[FINAL] Fuse by cityy - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [FINAL] Fuse by cityy (/showthread.php?tid=3454) Pages:
1
2
|
RE: [v12/09/12] ctXdm1 by cityy - Justin - 09-12-2012 Cityy: You just crossed the line of mapping and pushed it into a crazy level designing! I haven't tried the last version yet, but I ve seen already screenshots. Stunning! Very well choosen skybox and colors! Overal seems equally designed. Every single brush fits in perfectly... Great job! RE: [v12/09/12] ctXdm1 by cityy - zeroql - 09-12-2012 Hey cityy more demos for you on v2 of map Total control of map: http://88.198.17.137/_files/Demos/zeroql/zeroql_vs_maddin_2012-09-12_19-23_ctxdm1_v2.dem One win one lose vs shogun, ggs http://88.198.17.137/_files/Demos/zeroql/zeroql_vs_shogun_map1_2012-09-12_19-37_ctxdm1_v2.dem http://88.198.17.137/_files/Demos/zeroql/zeroql_vs_shogun_map2_2012-09-12_19-49_ctxdm1_v2.dem I also think u should replace mashinegun with crylink and now map seems to be more contrling RE: [v12/09/12] ctXdm1 by cityy - shogun_assassin - 09-12-2012 These are my POVs vs ZeRoQL on the v2. https://docs.google.com/open?id=0B2iAFgS9tBVhUnp2MWNzVmNWQTg https://docs.google.com/open?id=0B2iAFgS9tBVhdWN1WHQtLVdzdEU I like it. Btw, asyyy hates you because you didn't rename pk3 or bsp. I'm for crylink too because currently MG is weak but it can become super-deadly LG so it's difficult to decide where to put it. RE: [v12/09/12] ctXdm1 by cityy - Majki - 09-12-2012 https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/34.jpg Shit just got real. Go go go cityy! RE: [v12/09/12] ctXdm1 by cityy - cityy - 09-13-2012 Thanks for the positive feedback and the demos guys! Feel free to post anything that comes to your mind. (09-12-2012, 11:21 AM)rocknroll237 Wrote: Be sure to update the first post with Beta IV. It's a lot easier! I usually do; just ran out of time yesterday. :p RE: [v12/09/12] ctXdm1 by cityy - zeroql - 09-15-2012 new video RE: [v12/09/12] ctXdm1 by cityy - Mirio - 09-15-2012 This map is quite fun to play! http://stats.xonotic.org/game/67260 http://stats.xonotic.org/game/67269 Demos: http://www.fileden.com/files/2007/7/1/1229481/2012-09-14_21-22_ctxdm1_v2.dem http://www.fileden.com/files/2007/7/1/1229481/2012-09-14_21-41_ctxdm1_v2.dem RE: [v12/09/12] ctXdm1 by cityy - cityy - 09-16-2012 Thanks guys! @ Mirio: I noticed you don't use some of the jumps on the map (i.e. at Mega) - how come? RE: [v12/09/12] ctXdm1 by cityy - Mirio - 09-16-2012 I tend to fail some of those jumps and it's feels I am faster the way I do it, although there are lot of fails anyway. Have to practise the map more I guess. The entrances to other rooms are kind of too narrow I think, got stuck sometimes. RE: [v12/09/12] ctXdm1 by cityy - s1lence - 09-16-2012 are you going to rename it for final release? ctxdm1 is a bit cryptic and not memorable. RE: [v12/09/12] ctXdm1 by cityy - cityy - 09-17-2012 I will change it for sure. RE: [v12/09/12] ctXdm1 by cityy - s1lence - 10-15-2012 hmm. the 2d wires hanging down kinda bother me. they look cheap. RE: [v12/09/12] ctXdm1 by cityy - asyyy - 10-15-2012 I don't care much how they look but I get stuck on them when jumping to megahealth and you can also camp up there :/ (if you mean those) RE: [v12/09/12] ctXdm1 by cityy - Matuka - 10-15-2012 (10-15-2012, 03:48 PM)asyyy Wrote: I don't care much how they look but I get stuck on them when jumping to megahealth and you can also camp up there :/ (if you mean those) They're 3D, not 2D. Also you can easily be spotted up there, it doesn't provide any cover and with the small space you can't immediately escape with speed. Personally I like them from an aesthetic standpoint, but I'd remove the clip that they have around them. That, and the boring lighting are the only things that I don't like about thee map. I suggest intensifying it. For example, the red/orange lights in the lava room feel too weak and don't really have that strong effect I would imagine them to have. etcetera. RE: [v12/09/12] ctXdm1 by cityy - cityy - 10-18-2012 I meant to make those wires nonsolid but forgot to do so; I'll put it on my todo list. Regarding the lighting, I agree something about it is strange but I fail to figure out what it is. I don't think the light sources lack intensity; it might be the skylight having too much intensity and weakening the lighting contrast. I already made my own version of the heaven sky shader but it seems to be too bright still. I'll try to investigate. I've already finished up the map locally; added ad boards and details to the last bland spots -- I will upload it as soon as I get internet in the new appartment. On a side note, I started another duel/2on2 map out of boredom and I will be looking to upload that as well. RE: [v12/09/12] ctXdm1 by cityy - Halogene - 10-18-2012 Totally looking forward to your future contributions! RE: [FINAL] Fuse by cityy - cityy - 11-08-2012 FINAL 08/11/12 Changes: - finished up texturing and detailing - replaced MG with crylink - changed name to "FUSE" Download: - Dropbox 7.8MB DONE! RE: [FINAL] Fuse by cityy - Majki - 11-08-2012 Amazing. |