[Duel/FFA] Erbium - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [Duel/FFA] Erbium (/showthread.php?tid=5715) |
RE: [Duel/FFA] Erbium - Justin - 07-26-2015 Thank you for taking your time and finding those problems. I will wait a little more for maybe someone else will also post their feedback. I am searching for places to improve myself but it's always better for others to come and have a fresh look at the map, as I have been struggling with it for more then 2 moths so far and it narrows thinking. I probably need to take short break and come back to it later with clear mind. Some of the places I was intending to leave unclipped in a first place (like the top pathway you mentioned above waterfall) but now when I think about it this might be a real game changer if player chooses to use it to camp with frag advantage. I was thinking about gameplay and movement quite a lot. Graphics always come at the very end as it takes time to create models to fit within the environment you are making. Problem came when I decided to start adding things that would look good (or at least I thought they looked good) after setting the final layout. Funny fact is that the more time you spent on designing your map the more sophisticated and unnecessarily complex outcome will be. With every project comes another lesson. And there is this search for perfection. It sometimes feels like the more you work on something the better it should get. I guess there is a certain point where others should take close look at what are you doing and set you on the right path. Therefore I am waiting for more feedback. Stay tuned. RE: [Duel/FFA] Erbium - Mirio - 07-27-2015 And more: http://i.imgur.com/eYwcBcI.jpg http://i.imgur.com/f2dAW4H.jpg - Apparantly you can stay there.. http://i.imgur.com/mLCRgwi.jpg - ..and you can jump behind it.. http://i.imgur.com/9esPsKg.jpg - ..and fall down even further RE: [Duel/FFA] Erbium - aa - 07-27-2015 Who said penguins xonotic players can't fly??? RE: [Duel/FFA] Erbium - Justin - 07-29-2015 (07-27-2015, 11:02 AM)aa Wrote: Who said penguins xonotic players can't fly???They certainly can, you are right as always, aa. Screenshots: Changes: Clipping 'bugs' fixed, minor texture changes, slightly more light, trimming, trickjump near mortar added, minor stuff reduced size of .pk3 RE: [Duel/FFA] Erbium - Mario - 07-29-2015 You're improving, young padowan, but there is still much to learn in the ways of the compression force... http://smb.djstrikes3.com/erbium-r1_small.pk3 RE: [Duel/FFA] Erbium - Justin - 07-29-2015 eh. One day I will learn your ways, master Mario. For now I will post your download link as official version if you don't mind... Dunno how long your link is going to be active so I placed it on my dropbox as well. Main post shall be updated as well. 13.9 MB.... geez RE: [Duel/FFA] Erbium - aa - 07-29-2015 This map makes my mouth water. Its like a piece of cake, so pretty, I want to eat it, eat it fast, and all by myself. I cant comment on the chewing process howether (gameplay), as i am away from home currently. RE: [Duel/FFA] Erbium - Mario - 07-29-2015 http://smb.djstrikes3.com/erbium-r1_smallest.pk3 -2.5MB RE: [Duel/FFA] Erbium - BuddyFriendGuy - 07-29-2015 Shall we also have a compression contest? Thanks, both. Mario, could you share your secret ingredient? RE: [Duel/FFA] Erbium - SPLAT - 07-29-2015 (07-29-2015, 10:56 PM)BuddyFriendGuy Wrote: Shall we also have a compression contest? Mushrooms and peaches RE: [Duel/FFA] Erbium - sev - 07-30-2015 Technically, Mario is cheating because he converts the images to jpg, which causes a (negligible) loss of quality. Of course, as a map creator, you should always keep uncompressed textures, and only perform lossy compression for the release. RE: [Duel/FFA] Erbium - Justin - 07-30-2015 Thanks, guys! And the winner of compressing competition is Mario! (sorry Sev) Feel free to download Mario's version. I checked and the quality seems OK. The biggest difference make lightmaps as converting them into .jpgs caused some artifacts on walls (especially where shadows are) but it is negligible. All right. I would love to see a serious duel on this version. I am also wondering if the map could work good for FFA, but the primary goal was always duel. I checked if Mario hasn't deleted some models from the map, or removed textures or sounds but it seems like that's not the case... But don't try to compress it further as I am afraid at the end there will be no map left to compress... Some might even release version that has negative size. O-o I updated first post with the Mario's download. RE: [Duel/FFA] Erbium - -maniac|Su- - 07-30-2015 one of my favorite maps on mapcontest ... looks cool - very good lookin details ... GreetZ Su RE: [Duel/FFA] Erbium - Justin - 08-01-2015 Thank you, ManiaclSu. It means a lot to me. In case someone doesn't have Xonotic or for some reason can't play I made youtube presentation: RE: [Duel/FFA] Erbium - Smilecythe - 08-01-2015 That pass through elevator is a nice feature RE: [Duel/FFA] Erbium - Mirio - 08-01-2015 (08-01-2015, 06:11 PM)Smilecythe Wrote: That pass through elevator is a nice feature More like a bug as is happens with any lift.
RE: [Duel/FFA] Erbium - Justin - 08-02-2015 The texture should be ok, Mirio, chcek if you downloaded last version. (smallest) The elevator was supposed to work ONLY by shooting the button! Anyway, it should be better, for player can rise the elevATOR FROM DISTANCE. I thought it could also confuse your opponent when he/she hears elevator but there is no player on top of it! RE: [Duel/FFA] Erbium - -maniac|Su- - 08-02-2015 Like I said: Thank you very very much 4 this amazing map map uploaded to both server: (Prophets) Duel Sanctuary [InstaGib|Hook] (Prophets) DeathMatch Temple [InstaGib|Hook] Have Fun ... GreetZ Su RE: [Duel/FFA] Erbium - Brot - 08-03-2015 Very nice map RE: [Duel/FFA] Erbium - Justin - 08-05-2015 Thank you, Brot and weclome to forums! Happy fraggin' and mapping (?) ! RE: [Duel/FFA] Erbium - proraide - 08-08-2015 Hey nice map! Just a few nitpicks: "partial" structures when jumping around one can't fall off here while on the other side of mega it's possible fall off from rocks "partial structures" seen while standing on the "other" side of mega missing bottom of the structure which is above? misaligned textures needs clipping, one can stand in the thing is this the sky I see? some leftover patches? Ok, maybe more then few, but I really like the map and most of them should be easy fixes ;) RE: [Duel/FFA] Erbium - Justin - 08-08-2015 I'm on it, Pro! Thanks a lot! RE: [Duel/FFA] Erbium - Justin - 08-12-2015 (08-08-2015, 08:21 AM)Justin Wrote: I'm on it, Pro! Thanks a lot! Slight delay, Should be ok in a few days. I am changing some other minor things RE: [Duel/FFA] Erbium - Justin - 08-15-2015 Here it is. Uncompressed lightmaps (17.5 MB) unless Mario reads the post and decides to use his magic Download last version: ERBIUM-R2 What was changed:
RE: [Duel/FFA] Erbium - Mario - 08-15-2015 By the power of Grayskull! http://smb.djstrikes3.com/erbium-r2_small.pk3 Also fixed an issue with low quality warpzones in this copy. |