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Warfare - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: Warfare (/showthread.php?tid=3371) |
RE: Warfare - poVoq - 04-01-2013 That one seems fine to me. The green-blueish color fits better to the gray background also. RE: Warfare - aa - 04-01-2013 Yes, yes! That's It! It look very good now. One thing I can say is that those cactus look too bright, Saturation can be lowered. I think you can try put the bush in as well. RE: Warfare - hutty - 04-01-2013 ooh ... very nice ... the one thing thats bugged me is the sand (assuming it is sand) ... sand doesn't like to sit in one place ... it finds ways of scattering itself into corers and low places ... did you have any plans to make the edges/corners of you map have some sandy grains/mini piles in them? (possibly with decal textures) RE: Warfare - Maddin - 04-01-2013 No, it´s not sand. It´s soil, very fruitful soil. RE: Warfare - hutty - 04-01-2013 then why are you not growing carrots in it especially the purple ones you dont find in stores :3 RE: Warfare - aa - 04-02-2013 Even Though It Is Soil, It does not mean it is fertile, and you can grow Vegetables in it. RE: Warfare - asyyy - 04-02-2013 +1 for vegetable garden on warfare RE: Warfare - aa - 04-02-2013 But then the map will have to be renamed into DrugLord, asyyy. Oh and yes, the name Warfare does not seem to suit the map, there is too little war in it. More of Fair. RE: Warfare - Maddin - 02-01-2014 Update! Warfare version 4 is finally out! ![]() Changelog:
To all server admins: Please update this map! Download now! warfare_v4.pk3 Have fun playing it and leave some comments! ![]() RE: Warfare - machine! - 02-01-2014 Yay, good job! ![]() RE: Warfare - DauX - 02-01-2014 Yay, my favourite map has been updated ![]() I hope it finds it's way to the pickup servers fast! RE: Warfare - Maddin - 02-01-2014 Good point! The map is in the repository maddin/map-warfare in xonotic/data/xonotic-maps.pk3dir/. Though apparently the map doesn´t compile properly via the autobuild server. It says that the sky shader is broken but on my local machine I never had any problems with it. Also the fog and the dotproduct2 keyword on the terrain parts don´t work. Any help is really appreciated! RE: Warfare - -maniac|Su- - 02-01-2014 yey - very nice work maddin ... ![]() map uploaded to server - it is very good playable .... Here some screenies: ![]() ![]() I.ve only only one suggestion by following the thread: Why not adding some plants at least? I.ve stolen a version from you here: http://beta.xonotic.org/autobuild-bsp/ ![]() And I like the plants on the maps very much ![]() This version running also on my server. GreetZ Su RE: Warfare - Maddin - 02-01-2014 The whole design of the map seems to be better without the plants, at least for me. The ground texture doesn´t really allow any usage of plants, this place is just too dry. If the majority thinks differently about this though, I can include them again. RE: Warfare - Smilecythe - 02-01-2014 The plants gave it some personality and made it look less empty in my opinion. edit: Also about that hanging crate, I think you should have a slight playerclip on the side somewhere which would allow handy jumps between those upper areas. It would be better than only being on the way. ![]() RE: Warfare - Maddin - 02-02-2014 I knew this would come up. ![]() About the git version and the autobuild problems with this map: The sooner we find the fixes for these problems (no skylight, no dotproduct/alphablending on terrain) the sooner the map has the chance to be included into the main game. RE: Warfare - cvcxc - 02-02-2014 I never even played v3 before, a lot of servers out there need to be updated. RE: Warfare - frostwyrm333 - 02-03-2014 So, the crate is supposed to block your path? That explains it ![]() Btw. if you decide to add plants, could you make them without collisions? RE: Warfare - Maddin - 02-03-2014 frostwyrm333 Wrote:So, the crate is supposed to block your path? That explains itIt is not supposed to block your walking path which it never did but rather block some areas visually. For the reason see my post above and the changelog. frostwyrm333 Wrote:Btw. if you decide to add plants, could you make them without collisions?When have they been solid? Of course the plants will be nonsolid! ![]() RE: Warfare - -maniac|Su- - 02-03-2014 moar plants - moar plants - moar plants - please please please ![]() GreetZ Su RE: Warfare - Mirio - 02-03-2014 The textures of the hanging crate are very blurred btw. RE: Warfare - Maddin - 02-03-2014 @Mirio: Uhm ok. Is this happening with the other crates too, Mirio? Probably you are seeing the LOD model because your settings enforces to use them at a closer distance. Go and check that out! @-maniac|Su-: Woooaaat! Cats! Omg! Plants! Fast! I need to include them! ![]() ![]() RE: Warfare - zwz - 05-07-2014 Hi, how do I install this map? It's not a PK3 file right? RE: Warfare - deoxys - 05-07-2014 (05-07-2014, 04:48 AM)zwz Wrote: Hi, how do I install this map? It's not a PK3 file right? (08-09-2012, 08:33 AM)Maddin Wrote: Download: warfare_v4.pk3 err RE: Warfare - Maddin - 01-26-2015 Update! Warfare version 5 is out! This is pretty much the final version now. If you think that this map lacks anything important then tell me right away! Otherwise it will be uploaded to a git branch soon and I try to push it forward so it hopefully can be included as an official map. ![]() Changelog:
To all server admins: Please update this map! Download now! warfare_v5.pk3 Have fun playing it and leave some comments! ![]() |