-o-light could be emitted from something looking a bit like a torch. I might try to help with sound design and (maybe) modeling for this weapon. RE: Mine Layer weapon - Minkovsky - 09-28-2010 (09-24-2010, 02:47 PM)ThePWTULN Wrote: Cool idea, but you'll have to think of a way to prevent epic mine spamming! Actually, I was thinking about "broken fuse" thing. One mine per map will always blow, but, say, 10 mines will have 20% chances of broken fuse - just like smoke in Worms. I'm thinking about mapping it like this: if there's more than 1 mine currently on the map, the next one will have 2% chance of broken fuse. if there's more than 10 mines currently on the map, the next one will have 20% chance of broken fuse. And so on. RE: Mine Layer weapon - ThePWTULN - 09-28-2010 (09-28-2010, 10:59 AM)Minkovsky Wrote: Actually, I was thinking about "broken fuse" thing. One mine per map will always blow, but, say, 10 mines will have 20% chances of broken fuse - just like smoke in Worms. I'm thinking about mapping it like this: Haha, Worms brings back loads of memories ![]() To be honest I don't really like the idea of using probabilities in FPS games, though. It places value on luck, while the key features of a good player should be skill/strategy/reaction time etc. RE: Mine Layer weapon - MirceaKitsune - 09-28-2010 Yeah, I don't believe that would be a good idea. I will however implement another change soon, which might help with this; A small delay from the time you trigger the mine till it detonates. And no it won't allow everyone to easily escape them ![]() RE: Mine Layer weapon - unfa - 09-29-2010 (09-28-2010, 11:46 AM)MirceaKitsune Wrote: Yeah, I don't believe that would be a good idea. I will however implement another change soon, which might help with this; A small delay from the time you trigger the mine till it detonates. (...) I like the idea of delayed detonation - that would make it possible to escape mine if you have enough reflex. About sounds: Will the mine beep on arming (maybe even lit some LED) Will the mine beep once triggered (then it waits for e.g 0.25 s and explodes). The trigger sound would let you know you're in danger, would let you easier spot the mine and possibly escape it. Mine sounds should be rather quiet, so in loud environment or battle player might simply not hear the "beep-beep-beeeeeep" thing before the "boom" thing. When you're walking through a dark corridor and you hear that mine sound and you have 15 HP and you're on 10-frags killing spree - that sound would mean adrenaline! Explosion sound will be used from what's existing (hagar?) I might try my skillz to produce some interesting beeps for mines ![]() RE: Mine Layer weapon - MirceaKitsune - 09-29-2010 (09-29-2010, 11:33 AM)unfa Wrote: I like the idea of delayed detonation - that would make it possible to escape mine if you have enough reflex. The mine already beeps upon sticking to the wall. Once I'll get to the delayed detonation, it will also beep once triggered, before it explodes. RE: Mine Layer weapon - unfa - 09-29-2010 Here are some beeps: [AUDIO] High quality MP3 (4.18 mb) [AUDIO] Low quality Ogg (1.05 mb) - use only if you're short on bandwidth And here is the LMMS project file you can use to make your own easily: [SOURCE] RE: Mine Layer weapon - MirceaKitsune - 09-29-2010 (09-29-2010, 12:41 PM)unfa Wrote: Here are some beeps: Thank you ![]() RE: Mine Layer weapon - unfa - 09-30-2010 (09-29-2010, 03:48 PM)MirceaKitsune Wrote:(09-29-2010, 12:41 PM)unfa Wrote: Here are some beeps: Well. If you decide you want any of those fell free to use the mmpz file with LMMS ![]() I realized that those trials are too silent. SOurce files should be normalized. Problem is that if anybody will play them at full loudness - he's head is gonna blow up. So I have a dilemma: should I maximase the volume in files to get better quiality (barely audible or unaudible differences) or set the level properly low so even playing those loudly will result in a pleasant sound instead of one that drills in your brain with ɴıᴎ RE: Mine Layer weapon - MirceaKitsune - 10-04-2010 I worked again on the code today and fixed all remaining issues (thanks to FruitieX for the mine model facing code). All the TODOs and the bug in the previous post are fixed. Code wise the weapon should be ready ![]() RE: Mine Layer weapon - theShadow - 10-07-2010 ![]() ![]() RE: Mine Layer weapon - MirceaKitsune - 10-07-2010 (10-07-2010, 09:20 AM)theShadow Wrote: Yay ![]() RE: Mine Layer weapon - MirceaKitsune - 10-13-2010 Seems the Mine Layer is now in master, so yay ![]() RE: Mine Layer weapon - Sir Emeth Mimetes - 11-24-2010 I love the idea of mines. The issue with over-spamming areas could be solved this way: Make it so that they hurt anyone going by them, including team-members. This would make people be more cautious about placing them. It would make more sense realistically, and would add a level of strategy to the game without slowing it down. This would cause the difficulty of possibly blowing yourself up whenever you lay one, though, so I would move that we make it have a delayed arming timer. That way you can't just toss one behind you while you are running from a group of opponents. RE: Mine Layer weapon - unfa - 11-24-2010 Nicee, theShadow ![]() It looks like one dangerous flower to me ![]() RE: Mine Layer weapon - Calinou - 11-25-2010 Yeah... and about the CTF : the problem is if the mines are too near to the flag.. Then you can't steal the flag. ![]() RE: Mine Layer weapon - Sir Emeth Mimetes - 11-25-2010 Unless you frag the mines before you charge. Then it might even work against the defenders if we make it so that fellow team-members can be hurt by their own mines. RE: Mine Layer weapon - MirceaKitsune - 11-25-2010 Well the current Mine Layer has a mine limit already. I think that should make it ok, and I'd leave the self / team protection there. The models are the problem, but last I heard morphed is working on them ![]() RE: Mine Layer weapon - Sir Emeth Mimetes - 11-25-2010 I haven't been able to test them out in a ctf scenario yet, but from what I can tell, it should be alright. Yes, the models need work. ![]() RE: Mine Layer weapon - MirceaKitsune - 11-25-2010 Well, this is what morphed did so far on the models. He posted it on IRC so it should be ok to show here: ![]() I love it myself... can't wait for the textured version ![]() RE: Mine Layer weapon - Calinou - 11-25-2010 Keep up the good works. Nice mix of Mortar + RL. ![]() RE: Mine Layer weapon - Sir Emeth Mimetes - 11-25-2010 Yup! That is perfect in my opinion. ![]() RE: Mine Layer weapon - unfa - 11-25-2010 Great model of the gun ![]() |