unfa's music | Space Pirates (v.04) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Music and Sound Development (https://forums.xonotic.org/forumdisplay.php?fid=33) +--- Thread: unfa's music | Space Pirates (v.04) (/showthread.php?tid=347) |
RE: unfa's music contribution (newest: 25.3) - unfa - 05-13-2010 (05-05-2010, 01:31 AM)jaykay Wrote: the sounds which are added at 0:40 just don't fit to the rest. Maybe I make them more aggresive, distorted, weird - then they may fit the rest Working sloooooowllllyy now due to my software problems. LMMS is now getting dead silent everytime the song reaches the point where drums start RE: unfa's music contribution (newest: 25.5) - unfa - 05-15-2010 25.5 [AUDIO] [SOURCE] Update! RE: unfa's music contribution (newest: 25.5) - jaykay - 05-15-2010 the new sound at 0:27 is good, but does not fit to the high sound at 0:34, they sound terrible together. i still don't like the part from 0:37 to 1:36. too normal (especially the snare), too chaotic, and too complex. same with 2:16 to 2:44. the rest is good, and it's good because of the simplicity. RE: unfa's music contribution (newest: 25.5) - Lee_Stricklin - 05-16-2010 That was @#%@'n cool. RE: unfa's music contribution (newest: 25.5) - mand1nga - 05-16-2010 Hello unfa, first of all I'd like to thank you for your many contributions, I really hope we could use some of these for Xonotic. Here is my feedback about your tracks: 23.8 Sounds good, although that guitar-like sound has way too much presence imho, and that could affect gameplay. I'm mostly sure item pickup sounds won't be heared clearly with this track playing in background. Still I haven't tried it ingame yet. I will come with more feedback later. 25.5 I like this one better, specially that ultra-low-freq kick at the beginning. Surprisingly that kick disappears afterwards, then you use sounds more in the mid-high range. I'd like it to have an extra bass-like track covering a bit more the low frequencies .. if you want to give it a try that is About your other tracks, is that a list of what we can use for this game or just a general list of tracks you've done in the past? Could you post a pre-selection of tracks that can be used in game? You can use this page as a reference for choosing those tracks. Cheers RE: unfa's music contribution (newest: 25.5) - unfa - 05-16-2010 (05-15-2010, 11:47 AM)jaykay Wrote: the new sound at 0:27 is good, but does not fit to the high sound at 0:34, they sound terrible together.Fixed (I belive). (05-15-2010, 11:47 AM)jaykay Wrote: i still don't like the part from 0:37 to 1:36. too normal (especially the snare), too chaotic, and too complex. same with 2:16 to 2:44. the rest is good, and it's good because of the simplicity.Trival snare fixed. As for some parts being too populated with stuff i think they need to be loud to make player jump For oposition I addet some ambient-like part at the end. The track should now also loop nicely --- (05-16-2010, 07:49 AM)Lee_Stricklin Wrote: That was @#%@'n cool.Thanks Hopes it will get even better in .6 --- (05-16-2010, 03:17 PM)mand1nga Wrote: Hello unfa, first of all I'd like to thank you for your many contributions, I really hope we could use some of these for Xonotic.Thank you It is a pleasure for me to be able to show my work here and know I'am paying a little bit back to people who gave me so much (05-16-2010, 03:17 PM)mand1nga Wrote: 23.8As now I'am working on 25.6 - I will review it soon and check what I can do with that. (05-16-2010, 03:17 PM)mand1nga Wrote: 25.5The sub-bass (with some pumping volume automation) is going away cos it were hardly audible (for me) in the louder parts of the track. If you missed it - I brought it back in .6 (05-16-2010, 03:17 PM)mand1nga Wrote: About your other tracks, is that a list of what we can use for this game or just a general list of tracks you've done in the past? Could you post a pre-selection of tracks that can be used in game?Theese other are my previous works (in different software enviroment). None of those are made with Xonotic in mind, so the might not fit the game. All in all - I brought them here for you guys to check what are they and if there is any use of them for Xonotic. As I'am focusing on making tracks dedicated to Xonotic in some way, I don't want to review those old right now I might bring some descriptions for them so searching is easier... As for the official guidelines for musicians... I don't think my tracks are going to fit them Personally - I always prefer hearing music than sounds in game. If I want to make my best on the scoretab i turn music off for a while. I was testing the .6 with the game and it sounds nice imho. Don't now if the ambiental ending is a good