all are welcome at hightime deathmatch - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Server Administration (https://forums.xonotic.org/forumdisplay.php?fid=16) +--- Thread: all are welcome at hightime deathmatch (/showthread.php?tid=5749) |
RE: all are welcome at hightime deathmatch - lister - 04-06-2017 update to 0.8.2 is complete, and both ffa and gib are now the latest stable we've had some issues with autobuild performance @ gib, but now we can get the desired blaster behavior from the release amazing thanks to the hacking squad for the additional maps, muchos besos!!!!!! RE: all are welcome at hightime deathmatch - Ch4mp - 04-06-2017 ehm, why is this monkey icon here, I had to visit a specialist to release depression. RE: all are welcome at hightime deathmatch - lister - 04-06-2017 (04-06-2017, 02:49 PM)Ch4mp Wrote: ehm, why is this monkey icon here, I had to visit a specialist to release depression. don't worry, be happy, and feel the , mon. Ch4mp is mere 2 bits away from Ch1mp RE: all are welcome at hightime deathmatch - -z- - 04-06-2017 boom headshot RE: all are welcome at hightime deathmatch - lister - 04-19-2017 after many different attempts at making the binary pre-fabs work, we came to a conclusion that something in them causes a performance drag on the server, manifesting as mystery lag spikes & excessive skipping. 0.8.1 release binary seemed to be quite good, but the autobuilds leading up to 0.8.2 ranged in quality from ok to awful, and 0.8.2 release binary was quite bad. so we tried building from git, and the quality seems to have improved. it was quite nice to see that the build instructions work flawlessly on both stable debian (server) and a slackware derivative (client). both servers will run post-release git for now, while the testing continues. RE: all are welcome at hightime deathmatch - lister - 02-21-2018 long time no see, everyone we are immensely exited to announce an upcoming hardware update. just around march 26 we will be moving hightime to a 4-core blade with 6x or so bogomips. there may be some downtime (perhaps up to a few days, but hopefully none at all), and the ip address may change during the transition, but everything else is expected to remain as it is. if you tried hightime before, you may have noticed occasional lag spikes. after much testing we concluded that the bottleneck is none other that the chipset, with 2 chokey cores falling short of the task at hand. with this update we are hoping to deliver the silky-smooth gameplay we always envisioned. RE: all are welcome at hightime deathmatch - lister - 03-25-2018 the hardware upgrade is complete, enjoy the 4 cores for some reason, the servers show up in the in-game browser, but not in this web list: https://dpmaster.deathmask.net/?game=xonotic we can see individual servers via web too, if we edit the ip in the url: https://dpmaster.deathmask.net/?game=xonotic&server=216.250.125.194:26000 what gives? RE: all are welcome at hightime deathmatch - Antares* - 03-25-2018 I get this same problem on my server too. https://forums.xonotic.org/showthread.php?tid=7440 No real conclusive solution. RE: all are welcome at hightime deathmatch - lister - 03-25-2018 (03-25-2018, 07:58 AM)Antares* Wrote: I get this same problem on my server too. understood, no biggie. 4got to mention... we discovered the issue a few months ago by accident, with old setup, never reported because were hoping it would just go away ™ but it didn't. it persisted happily through the upgrade, even though we bumped the os (debian stretch now) and replaced autobiuild server with stable universal blob again. RE: all are welcome at hightime deathmatch - lister - 06-14-2018 in line with the best practices for not being bent over and violated repeatedly we moved our source repo from github to gitlab RE: all are welcome at hightime deathmatch - lister - 07-03-2018 omgz! a massive feature shuffle brings
RE: all are welcome at hightime deathmatch - lister - 07-13-2018 new map: tuhma RE: all are welcome at hightime deathmatch - lister - 09-21-2018 every now and then, a release arrives to the scene that is both momentously epic and serendipitously timely.
first there was greg kuperberg's paratrooper.
then there was blizzard north's diablo ii.
then, for a long time, nothing happened.
until today.
hightime is proud to introduce a move in a bold new direction. we are relaxing our long-standing built-ins-only policy, and going all out to hunt for awesome new maps. a current version of this list will soon be moved to the first post. please help us by figuring out map authors so that we can credit them properly. hightime select
hightime wallpapers - lister - 09-22-2018 here are some xonotic wallpapers we would like to share with the community. we are planning on expanding this collection with more glamor shots of the featured maps. we cut 16:9 by default, but will cut other aspects by request, so let us know https://www.deviantart.com/1i5t3r hightime needs you - lister - 09-22-2018 it has now been just over 2 years since tiny neon lights started blinking in a cold room in a pennsylvania colo, and hightime was born. and now hightime needs you. we are currently looking for admins to keep the server warm around the clock. our in situ recruiting efforts are stymied by our schedule, which allows us to be around when darkness falls in otherwise sunny california, between 9 and 12 or so, with only a few unpredictable exceptions. hopefully, this post will allow us to expand our search beyond the short list of usual suspects (you know who you are!). if you are digging this, please drop by and hang out. forum feedback is also welcome. here's everything a hightime admin would need to know: hightime mantra (apply whever in crisis)
if you choose to do nothing, you are doing your job.
