unfa's music | Space Pirates (v.04) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Music and Sound Development (https://forums.xonotic.org/forumdisplay.php?fid=33) +--- Thread: unfa's music | Space Pirates (v.04) (/showthread.php?tid=347) |
RE: music by unfa | Waves (v. 2) - master[mind] - 12-05-2010 Not repetitive at all, it makes perfect background music, this will definitely work as a level song. PS - Host with dropbox, no wait times, or intermediate hosts, it's just a direct download. RE: music by unfa | Waves (v. 2) - Lee_Stricklin - 12-05-2010 One very fine piece of gaming music, would love to see this end up in the game. RE: music by unfa | Waves (v. 2) - jaykay - 12-06-2010 sounds good i like how chookstas style and yours maybe too now is going to background-music imo the drums are a bit too "clicky" (i cant' describe it better) in the first part. RE: music by unfa | Waves (v. 2) - unfa - 12-06-2010 @everybody: Thanks for feedback Would you (master)mind if I quote you guys in my sig? Also: I have no limits in mediafire (except for single file size), and do they have any waiting time? I didn't know that... anyway, I'am gonna give dropbox a try. Thx for suggestion, master[mind] (12-06-2010, 11:28 AM)jaykay Wrote: drums are a bit too "clicky" (i cant' describe it better) in the first part. I think I know what do you mean. 'Overpunch' I'll consider this while working on v. 3, thanks for suggestion I've made Waves (v. 1 & 2) within about 2 hours non-stop. I first created main riff, then recorded beatbox, then made a beat on top of it. I think I almost got that nice trippy fast D'n'B drumloop thing... It's 160 bpm As for style, yeah i think I'am starting to get how this background music should be done like It's not a stand-alone thing, it has to play together with the picture. I was playing Xono, then I got some melody in my head, I turned it off and started doing This looks like a good strategy for making music for the game - maybe it could be used to make music for specific maps Waves (v. 3) - unfa - 12-07-2010 Waves (v. 3) [AUDIO] [SOURCE] Wee! It has a new epic part. I hope it won't brake the backgroundness of this track but improve player's expirience and pump his soul with daRRkneZZ until he wins the match. I was also considering recording some psychedelic vocal part but I think it would be too much. Too much of daRRkneZZ I think I'am getting close to drum sound I want. I still have some unwanted clickiness in kick, but I can't find out what's the cause of it. RE: music by unfa | Waves (v. 3) - master[mind] - 12-08-2010 Sounds great! I think the term "repetition" in music is misused. If each chunk is only played once, the song would feel rushed and short, no matter how long it is. Using repetition in any form allows the mind to dwell on the melody and harmony chunk enough to let it set it, then it moves on unfolding another piece of the song. This song is a great example of moving on at the right times in the right increments. TBH, you and chooksta have some amazingly great background music, we're getting some great high quality content for this game. RE: music by unfa | Waves (v. 3) - unfa - 12-08-2010 Thanks a lot I'am happy you like it! Gotta be making moar tunes like this then Loopy-Schwoopy Tune (v. 1) - unfa - 12-09-2010 Loopy-Schwoopy Tune (v. 1) [AUDIO] [SOURCE]
It uses a big magnet on a string to propel itself forward unti11...
