Proposed announcer demo - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Music and Sound Development (https://forums.xonotic.org/forumdisplay.php?fid=33) +--- Thread: Proposed announcer demo (/showthread.php?tid=2313) |
RE: Proposed announcer demo - zykure - 08-27-2012 For the case that anyone is interested - I made a soundpack from bitbomb's announcements lately, which includes all the announcements that are currently used by the game. Good thing is that all announcements are using the same voice, but ofc it's not the best quality since bitbomb didn't have a chance to record them with real studio equipment afaik. And by the way: with the now re-enabled announcer sounds (triple kill, rage, yoda etc.), it is even more fun Download .pk3 here (<1 MB) - replaced by newer version, see below! EDIT: Alternative download RE: Proposed announcer demo - Squigger - 08-27-2012 Cool dude thanks Where should I put the PK3 in order for it to work? RE: Proposed announcer demo - rocknroll237 - 08-27-2012 In your xonotic/data directory? RE: Proposed announcer demo - Squigger - 08-27-2012 I did that and it still does not quite work. It only seems to work when I kill people in vehicles or when I play the overkill mod. It does not work locally like in Nexuiz. RE: Proposed announcer demo - zykure - 08-28-2012 (08-27-2012, 06:36 PM)Squigger Wrote: I did that and it still does not quite work. It only seems to work when I kill people in vehicles or when I play the overkill mod. It does not work locally like in Nexuiz. Hm, do you use one of the latest autobuilds? In the "official" version, some announcements are disabled due to some bug. The soundpack should still give you a different sound for countdowns, "Begin!", "5 minutes remain" and such. RE: Proposed announcer demo - Squigger - 08-28-2012 Yeah I am using the latest autobuild. Its weird too because as far as I can tell none of the sounds have changed. Do you know what I can do to figure out what went wrong? RE: Proposed announcer demo - Mr. Bougo - 08-28-2012 Does the 5 frags in a row announcement work? If not, type this in the xonotic console: which sound/announcer/default/05kills.ogg This will tell you where it got that file from. If it's xonotic-data2012blah or something, it means the pk3 you downloaded somehow wasn't loaded, maybe because it was put in the wrong place. RE: Proposed announcer demo - Squigger - 08-28-2012 (08-28-2012, 08:52 AM)Mr. Bougo Wrote: Does the 5 frags in a row announcement work? If not, type this in the xonotic console: which sound/announcer/default/05kills.ogg It said it was in the virtual package xonotic-data.pk3dir, I also did it with 03 kills one and replied with the same location. RE: Proposed announcer demo - Mr. Bougo - 08-28-2012 Where did you put the pk3? Does the xonotic command ls *.pk3 list it? RE: Proposed announcer demo - Squigger - 08-28-2012 No it does not list it, but I still put the Bitbomb PK3 in the xonotic/data folder. Not sure how that works :/ RE: Proposed announcer demo - Mr. Bougo - 08-28-2012 Is the xonotic/data directory you're talking about the same one that is showed when you type which config.cfg in the xonotic console? It should be. RE: Proposed announcer demo - Squigger - 08-28-2012 Yeah, I ended up putting all of the stuff on the right folder. Its weird though because now the sounds are kind of mixed up. Examples 1. On the Local campaign I still do not hear the sounds for kill streaks, but I hear the new announcer for stuff life five minutes/3 frags left remain. Stuff with the flag was the old announcer. 2. On the Overkill Mod server, I hear the old announcer for anything to do with the flag and the new announcer for stuff like the kill streaks and how much time is left. Same applies with vehicles on the vehicle server. RE: Proposed announcer demo - zykure - 08-28-2012 (08-28-2012, 03:09 PM)Squigger Wrote: Its weird though because now the sounds are kind of mixed up. Hm, that's interesting... Anyone else having these kind of problems? RE: Proposed announcer demo - Mr. Bougo - 08-29-2012 Here's one first problem (unrelated), some of the files should be .wavs but are .oggs: Code: sound/announcer/default/voteaccept.wav is in virtual package xonotic-data.pk3dir (08-28-2012, 03:09 PM)Squigger Wrote: Yeah, I ended up putting all of the stuff on the right folder. Its weird though because now the sounds are kind of mixed up.Flag stuff is normal, the pk3 does not include any ctf sounds. These aren't located in sound/announcer/default (which I find rather strange) but in sound/ctf and are set by .noise* fields on the flag entities. As for the mixed up sounds, this is rather weird. Can you exec the attached cfg and tell me the output? (It's a list of which commands for each sound). Also make sure you have the latest autobuild. (08-28-2012, 03:09 PM)Squigger Wrote: 2. On the Overkill Mod server, I hear the old announcer for anything to do with the flag and the new announcer for stuff like the kill streaks and how much time is left. Same applies with vehicles on the vehicle server.Nothing weird there. RE: Proposed announcer demo - zykure - 08-29-2012 (08-29-2012, 04:46 AM)Mr. Bougo Wrote: Here's one first problem (unrelated), some of the files should be .wavs but are .oggs: That's correct, I replaced these files with oggs. But why must these three be wavs? I was hoping for the engine to have a priority system for soundfiles, i.e. "first try ogg, if that fails try wav" or something. RE: Proposed announcer demo - Mr. Bougo - 08-29-2012 No. Unlike textures which are handled by the engine in such a way, sounds are explicitly called from the QC VM using explicit file names. RE: Proposed announcer demo - zykure - 08-29-2012 That should fix it: Download .pk3 (1.1 MB) EDIT: Download was