hightime code (apply all the time)
responsibilities: none
powers: rcon
never stiffle free expression,
which includes statements of offensive
and politically incorrect opinions,
among other things.
never be rude
(which is not the same as being offensive).
never share ips or any other private gamer info
with anyone except for the hightime management,
to the extent the law permits.
never kick or ban people or bots for any reason
other than causing server instability.
admin guide (apply when pigs fly)
this is a collection of administration tips for those who actually decide to be productive (why??) status shows gamers, ips, and ids tell can be used to whisper to a specific id quit kills the xonotic server, and is the preferred way to fix stability issues such as server lag. the os will cold boot xonotic server after several seconds, so it works like a restart, but more thorough. lsmaps shows loaded maps changelevel is a neat way of switching to a specific map without causing gamers to drop out seta will change and archive the settings, and the changes will persist through reboots. using it is ill-advised: only the management can one-click restore screwed-up settings to git values. RE: all are welcome at hightime deathmatch - lister - 09-28-2018 map guide has moved to the first post now new map: luminar RE: all are welcome at hightime deathmatch - lister - 10-02-2018 new shiny map: aggressorx_wz_04 :omg it's great RE: all are welcome at hightime deathmatch - lister - 10-04-2018 maps += x-apocalypse + oa_shine_converted maps + - - lister - 10-09-2018 – 252aggressor (redundant) + abandoned (radical proverb) + mental-gap-beta4 server list blues - lister - 10-15-2018 everything in this report is observed with official pre-fab binary running on debian stretch. issue 1: intermittent server list skips for a few months now we've observed a truly puzzling behavior, whereas our servers fail to show up in the server list in-game. or rather, they show up whenever they feel like, and we can't replicate, or even figure out if it's server-side or a client-side issue. they go in and out of the list pretty often, like every half hour or so, and sometimes what "fixes" it is restarting servers, sometimes it's restarting our local router. this never seems to happen to other faves of ours, like bfg's or ug's or whatever other servers we use to frag the lot of you. all this time, the servers are up and humming, and anyone can connect directly by ip. issue 2: server jams after being up for a few days, the ffa server starts spiking 4-second-or so lags at regular intervals, like may be every 20 minutes or so. restarting the server fixes the issue, so this is not something we will lose sleep over. solutions, give me solutions! we are currently building a git version for the gib server, and will test that for a while. while at it, we are adding more instagib ammo (12/6 instead of the austere 6/3 we used to have). happy fragging ps: instagib is on git head now, and it seems to work, so we are porting ffa within a few hours. hopefully that + wiping all files & settings will improve things. pps: both servers are now converted to git head (10/15/2018) RE: all are welcome at hightime deathmatch - lister - 10-16-2018 regarding the server list presence: since the upgrade to git we haven't seen the weird behavior with our git clients, but we got a couple of reports from people running stable pre-fab: they could not see hightime in the in-game list. we also got some reports from people running post-stable autobuild: they could see both servers, sometimes doubled up (we've seen this before as ipv4/ipv6, but we don't see that lately). this issue may or may not be related to the problem our xonotic server shares with oa: they won't show up in the deathmask lists, presumably being "unresponsive", but they do show up in individual deathmask pages, if looked up by ip. as far as we can tell, we have no firewall anywhere near us. our iptables policy looks like this: Code: root@h2:~# iptables -L -n and yet there's a feeling that incoming queries fail sometimes. once again, there are no known issues with server connectivity. oa servers show up in the oa in-game server list without fail. and xonotic servers do show up in the in-game server list at least sometimes, and now pretty much all the time since the yesterday's bump to git head. if you would like to help us, we would super-appreciate that. simply filter the server list by hightime and let us know whether you can see us. also, please let us know whether you are running stable or autobuild/git client. for reference, our servers are: https://dpmaster.deathmask.net/?game=xonotic&server=216.250.125.194:26010 https://dpmaster.deathmask.net/?game=xonotic&server=216.250.125.194:26020 update: this seems entirely clinet-side RE: all are welcome at hightime deathmatch - lister - 03-16-2019 map-related votables are in
this update was brought to you by fsmp
FSMP. CUZ U DON'T QUESTION TEH AD, THAT'S Y.
RE: all are welcome at hightime deathmatch - lister - 07-21-2019 after a lot of (soul)searching, the answer to our namespace conundrum loomed: tehightime.net RE: all are welcome at hightime deathmatch - lister - 04-23-2020 our official media portal
is getting its first content infusion
a complete list of custom maps with screenshots and descriptions is in the works
RE: all are welcome at hightime deathmatch - BuddyFriendGuy - 05-27-2020 (04-23-2020, 10:44 PM)lister Wrote: Awesome gallery. Good collection of maps too! Great job! |