...f0r3\/@RRR!!!1oneone* No. Seriously. Turn it on in your Loopy-Schwoopy player and start a Loopy-Schwoopy match with your folks! I bet you'd be sick of this just 45 minutes later! Keep Loopy-Schwoopy! Loopy-Schwoopy cheers! *hand made Now it much more than just a loop! Step with m3h! Loopy-Schwoopy Tune (v. 2) [AUDIO] [SOURCE] RE: music by unfa | Beat (v. 1) - unfa - 12-17-2010 Beat (v. 1) [AUDIO] [SOURCE] I'am gonna rap to this. But sounds pretty good as a background music. Inverted (v. 4) - unfa - 01-06-2011 Inverted (v. 4) [AUDIO] [SOURCE] I think this one sounds more consistent that my previous work. It's all ZynAddSubFX via LMMS 0.4.9. Updated to version 4. Thank you chooksta for inspiring me to get a dedicated site for my music Cu-//-ing Edge - unfa - 02-04-2011 Check out my new tune! It's chiptune! http://unfamusic.com/?p=125 RE: music by unfa | Inverted (v. 4) - chooksta - 02-04-2011 sweeet! strut! :^ oh and unfa , i have to put all credit to two guys that helped me alot with my site, uncle -z- , and super awesome %100 fhishy (known here as ... ) they are too kind for old chooky , same goes 4 alot of people in this community! :^ RE: music by unfa | Inverted (v. 4) - unfa - 03-24-2011 Lol, there was 4444 views of this thread I've got a renewed piece: Analogish Check it here. If you want to have it in the game, I will loop it and deliver sources. Have fun! RE: music by unfa | Inverted (v. 4) - kuniu the frogg - 03-25-2011 oh, cool stuff! RE: music by unfa | Inverted (v. 4) - JayWalker - 03-25-2011 (03-24-2011, 11:40 AM)unfa Wrote: I've got a renewed piece: Analogish Good Shit! RE: music by unfa | Analogish (final) - unfa - 03-25-2011 Thanks, guys RE: music by unfa | Analogish (final) - unfa - 04-02-2011 A slowish drum'n'bass track I have finished after weeks of work http://unfamusic.com/?p=189 RE: music by unfa | Dreaming - Lee_Stricklin - 04-04-2011 Another awesome track, definitely would like to hear it in-game. RE: music by unfa | Dreaming - unfa - 04-06-2011 Thanks! UMDCDTS - unfa - 05-31-2011 Here is a little sneak peak form an album I'm working on I thought you guys might like to have it in the game [SOURCE] [MP3 AUDIO] [OGG AUDIO] It's ready for mastering, it's quiet but preserves all dynamics of the sound. If you want to feel it - turn it up!. I think that all stuff should be done like this (i mean music). Without any limiting on master and loudness set as low as needed to avoid clipping. Drums are peaking a lot above the rest as you can see which gives them a lot of punch and clarity. If all music submissions would be delivered as 24-bit FLACs (to avoid quantization noise after mastering) mixed this way, one man could do a mastering job on this material (adjust volumes and squeeze it with JAMin for example) and we'd have a really professional soundtrack for this game Just an idea... RE: music by unfa | UMDCDTS - Lee_Stricklin - 05-31-2011 Sounds pretty cool, but damn it's quiet. Have to crank the volume just to hear it. RE: music by unfa | UMDCDTS - unfa - 06-02-2011 Allright, I decided to not wait with this. UMDCDTS's audio files are now updated. They're louder. I've processed them with normalization (+ ~3dB?) and The Fast Lookahead Limiter with input gain of +10 dB and decay time of 0.2 seconds. They're much louder now still preserving a lot of dynamic range. A piece of noizze. - unfa - 06-08-2011 I've just arrange a little mix of what I have for an incoming album. I thought you guys might like to hear it http://unfamusic.com/5h1+/unfa-BF-promomix.ogg Incoming piece of something big. - unfa - 06-20-2011 The track "Stone Hard" has grown much bigger, more complicated, richer sound and got more dramatic punch. I consider this ready to submit, but I don't want to hurry as I might notice some more things to fix in this track, so I'm posting it here for you all to check it out and give me feedback The only problem I see is that this track might absorb too much of a player's attention. Turn your subwoofer on, join a match and please give it a try: Stone Hard
[OGG AUDIO] [LMMS SOURCE] Seventh - unfa - 06-26-2011 I've just released a piece of something dark and ambiental and long (8 minutes), might work for some big spacey dark map or something. If you want to have this in game, I'll loop it and provide sources. http://unfamusic.com/660/ Btw: this is 100th post in my music thread. Yay! |