broken, re-uploaded here: Download .pk3 (1.1 MB) RE: Proposed announcer demo - Squigger - 08-29-2012 zykure I tried your solution and unfortunately it did not work with my latest autobuild, basically the same thing would happen. Mr. Bougo, could help me with the steps needed to exec this file? I tried putting it in xonotic/data and executing it from the xonotic console and that did not really do anything. RE: Proposed announcer demo - Mr. Bougo - 08-29-2012 Put it in xonotic/data and type exec sound.cfg. If it tells you the file doesn't exist, you put it in the wrong place. Otherwise, you should get output indicating where each file is loaded from. Copy that here (through copypaste from the terminal that runs xonotic, or through a condump (condump myconsoledump.log)) RE: Proposed announcer demo - Squigger - 08-29-2012 (08-29-2012, 06:21 PM)Mr. Bougo Wrote: Put it in xonotic/data and type exec sound.cfg. If it tells you the file doesn't exist, you put it in the wrong place. Otherwise, you should get output indicating where each file is loaded from. Copy that here (through copypaste from the terminal that runs xonotic, or through a condump (condump myconsoledump.log))Okay I got the console dump, hope it helps. " exec sounds.cfg ^7execing sounds.cfg ^7sound/announcer/default/03kills.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/05kills.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/1.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/10.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/10kills.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/15kills.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/1fragleft.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/1minuteremains.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/2.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/20kills.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/25kills.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/2fragsleft.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/3.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/30kills.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/3fragsleft.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/4.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/5.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/5minutesremain.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/6.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/7.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/8.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/9.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/airshot.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/amazing.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/awesome.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/begin.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/blueteamtakeslead.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/botlike.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/electrobitch.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/flawless.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/headshot.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/impressive.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/lastsecond.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/leadgained.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/leadlost.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/leadtied.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/narrowly.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/prepareforbattle.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/redteamtakeslead.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/rocketslut.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/terminated.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/timeoutcalled.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/voteaccept.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/voteaccept.wav is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/votecall.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/votecall.wav is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/votefail.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/votefail.wav is in package zzz_bitbomb_announcements (1).pk3 ^7sound/announcer/default/yoda.ogg is in package zzz_bitbomb_announcements (1).pk3 ^7]((condump myconsoledump.log)) ^7Unknown command "((condump" ^7]condump myconsoledump.log " RE: Proposed announcer demo - Mr. Bougo - 08-30-2012 It seems you have a file, "zzz_bitbomb_announcements (1).pk3", that contains all the sounds needed. I don't see how any sound at all in this list could be from the main data pk3, as the engine simply does not know about it. Are you absolutely sure you're hearing the original announcer for some of these sound files? (CTF sounds and maybe other gamemode-specific sounds are not included in the bitbomb pk3, as I said above) RE: Proposed announcer demo - Squigger - 08-30-2012 I actually checked it again, and it seems the only sound that has remained the same is the ctf ones, which as you say is normal given the programming. However, I still do not get the kill streaks sounds offline in single player. Do you know how that could be fixed? RE: Proposed announcer demo - Mr. Bougo - 08-30-2012 By updating your autobuild. What do you get when you do which progs.dat? RE: Proposed announcer demo - Squigger - 08-30-2012 It said this- ]which progs.dat ^7progs.dat is in virtual package xonotic-data.pk3dir ^7]condump myconsuledump.log I am guessing this means that the progs.dat is in the wrong folder right? RE: Proposed announcer demo - Mr. Bougo - 08-30-2012 No, that means it's where it should be. Are you sure your autobuild is up to date? |