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Inspiration for maps (Warning: lots of images) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: Inspiration for maps (Warning: lots of images) (/showthread.php?tid=17) |
RE: Inspiration for maps - mepper[NoSkillsOnlyLuck] - 03-23-2011 Well, I would like to see if I can make some of things things in a map/skybox. Only, I can nowhere find a good skybox tutorial. Someone has one? RE: Inspiration for maps - JayWalker - 03-25-2011 How did I not see this awesome pictures thread earlier XD ![]() ![]() ![]() RE: Inspiration for maps - theShadow - 03-25-2011 those would make awesome skyboxes :p and also great desktop images. thanks for these. RE: Inspiration for maps - Debugger - 04-01-2011 ![]() RE: Inspiration for maps - rainerzufalldererste - 04-04-2011 ![]() ![]() ![]() RE: Inspiration for maps - rainerzufalldererste - 04-10-2011 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Inspiration for maps - Morphed - 04-16-2011 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Inspiration for maps - rainerzufalldererste - 04-16-2011 if that would be a xonotic ingame screenshot... ![]() RE: Inspiration for maps - Lee_Stricklin - 04-18-2011 @RZDE That reminds me of some of the concept art from the Marathon trilogy. I think there's a texture pack that looks similar enough to produce a screenie that looks kinda like that as well. RE: Inspiration for maps - rainerzufalldererste - 04-19-2011 WOULD BE AWESOME! RE: Inspiration for maps - Cortez666 - 04-20-2011 (04-18-2011, 02:23 PM)Lee_Stricklin Wrote: I think there's a texture pack that looks similar enough to produce a screenie that looks kinda like that as well. yes the phillipk1x texture set. FruitieX already made a map with it. http://beta.xonotic.org/autobuild-bsp/ruined-84a66757091d6b33b04f30e9cc1f70017247ce90-ead080cdf81c6c1aedfe95565318dd5f7f1325bf/ here you can see how it looks in the game RE: Inspiration for maps - Lee_Stricklin - 04-21-2011 HOLYSHIT! Those screenies look awesome! Downloading... RE: Inspiration for maps - Minkovsky - 04-22-2011 (04-16-2011, 09:42 AM)Morphed Wrote: But that's Comicron-1! (yeah i watch at4w...) RE: Inspiration for maps - Dokujisan - 04-24-2011 Thinking more outside the box. Maybe some of these will spark an idea for someone. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Inspiration for maps - Minkovsky - 04-24-2011 Except that spheres of water don't work. I was trying to do a Blitzball*-style map, but the 16-sided sphere brush made of water just wouldn't work, so I'd probably have to screw with the gravity a little. And of course there's a question of health, which would either mean god mode when entering, (which would kill the purpose of the non-teleporter zone, whose purpose is, well, killing the player who falls away from the "foundations" of the stadium... Right... * Blitzball is a fictional sport from Final Fantasy X, which would have been awesome if only Square didn't decide to make it turn-based and 2D. RE: Inspiration for maps - Dokujisan - 04-26-2011 You don't have to take the idea of the water spheres literally. It could spawn a similar idea that is workable in Xonotic. Here are some more... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Inspiration for maps - Dokujisan - 04-26-2011 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ha, this reminds me of greatwall ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Inspiration for maps - Dokujisan - 04-26-2011 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Inspiration for maps - Dokujisan - 04-26-2011 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Don't think of those images literally. Think of them conceptually. Some shape or pattern should spark a thought that leads to an idea for a map. I thought of 10 different ideas for maps while I was posting all of these. If you can go through this entire thread and still don't have any ideas for map, then I think something might be wrong with your brain. Just sayin' If you still can't think of anything, then go back through the thread and take longer to look at each image. (03-23-2011, 03:07 PM)Debugger Wrote: Heh, some nice things in the warsow "inspiration for maps" thread Nice! I'm gonna repaste those here. From the warsaw thread.... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Inspiration for maps - Cortez666 - 04-26-2011 (04-24-2011, 05:24 AM)Dokujisan Wrote: Morphed already did something like this ![]() RE: Inspiration for maps - emrys merlin - 04-26-2011 Like the intensity pic, the shopping malls, the subway, elevator, cathedral church. Buildings are boring. skyscrapers are not that awesome unless u really make it ridiculously tall like in minecraft. I like the idea of a vacuum with nothing but just low gravity. RE: Inspiration for maps - rainerzufalldererste - 04-26-2011 ![]() AWESOME!!! *WANT* RE: Inspiration for maps - Dokujisan - 04-27-2011 (04-26-2011, 06:18 AM)emrys merlin Wrote: Like the intensity pic, the shopping malls, the subway, elevator, cathedral church. Buildings are boring. skyscrapers are not that awesome unless u really make it ridiculously tall like in minecraft. I like the idea of a vacuum with nothing but just low gravity. Well, many of the pics above are buildings because those are the most common examples available when looking through futuristic architecture, but you don't have to use the ideas as buildings. They are just patterns and shapes. You can invert them and think of them as rooms, or "unwrap" them and think of them as columns or walls. That's what I mean about "Don't take these images literally". RE: Inspiration for maps - Debugger - 04-28-2011 indeed, some cool ideas for skyboxes around here ![]() And I guess we could need a little set of plant shaders (we dont have already some, dont we?) for mappers, as we have here a lot of nice outdoor inspiration ![]() ![]() RE: Inspiration for maps - Fisume - 04-28-2011 ![]() ![]() |