Xonotic Forums
[SUGGESTION] Health Systems - Printable Version

+- Xonotic Forums (https://forums.xonotic.org)
+-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10)
+--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20)
+--- Thread: [SUGGESTION] Health Systems (/showthread.php?tid=1306)

Pages: 1 2


RE: Health Systems - kojn^ - 01-03-2011

Some way of making the health/armour limit's/caps more obvious is indeed the best way to go then changing things, that's a really good idea Smile

@Green, I had much better game's with the current setup then I have had in Nexuiz, had some close game's vs FruitieX on a few maps in duel and you got more area's to think about now in that gametype. Overall for the other game types I played like TDM/CTF & Assault, it's nice that item's can get shared equally atleast on public game's and thus has made the game's much more interesting, I have a few 2on2TDM demo's vs affro where I let fruitiex take the armour when I have some rather then just picking it up for myself and becoming a 200/250+ armour machine so also in competitive game's for me it's also working better.

Anyway that's just why I don't want to go back to something so terribly unbalanced and it works nicely now.

As for quake-clone stop banging the same stick Lee you've actually gotten worse since the release has come out, is UT a quake clone because it has a rocket launcher, a pulse rifle that has the same function as Quake's lightning gun too.

Xonotic has a mixture of several fps elements, and that's what I like.