[POLL] g_spawn_furthest - Random or always furthest? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: [POLL] g_spawn_furthest - Random or always furthest? (/showthread.php?tid=5981) Pages:
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RE: [POLL] g_spawn_furthest - Random or always furthest? - Mario - 01-15-2016 It looks like 1.0 is the winner here, it will become default in the duel configuration. A new system would be nice though, perhaps that can be discussed further in another thread? RE: [POLL] g_spawn_furthest - Random or always furthest? - Mirio - 01-15-2016 (01-15-2016, 09:21 AM)Mario Wrote: It looks like 1.0 is the winner here, it will become default in the duel configuration. http://forums.xonotic.org/showthread.php?tid=5988 RE: [POLL] g_spawn_furthest - Random or always furthest? - Notavi - 06-23-2016 Hmm, is there a way you could use the engines visibikity info to instead select any random spawn point not currently visible to your opponent? RE: [POLL] g_spawn_furthest - Random or always furthest? - Mario - 06-24-2016 It is actually possible to do so, though that would be almost as easy to exploit (fire rocket, hide behind wall, wait for the player to spawn then come out and vortex them). Whether such exploiting would actually be done remains to be seen, but it may be worth a try. RE: [POLL] g_spawn_furthest - Random or always furthest? - Halogene - 06-24-2016 Just a side note, introducing the 5 (it was 5, wasn't it) seconds variable respawn time has pretty much solved the spawn rape topic for me and even made hub and stormkeep enjoyable against pro players again. |