Rust7's Race-Mode Mappings - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Rust7's Race-Mode Mappings (/showthread.php?tid=4606) Pages:
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RE: Rust7's Race-Mode Mappings - Rust7 - 11-26-2013 (11-26-2013, 07:57 AM)-maniac|Su- Wrote: yey - Rust7 strikes strikes back ... Thanks Su! Cool stuff about that weaponswitch, btw - u should also implement that "working playerclip" - which is on Packer's server, coz in your server, any kind of playerclip just dont works, u just "bug" through them - i dont know how or what to do to get that right working, so dont take this as a harassment, just said. RE: Rust7's Race-Mode Mappings - -maniac|Su- - 11-26-2013 (11-26-2013, 12:52 PM)Rust7 Wrote: ... u should also implement that "working playerclip" - which is on Packer's server... Really don.t know what.s the difference to packers server I.m using the same 'defaultXDF.cfg' - 'physicsXDF.cfg' - 'balanceXDF.cfg' - 'server_cts.cfg' ... When he utilises a secret command hidden in his configs he don.t tell me ... GreetZ Su RE: Rust7's Race-Mode Mappings - Rust7 - 11-27-2013 (11-26-2013, 02:16 PM)-maniac|Su- Wrote:(11-26-2013, 12:52 PM)Rust7 Wrote: ... u should also implement that "working playerclip" - which is on Packer's server... Hmm, thats interesting, and also bad - two of you should work together, because - well...only that two server exist in CTS Xonotic. I think you should ask him about that clip stuff. Or, i will too if i see him again. |