idea... Alright, here comes the... aaah, naaah.... I'am going to bed - it's late Uploading will take place tomorrow due to poor network right now, I'am going down for a routine meintance Thank you all so much for your feedback! RE: unfa's music contribution (newest: 25.5) - unfa - 05-18-2010 25.6 [AUDIO] [SOURCE] Finally there 29.1 comes in! - unfa - 06-11-2010 I haven't been adding anything here lately, so here I go with a new track Ok, this is just a very fast draft, with a lot of dArRrKnEzZz in it I belive: 29.1 [AUDIO] [SOURCE] It is all synthesis so without any samples you should get the exact same sound I had with my LMMS. RE: unfa's music contribution (newest: 29.1) - kuniu the frogg - 06-12-2010 nice, i was listening to it while playing yesterday. Simple, not disturbing, cool. And it's kind of dark yeah I like it. Yes. RE: unfa's music contribution (newest: 29.1) - jaykay - 06-12-2010 nice just a bit short RE: unfa's music contribution (newest: 29.1) - mand1nga - 06-12-2010 Very nice tune unfa! I believe it is a bit short too RE: unfa's music contribution (newest: 29.1) - unfa - 06-12-2010 That was... I just started something, I'am happy you liked it I'am gonna be working on it, it's a little bit too simple for me now. Don't want to complicate it too much though, thanks for your support with comments! I'am uploading next version today. 29.2 [AUDIO] [SOURCE] RE: unfa's music contribution (newest: 29.2) - jaykay - 06-12-2010 i don't like the new elements, sorry. they don't fit RE: unfa's music contribution (newest: 29.2) - unfa - 06-13-2010 (06-12-2010, 12:48 PM)jaykay Wrote: i don't like the new elements, sorry. they don't fit Don't be sorry Do you thing that previous version was better? I also know it needs some mixing fixes... 29.3 - unfa - 06-13-2010 29.3 [AUDIO] [SOURCE] RE: unfa's music contribution (newest: 29.3) - jaykay - 06-14-2010 this version is better, but i still dont like the new elements (0:11 and 2:56) RE: unfa's music contribution (newest: 29.3) - unfa - 06-14-2010 0:11 - bell 2:56 - sharp lead that are names that I call them I can simply mute those and see if it sounds better. Or turn them down. I think they might be too loud. There will be a 29.3.1 version then RE: unfa's music contribution (newest: 29.3) - unfa - 06-14-2010 29.3.1 [AUDIO] [SOURCE] Question: which one do you prefer (you means all of you)? 29.3.1 or 29.3? 29.3.1 have excluded two instuments that you jaykay didn't like. 29.3 have them included. That's the difference. RE: unfa's music contribution (newest: 29.3.1) - jaykay - 06-14-2010 29.3.1, definitively although its a bit "empty" and simple again RE: unfa's music contribution (newest: 29.3.1) - unfa - 06-14-2010 Need moar feedback! I'll be working on 29.3.1 making 29.4. Keep on listening and saying what do you like and what do you don't, guys 29.4 - unfa - 06-14-2010 29.4 [AUDIO] [SOURCE] It's looping in Xonotic. RE: unfa's music contribution (newest: 29.3.1) - kuniu the frogg - 06-15-2010 (06-14-2010, 10:07 AM)jaykay Wrote: 29.3.1, definitively although its a bit "empty" and simple again yes, 29.3.1 is good. And it should be simple imo. That music is not for disturbing players but for building the atmosphere, so map and music complement each other during the game. And that's why i think 29.3.1 is good. RE: unfa's music contribution (newest: 29.4) - jaykay - 06-15-2010 some notes: the main bassdrum has a tone, although most drums are more "toneless", and this tone is additionally not harmonic with the rest. i dont like it when the bassdrum is fast (e.g. at 0:10). the drum is really cool from 1:36 on, because it is more continous (?). could you try changing it to a real beat, which is more continous ? (i mean not "bum....bumbum....bumbum..." but "bum..bum..bum..bum") maybe this would make it feel faster which could fit better to the gameplay. the sound at 0:41 starts too abrupt imho. it's sometimes too loud imo, e.g. at 2:00 or 2:13 the sound which starts at 1:08 is really cool but when it plays the "melody" at 1:36, i would like you to try making this sound more... clean... i mean, don't change it's loudness (but i dont know if its better then ) but please don't just follow my suggestions the outcome would be a mix of your style and my opnion, other opinions are needed as well 33.1 - unfa - 07-04-2010 I got a feeling this morning that I have to make some sick breakbeat dark dance track using german word 'tanz' as a main theme. So I did: 33.1 [AUDIO] [SOURCE] Not intentionally for Xonotic, but I can remove the vocal part for the game version. What do you guys (and girls?) think of that? RE: unfa's music contribution (newest: 33.1) - unfa - 07-04-2010 33.2 [AUDIO] [SOURCE] More variations and interesting stuff |