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[WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST (/showthread.php?tid=3453) Pages:
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RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Cortez666 - 09-08-2012 for future screenshots try viewsize 120 . it disables the hud. RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 09-08-2012 2 Cortez666: kk RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - asyyy - 09-08-2012 Hutty, I try to help him. If you want to discuss the decision of hlac being removed in 0.7, feel free to create a separate thread for that. RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - rocknroll237 - 09-08-2012 Z(Rus), can I play test a new version please? ![]() RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 09-08-2012 2 asyyy, hutty: Thanks for your help I know how to build a good map, and most importantly to build interesting, but very bad items are located on the map 2 rocknroll237: I will try to make the first floor, as soon as immediately RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 11-17-2012 Apologies for the long absence, there were problems. I hope that at least we have time to finish it, I'm not sure if I should expect on something ![]() RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - rocknroll237 - 11-17-2012 It's funny you should post this now as I was thinking just yesterday what a shame it was that no-one was developing the map. I think it has a lot of potential. You could pull off some amazing anti-gravity tricks and make this map really special. RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 11-26-2012 Sorry guys, but my HDD die Т_Т Able to recover at least that is only the beginning of the following month( Will have non competition map. RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Halogene - 11-26-2012 Awww, that's really bad. I really liked the looks of this map. Hopefully you find the energy to re-do the work you lost, looking forward to any updates. RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 11-27-2012 I will try to recover all the information from the faulty HDD a week later buy a new HDD and I'll take both disks to a service center RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 04-08-2013 ![]() restored the old version of the map, actually will have to do part of the work again ![]() RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Halogene - 04-08-2013 I still like the design style you're going for. Looking forward to the day you'll release this map! RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 04-08-2013 Tnx. I too hope that I not give up ![]() You can watch the progress of work here: http://gamebanana.com/wips/42015 RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Smilecythe - 04-08-2013 I like the design, but I'm a little concerned that the details are heavier than they need to be. It's kinda hard to the eye from a bird perspective like this and I hope it wont go hard on performance as well. RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 04-08-2013 you mean that the map looks massive? maybe it's because of too much contrast, and I still have a problem, the ceiling limit, map is not absolutely space and necessary as that ceiling limit,don't want put just clip RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Smilecythe - 04-08-2013 Well I'm not entirely sure what to think of it. Maybe there's too much blue and since it's dark blue, other brighter colours stand out from it more, making the colour theme look very piquant. Or maybe the colour palette itself is too diverse. I mean, there's yellow, there's red, theres light blue, dark blue, gray, white and do I also see some pink and orange in there? Sometimes less can be more. I liked the reduced colour theme you had in the beginning where white/gray was the dominant colour. It looks reasonable and your eye can distinguish different areas beneath those upper dark blue levels with more ease. Could you maybe perhaps re-stylize the visuals to resemble the early stage of the pic below more? ![]() I highly recommend a simple clip for ceiling instead of a detailed structure which holds no real role in the gameplay. This improves chances for players with low specs to enjoy the map more competitively. RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 05-05-2014 ![]() ![]() ![]() ![]() ![]() ![]() absolutely forgot about this map ![]() RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Smilecythe - 05-05-2014 It looks like it could use some public gameplay testing ![]() RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 05-06-2014 part of the map is not yet completed ![]() RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - deoxys - 05-06-2014 (05-06-2014, 01:37 AM)Z(Rus) Wrote: part of the map is not yet completed doesn't matter, still needs testing! RE: [WIP] SBSI for XONOTIC - DUEL MAPPING CONTEST - Z(Rus) - 05-06-2014 ok http://zeromapping.narod.ru/Download/Xonotic/sbsi_a4.7z put the file in "Xonotic\data\maps\" |